This command sets the damage multiplier for damage dealt by a player after having consumed a healthshot. The damage they deal will be multiplied by this number. The amount of time this applies for is set by the healthshot_healthboost_time cvar. Default is 1 (disabled).
Arguments are parameters that you add to a command. Find information about this command's arguments below.
|Multiplier||The multiplier to apply to all damage dealth after consuming a healthshot. 1.5 would multiply damage by 1.5 (a 50% increase).|
|Client or Server Command?||Both|