Multiplayer (mp_) and Game Setting Commands

Below is a searchable list of all multiplayer and game settings console commands from Counter-Strike: Global Offensive. Commands in this category are used to change multiplayer settings. Most of them start with mp_.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help

Commands List

cash_player_bomb_defused <Money Earned/Lost>

This command changes how much money a player earns for defusing the bomb. It can't give more than the max amount of money you can hold in a specific server.

Name Description
Money Earned/Lost

The amount of cash gained or lost by defusing the bomb. Use a minus sign (-) before the number to have that money lost when defusing

Examples, Generator & More
cash_player_bomb_planted <Money Earned/Lost>

This cheat command alters how much money a player gets for planting the bomb. You can't earn more than the max money on a specific server.

Name Description
Money Earned/Lost

The amount of cash gained by planting the bomb. Use a minus sign (-) before the number to have that money lost when planting the bomb.

Examples, Generator & More
cash_player_damage_hostage <Money Earned/Lost>

This command sets the money lost or earned for damaging a hostage. By default this deducts $30 from the player for each time the hostage is damaged, and can be set to deduct even more or to award the player.

Name Description
Money Earned/Lost

The amount of money given to or taken from the player upon damaging a hostage. Use a minus sign (-) before the number to have that money lost when shooting a hostage.

Examples, Generator & More
cash_player_get_killed <Money Earned/Lost>

This command sets the money earned or lost for getting killed by an enemy. By default this is $0, but can be changed to either award the player or take money from them.

Name Description
Money Earned/Lost

The amount of money a player earns or loses from being killed. Use a positive number to give money on this action, and use a minus sign (-) before the number to make getting killed cost players money.

Examples, Generator & More
cash_player_interact_with_hostage <Money Earned/Lost>

This command sets the money earned or lost for interacting with a hostage. By default this is $150, but can be changed to either award the player more or take money from them.

Name Description
Money Earned/Lost

The amount of money a player earns or loses from interacting with a hostage. Use a positive number to give money on this action, and use a minus sign (-) before the number to make interacting with hostages cost players money.

Examples, Generator & More
cash_player_killed_enemy_default <Money Earned/Lost>

This command sets how much money is earned or lost by killing an enemy player with a default weapon.

Name Description
Money Earned/Lost

The amount of money a player earns or loses when killing an enemy. Use a minus sign (-) before the number to have that amount of money lost whenever you kill a player.

Examples, Generator & More
cash_player_killed_enemy_factor <Money Earned/Lost>

This command sets how much money is earned or lost by killing an enemy player with one of the main weapons (default pistols, primary rifles like the AK/M4, etc)

Name Description
Money Earned/Lost

The amount of money a player earns or loses when killing an enemy. Use a minus sign (-) before the number to have that amount of money lost whenever you kill a player.

Examples, Generator & More
cash_player_killed_hostage <Money Earned/Lost>

This console command dictates how much money is earned or lost when a player kills a hostage.

Name Description
Money Earned/Lost

The amount of money a player earns or loses when killing a hostage. Use a minus sign (-) before the number to have that amount of money lost whenever you kill a hostage.

Examples, Generator & More
cash_player_killed_teammate <Money Earned/Lost>

This cheat command sets how much money is earned or lost for killing a teammate.

Name Description
Money Earned/Lost

The money you earn or lose for killing a teammate. Using a minus sign (-) before the number sets the command to take money from a player when they kill a teammate.

Examples, Generator & More
cash_player_rescued_hostage <Money Earned/Lost>

Sets the money earned or lost for rescuing a hostage safely in hostage mode.

Name Description
Money Earned/Lost

The money earned or lost for rescuing a hostage. Use a minus sign (-) before the value to have rescuing a hostage cost players money, and enter the number without a minus sign to make it award players.

Examples, Generator & More
cash_player_respawn_amount <Money Earned/Lost>

Sets how much money players respawn with.

Name Description
Money Earned/Lost

The amount of money earned or lost for respawning. You can use a minus sign (-) before the number to have that amount of money lost whenever you respawn.

Examples, Generator & More
cash_team_elimination_bomb_map <Money Earned/Lost>

This console command sets how much money each team member earns when they eliminate all 5 enemies in a bomb defusal map , like Mirage or Dust II.

Name Description
Money Earned/Lost

The amount of money each team member earns for winning a round in a bomb defusal map. Use a minus sign (-) before the number to have that amount taken from each player.

Examples, Generator & More
cash_team_elimination_hostage_map_ct <Money Earned/Lost>

This console command sets how much money each team member earns on the CT side when they eliminate all 5 Terrorists on a hostage map.

Name Description
Money Earned/Lost

This is the amount of money each CT earns for winning a round on a hostage map by elimation. Use a minus sign (-) before the number to have that amount taken from each player instead of earned.

Examples, Generator & More
cash_team_elimination_hostage_map_t <Money Earned/Lost>

This command sets how much money each Terrorist earns for winning a round in a hostage map by elimination.

Name Description
Money Earned/Lost

This is the amount of money each T earns for winning a round on a hostage map by elimation. Use a minus sign (-) before the number to have that amount taken from each player instead of earned.

Examples, Generator & More
cash_team_hostage_alive <Money Earned/Lost>

This command sets the amount of money earned or lost for a hostage surviving a round. The default is $0.

Name Description
Money Earned/Lost

This is the amount of money each team earns when a hostage survives the whole round. Use a minus sign (-) before the number to have that amount taken from each player instead of earned.

Examples, Generator & More
cash_team_hostage_interaction <Money Earned/Lost>

This console command chooses how much money is earned or lost for a player interacting with a hostage.

Name Description
Money Earned/Lost

This is the amount of money each player earns when interacting with a hostage. Use a minus sign (-) before the number to have that amount taken from each player instead of earned.

Examples, Generator & More
cash_team_loser_bonus <Money Earned/Lost>

This command sets the base cash earned by a team for losing a round. This then rises in set increments, which is controlled by a separate command.

Name Description
Money Earned/Lost

This is the amount of money each player earns after losing their first round since a win. Use a minus sign (-) before the number to have that amount taken from each player instead of earned.

Examples, Generator & More
cash_team_loser_bonus_consecutive_rounds <Money Earned/Lost>

This console command sets the cash increase for a string of losses to climb by. Having this value at $500 (default) means each consecutive lost round awards $500 more than the previous to the losing team, up until 5 lost rounds in a row.

Name Description
Money Earned/Lost

This is the amount of money that is added onto the round bonus for losing consecutive rounds, capped at a total of 5 lost rounds. Use a minus sign (-) before the number to have reduce the cash earned by your desired value.

Examples, Generator & More
cash_team_planted_bomb_but_defused <Money Earned/Lost>

This command sets the amount of money the Terrorist team earns for planting a bomb that is ultimately defused. This stacks along with the round loss bonus. The default value is $800.

Name Description
Money Earned/Lost

The amount of money that the Terrorist team earns for planting the bomb if it is then defused by the CT's. Use a minus sign (-) before the number you enter to make the T side lose that amount on this event.

Examples, Generator & More
cash_team_rescued_hostage <Money Earned/Lost>

This command changes the amount of money that the whole team earns for one player rescuing the hostage.

Name Description
Money Earned/Lost

The amount of cash that each team member earns for one of the players rescuing a hostage. The default value for this is $0. Use a minus sign (-) before the number you enter to cause team members to lose money on this event.

Examples, Generator & More
cash_team_terrorist_win_bomb <Money Earned/Lost>

This command sets the amount of cash won by each player on the Terrorist team when they win a round by the bomb exploding.

Name Description
Money Earned/Lost

The amount of money earned by each T on a round won via the bomb exploding. Use a minus sign (-) to cause players to lose the amount of money you set on this event happening.

Examples, Generator & More
cash_team_win_by_defusing_bomb <Money Earned/Lost>

This console command sets the amount of money the CT team earns for winning a round by defusing the bomb.

Name Description
Money Earned/Lost

The amount of money earned by each CT on a round won via defusing the bomb. Use a minus sign (-) to cause players to lose the amount of money you set on this event happening.

Examples, Generator & More
cash_team_win_by_hostage_rescue <Money Earned/Lost>

This cheat command changes the amount of money won by team members when they win a round by rescuing a hostage.

Name Description
Money Earned/Lost

The money earned by each member of the team when victory is achieved by rescuing the hostage successfully. Use a minus sign (-) before the number you enter to make players lose that amount of money on a hostage rescue win.

Examples, Generator & More
cash_team_win_by_time_running_out_bomb

This command sets the amount of money that the CT players earn from winning a round by the time running out, meaning the Terrorists didn't get a bomb down or eliminate all the CT's in the required time limit.

Examples, Generator & More
cash_team_win_by_time_running_out_hostage <Money Earned/Lost>

This command sets the amount of money won by the team guarding the hostages if they win the round by not allowing any hostages to be rescued within the time limit.

Name Description
Money Earned/Lost

The cash earned by each team member for winning a round by keeping all hostages from being rescued. Use a minus sign (-) before the number you enter to make players lose that amount of money on time-running-out win.

Examples, Generator & More
changelevel <Map Name>

This command is used to change the map you're playing on.

Name Description
Map Name

The name of the map you want to transition to in it's technical name. Here is a full list of map codes.

Examples, Generator & More
changelevel2 <Map Name>

This command changes the map you're playing on into a single player instance. Doing this can cause the map you're trying to load into to freeze.

Name Description
Map Name

The name of the map you want to switch to in it's technical form. Here is a full list of map codes.

Examples, Generator & More
cl_dm_buyrandomweapons <0 / 1>

When this command is enabled, each time you spawn in deathmatch you will have a random weapon.

Name Description
0 / 1

Enter 1 here to enable random weapons on spawn in DM. Enter 0 to disable random weapons (default).

Examples, Generator & More
cl_game_mode_convars

Use this command to produce a list of the active convars in your current game server, such as bot difficulty and the game mode you're playing.

Examples, Generator & More
endround

This command will end the current round. Note that this essentially restart the current round. At the start of the next round, the scores will remain the same (there will not be a winner or loser).

Examples, Generator & More
ff_damage_bullet_penetration

This command sets the multiplier for bullet penetration in friendly fire. Default is 0. If set to the maximum value (1), bullets will have no penetration power.

Examples, Generator & More
ff_damage_reduction_bullets <Multiplier>

This command sets the multiplier for bullet damage made to friendly teammates. The amount of normal damage is multiplied by this number. So if you set this to 0.5 and your bullet would've done 20 damage, it'd be 20 * 0.5, which would mean only 10 damage is done in friendly fire. Setting this to 0 would mean bullets do 0 damage to friendly teammates. Note that this command only has an effect when friendly fire is enabled.

Name Description
Multiplier

The multiplier for friendly damage. If set to 1, damage would be the same to friendly teammates as it would to hostiles. If set to 0, there would be 0 damage done by bullets to friendly teammates. If set to 0.5, bullets would do half damage.

Examples, Generator & More
ff_damage_reduction_grenade <Multiplier>

This command sets the multiplier for grenade damage from friendly fire. If set to 1, damage would be the same, if set to 0, there would be no damage from grenades thrown by teammates. Note that this command only has an effect when friendly fire is enabled.

Name Description
Multiplier

The multiplier for friendly grenade damage. 1 would mean friendly grenades do normal damage. 0.5 would mean friendly grenades do 50% damage, etc.

Examples, Generator & More
ff_damage_reduction_grenade_self <Multiplier>

This command sets the multiplier for grenade damage from grenades thrown by yourself. Note that this command only has an effect when friendly fire is enabled.

Name Description
Multiplier

The multiplier for how much damage grenades you throw do to yourself. 1 would mean equal damage, 0 would mean no damage, 0.5 would mean half damage.

Examples, Generator & More
ff_damage_reduction_other <Multiplier>

This command sets the multiplier for friendly fire damage made to teammates from things that aren't bullets and grenades. Note that this command only has an effect when friendly fire is enabled.

Name Description
Multiplier

The multiplier for friendly fire damage that isn't done by grenades and bullets. 0 would mean no damage, 1 would mean full damage, 0.6 would mean 60% damage, etc.

Examples, Generator & More
game_mode <Game Mode>

This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.

Name Description
Game Mode

The number of the game mode you wish to play. Use this in combination with the game_type command. Possible combinations are:

Name game_type game_mode
Casual 0 0
Competitive 0 1
Scrim Competitive 2v2 0 2
Scrim Competitive 5v5 0 2
Arms Race / Gun Game 1 0
Demolition 1 1
Deathmatch 1 2
Training 2 0
Custom 3 0
Cooperative 4 0
Skirmish 5 0
Examples, Generator & More
game_type <Game Type>

This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.

Name Description
Game Type

The number of the game type you wish to play. Use this in combination with the game_mode command. Possible combinations are:

Name game_type game_mode
Casual 0 0
Competitive 0 1
Scrim Competitive 2v2 0 2
Scrim Competitive 5v5 0 2
Arms Race / Gun Game 1 0
Demolition 1 1
Deathmatch 1 2
Training 2 0
Custom 3 0
Cooperative 4 0
Skirmish 5 0
Examples, Generator & More
give <Weapon Code>

This command will give you the item with the specified item code. Find item codes on our give command list.

Name Description
Weapon Code

The weapon code of the weapon or grenade you wish to spawn (e.g. AK-47 is weapon_ak47).

Examples, Generator & More
givecurrentammo

This command will top up your ammo to its maximum level for the weapons you currently have.

Examples, Generator & More
inferno_damage <Damage Per Second>

This fun console command is used to change how much damage molotov and incendiary grenades do . When cheats are activated, you can set this value to be incredibly high or incredibly low.

Name Description
Damage Per Second

The damage per second (DPS) you want molotovs and incendiaries to do. The default value for this command is 40, though it can be set to crazy values like 1 or 2000 damage per second.

Examples, Generator & More
inferno_flame_lifetime <Burn Time>

This console command changes how long the fires burn from molotov and incendiary grenades. It allows you to make them last for just a moment, or for an extended period of time.

Name Description
Burn Time

How long you want molotov and incendiary grenades to burn for when they explode in seconds. The default value for this command is 7 seconds, but it can be changed to under a second or for minutes at a time.

Examples, Generator & More
inferno_flame_spacing <Spacing>

This console command changes the distance between separate flame spawns when using molotov and incendiary grenades.

Name Description
Spacing

The distance you want between flame spawns. The default value for this command is 42.

Examples, Generator & More
inferno_forward_reduction_factor <Reduction Factor>

This console command changes the forward reduction factor used in molotov and incendiary grenades.

Name Description
Reduction Factor

Your desired forward reduction factor for use when the grenades burn. The default value for this command is 0.9.

Examples, Generator & More
inferno_friendly_fire_duration <Duration>

This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team.

Name Description
Duration

The time, in seconds, that you want the server to tell that you damaged a teammate with fire. The default value for this command is 6 (seconds).

Examples, Generator & More
inferno_initial_spawn_interval <Time>

This command sets how long it takes for a molotov or incendiary grenade to bloom out and reach its maximum spread. If you set this value higher than the time the molotov is active, it will never reach its full size and stay contained to just a small section of where you threw it.

Name Description
Time

The time it takes for the molotov/incendiary grenade to spread to its entire reach. The default value for this command is 0.02 (seconds).

Examples, Generator & More
inferno_max_child_spawn_interval <Time>

Use this command to set the longest period of time that can pass before a molotov or incendiary grenade's child flames spawn.

Name Description
Time

The max time it will take for a grenade's child flames to spawn in second. The higher you set this, the longer it takes. Default value for this command is 0.5.

Examples, Generator & More
inferno_max_flames <Max Flames>

This command is used to set the maximum number of flames that can be created from a single molotov or an incendiary grenade.

Name Description
Max Flames

The max amount of flames you want to be able to spawn. Sadly, setting it to a number like 1,000 won't produce 1,000 flames when using a molotov or incendiary grenade.

Examples, Generator & More
inferno_max_range <Range>

This command sets the maximum distance that flames from a molotov or incendiary grenade can spread from their initial point of impact with the ground.

Name Description
Range

The maximum range that flames can spread from where you threw the grenade. The default value for this command is 150.

Examples, Generator & More
inferno_per_flame_spawn_duration <Time>

This command is the time in seconds that each new flame in an incendiary grenade or molotov will try to create new flames.

Name Description
Time

The time until new flames will try and spawn more new flames. The default value for this command is 3 seconds.

Examples, Generator & More
inferno_scorch_decals <0 / 1>

You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out.

Name Description
0 / 1

Enter a 0 after this command to prevent fire grenades from leaving scorch decals, and a 1 after the command to leave them on (default).

Examples, Generator & More
inferno_spawn_angle <Degrees>

This console command adjusts the angle from which child flames burn to their parent. You can use it to edit slightly the way that molotovs spread when they burn.

Name Description
Degrees

The angle in degrees that the child flames burn based off their parents position. The default value for this command is 45 degrees.

Examples, Generator & More
inferno_surface_offset <Offset>

This command edits the surface offset used in incendiary grenades and molotovs when they hit the ground and begin burning.

Name Description
Offset

The desired offset you want your fire grenades to burn at. The default value for this command is 20.

Examples, Generator & More
inferno_velocity_decay_factor <Velocity>

This console command is used to edit the velocity of the decay factor in the flames of molotov and incendiary grenades.

Name Description
Velocity

The desired velocity of the flame's decay. The default value for this command is 0.2.

Examples, Generator & More
inferno_velocity_factor <Velocity>

This command adjusts the velocity of molotov and incendiary grenades.

Name Description
Velocity

The desired velocity of the grenade. The default value for this command is 0.003.

Examples, Generator & More
inferno_velocity_normal_factor <Velocity>

This command sets the normal factor of the velocity for molotov and incendiary grenades.

Name Description
Velocity

A numeric value that represents what you want your normal factor velocity to be on molotov and incendiary grenades. The default value for this command is 0.

Examples, Generator & More
map <Map Code>

Use this console command to instantly change the map you're currently playing to a different map.

Name Description
Map Code

This is the full name of the map you want to play, such as de_mirage. Find map codes on our map code list.

Examples, Generator & More
map_background <Map Code>

This command will make the specified map become the background of the main menu. May not work since Panorama mode (new CS:GO UI).

Name Description
Map Code

The map code of the map you wish to set as the background of the main menu.

Examples, Generator & More
map_commentary <Map Code>

This command starts playing the specified map with commentary.

Name Description
Map Code

The map code of the map you wish to load with commentary.

Examples, Generator & More
map_edit <Map Code>

This command may not work. It should load the specified map in edit mode.

Name Description
Map Code

The map code of the map you wish to edit.

Examples, Generator & More
map_setbombradius <Damage / Radius>

This command sets the bomb damage to the specified value and adjusts the radius to 3.5 the damage amount.

Name Description
Damage / Radius

Your desired bomb damage, the radius will be 3.5 this amount. If you enter 10 here, the bomb damage would be 10 and radius 35.

Examples, Generator & More
map_showbombradius

This command shows the bomb radius from the center the map's bomb plant spot(s).

Examples, Generator & More
map_showspawnpoints

This command will show the map's spawn points. Invalid spawn points will be of the red color (valid are green). Will be hidden after 60 seconds.

Examples, Generator & More
mapcycledisabled <0 / 1>

If you set this command to 1 (default 0), the same map will be replayed at the end of each game (instead of moving to the next map in the map pool).

Name Description
0 / 1

Enter 0 to not disable map cycling, and have more than one map (default). Enter 1 to disable map cycling and make it so that the same map is restarted at the end of each game.

Examples, Generator & More
mapgroup <Map Group>

This command will set the server's map group to the specified map group. Map groups are the groups of maps that a server will cycle through.

Name Description
Map Group

The map group to set the server's to. Options are:

Map Group Description
mg_bomb Demolition Maps (Competitive)
mg_hostage Hostage Maps
mg_dust Dust I and Dust II
mg_demolition Demolition Maps (Casual)
mg_armsrace Arms Race Maps
Examples, Generator & More

mapoverview_allow_client_draw

mapoverview_allow_client_draw
CS:GO Command

mapoverview_allow_grid_usage

mapoverview_allow_grid_usage
maps

This command prints to console a list of all of the maps you have installed/downloaded.

Examples, Generator & More
mp_afterroundmoney <Amount>

This command sets the amount of money that is award to every player on every team at the end of each round, regardless of win/loss. Default is 0 (win/loss bonus is set with a different command).

Name Description
Amount

The amount of money to give each player on each team after every round (regardless of win/loss).

Examples, Generator & More
mp_autokick <0 / 1>

This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled).

Name Description
0 / 1

Set this to 0 to disable all auto kick features. Set this to 1 (default) to enable auto kick features (i.e. auto kicking for AFK and for too much team damage/killing).

Examples, Generator & More
mp_autoteambalance <0 / 1>

This command can be used to enable or disable the auto team balance feature. This feature will swap players around teams at the end of a round if there are an unequal amount of players on either time (i.e. if team A has 1 player and team B has 3, at the end of the round, 1 player from team B would be automatically moved over to team A).

Name Description
0 / 1

Enter 0 here to disable auto team balancing. Enter 1 here to enable auto team balancing (default).

Examples, Generator & More
mp_backup_restore_list_files <Prefix / Limit>

This command lists backup round files that match the specified prefix. The order they are listed in is most recent to least recent.

Name Description
Prefix / Limit

If you specify a number here, the number of backup round files listed will be limited to this number (the most recent will be shown). If you specify a non-number (words), only backup files with this prefix will be listed. If you do not specify anything here, the default prefix (backup_) will be searched for.

Examples, Generator & More
mp_backup_restore_load_autopause <0 / 1>

This command sets whether or not the game should be automatically paused when a backed up round is restored. Default is 1 (enabled).

Name Description
0 / 1

Enter 0 here to disable the auto pause after the load of a backup. Enter 1 here to enable the pause of the game after loading a round backup file.

Examples, Generator & More
mp_backup_restore_load_file <Backup File>

This command will load the specified backup file and restore the game to the round after the last round saved in the backup file. Data saved includes the current scores, player kills, player deaths and player cash.

Name Description
Backup File

The name of the backup file you wish to restore. Find round backup file names with mp_backup_restore_list_files. You should include the .txt file extension.

Examples, Generator & More
mp_backup_round_auto <0 / 1>

This command sets whether or not backups are stored in-memory to handle reconnecting players. Default is 1 (enabled).

Name Description
0 / 1

Enter 0 to disable this setting, and only load backups from disk. Enter 1 to enable this setting (default).

Examples, Generator & More
mp_backup_round_file <File Prefix>

This command can be used to set the files prefix. If you set a prefix here (other than backup), rounds will be saved to files with the following name format: PREFIX_date_time_team1_team2_mapname_roundnum_score1_score2.txt.

Name Description
File Prefix

Default is "backup". The prefix for the round backup files. Round files will be saved as: PREFIX_date_time_team1_team2_mapname_roundnum_score1_score2.txt

Examples, Generator & More
mp_backup_round_file_last

This command will print the name of the latest round backup file that was saved.

Examples, Generator & More
mp_backup_round_file_pattern <Name>

This command can be used to change the file name format of backup files. See argument info for help.

Name Description
Name

Your desired name format. These variables will be replaced with their actual values:

  • %prefix% will be replaced with the file prefix
  • %date% will be replaced with the date of the backup
  • %time% will be replaced with the time of the backup
  • %team1% will be replaced with the name of team 1
  • %team2% will be replaced with the name of team 2
  • %map% will be replaced with the map name
  • %round% will be replaced with the round #
  • %score1% will be replaced with the first team's score
  • %score2% will be replaced with the second team's score
Examples, Generator & More
mp_buy_allow_grenades <0 / 1>

This command sets whether or not players can purchase any form of grenade from the buy menu. Default is 1 (enabled).

Name Description
0 / 1

Enter 0 to disable the buying of grenades. Enter 1 to to enable (default).

Examples, Generator & More
mp_buy_anywhere <0 / 1 / 2 / 3>

This command can be used to set whether or not players can access the buy menu when they are outside of the buyzone. Note that they still need to be within the buy time period - you can change the buy time period with mp_buytime.

Name Description
0 / 1 / 2 / 3

Your desired setting. Options are:

  • 0 - default, only in buy zones
  • 1 - buy anywhere for all teams
  • 2 - buy anywhere for terrorists only
  • 3 - buy anywhere for counter-terrorists only
Examples, Generator & More
mp_buy_during_immunity <0 / 1 / 2 / 3>

This command makes it so that players can buy when they are immune, regardless of the current buy time. This is used commonly in deathmatch servers. See argument information for options. Default is 0 (disabled).

Name Description
0 / 1 / 2 / 3

Your desired setting. Options are:

  • 0 - default, disabled
  • 1 - both teams can buy when they are immune (just after they spawn)
  • 2 - only terrorists can buy when they are immune
  • 3 - only counter-terrorists can buy when they are immune
Examples, Generator & More
mp_buytime <Seconds>

This command sets the amount of time (in seconds) that players have after a round starts to purchase items. This is the time period AFTER the round countdown. So players have the countdown at the start of the round (usually 15 seconds), plus this time period to buy.

Name Description
Seconds

The amount of seconds that players have to access and use the buy menu after the round begins.

Examples, Generator & More
mp_c4timer <Seconds>

This command sets how many seconds it takes for the bomb to explode after it has been planted by the terrorists. Default is 40 seconds or 35 seconds, depending on gamemode.

Name Description
Seconds

The amount of seconds it takes for the C4 to detonate after it has been planted.

Examples, Generator & More
mp_competitive_endofmatch_extra_time <Seconds>

This command sets the amount of time (in seconds) that the scoreboard will show for (or voting time there will be) after a competitive match ends. Default is 15 seconds.

Name Description
Seconds

The amount of time in seconds the scoreboard will show for after a competitive match ends. If there is voting (e.g. for overtime or extra map), this time will be used.

Examples, Generator & More
mp_ct_default_grenades <Grenade Code(s)>

This command sets the default grenades that counter terrorists spawn with. Default is none (0). Separate multiple grenades with spaces.

Name Description
Grenade Code(s)

The weapon codes of the grenades you wish for CTs to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_ct_default_melee <Weapon Code(s)>

This command sets the default melee weapon that counter terrorists spawn with at the start of the round. Default is weapon_knife.

Name Description
Weapon Code(s)

The weapon codes of the melee weapons you wish for CTs to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_ct_default_primary <Weapon Code(s)>

This command sets the default primary weapon that counter terrorists spawn with at the start of the round. Default is none (0).

Name Description
Weapon Code(s)

The weapon codes of the primary weapons you wish for CTs to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_ct_default_secondary <Weapon Code(s)>

This command sets the default secondary weapon that counter terrorists spawn with at the start of the round. Default is weapon_hkp2000.

Name Description
Weapon Code(s)

The weapon codes of the secondary weapons you wish for CTs to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_death_drop_c4 <0 / 1>

This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable).

Name Description
0 / 1

Enter 0 here to make the bomb undroppable. Enter 1 here to make it so that the bomb can be dropped (default).

Examples, Generator & More
mp_death_drop_defuser <0 / 1>

This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death).

Name Description
0 / 1

Enter a 0 here to make it so that defuse kits are not dropped on death. Enter a 1 here to make it so that they are dropped (default).

Examples, Generator & More
mp_death_drop_grenade <0 / 1 / 2>

This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best).

Name Description
0 / 1 / 2

Enter either of the following:

  • 0 - drop no grenades on death
  • 1 - drop the best grenade on death (most valuable)
  • 2 - if there is a grenade in the hand of the "deathee" at the time of death, drop that, if not, drop their most valuable grenade
Examples, Generator & More
mp_death_drop_gun <0 / 1 / 2>

This command sets which gun should be dropped when a player is killed. Default is 1 (their best).

Name Description
0 / 1 / 2

Enter either of the following:

  • 0 - drop no guns on death
  • 1 - drop the best gun on death (most valuable)
  • 2 - if there is a gun in the hand of the player at the time of death, drop that, if not, drop their most valuable gun
Examples, Generator & More
mp_deathcam_skippable <0 / 1>

This command sets whether or not the deathcam can be skipped. Default is 1 (skippable).

Name Description
0 / 1

Enter 0 here to make it so that the death cam cannot be skipped. Enter 1 here to make it so that the death cam can be skipped (default).

Examples, Generator & More
mp_default_team_winner_no_objective <Team>

If your map does not have an objective, this command will set who wins the game when the time runs out.

Name Description
Team

The team you wish to be the winner when the time runs out.

Examples, Generator & More
mp_defuser_allocation <0 / 1 / 2>

This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers.

Name Description
0 / 1 / 2

The way defusers should be allocated at the start of the round. Possible values are:

  • 0 - no free defusers
  • 1 - random players
  • 2 - all players
Examples, Generator & More
mp_disable_autokick <User ID>

This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command.

Name Description
User ID

The ID of the user you wish to disable auto kick for. The user ID is the first number before a player's name in the list of players that shows when you type "status" in console.

Examples, Generator & More
mp_display_kill_assists <0 / 1>

This command will set whether or not assists are shown in the killfeed. Default is yes (1).

Name Description
0 / 1

Enter 0 here to not display assists in the kill feed. Enter 1 here (default) to show assists in the kill feed.

Examples, Generator & More
mp_dm_bonus_length_max <Seconds>

This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen.

Name Description
Seconds

The maximum duration of the bonus time (seconds).

Examples, Generator & More
mp_dm_bonus_length_min <Seconds>

This command sets the minimum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_max will be chosen.

Name Description
Seconds

The minimum duration of the bonus time (seconds).

Examples, Generator & More
mp_dm_bonus_percent <Percentage>

This command sets the percentage of extra points that should be added when someone gets a kill with a bonus weapon during the bonus time.

Name Description
Percentage

The percentage of extra points that should be added. 50 = 50%. If 50 percent and the amount of points was usually 8, 12 would be added.

Examples, Generator & More
mp_dm_time_between_bonus_max <Seconds>

This command sets the maximum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_min will be randomly chosen.

Name Description
Seconds

The maximum duration between each bonus time (seconds).

Examples, Generator & More
mp_dm_time_between_bonus_min <Seconds>

This command sets the minimum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_max will be randomly chosen.

Name Description
Seconds

The minimum duration between each bonus time (seconds).

Examples, Generator & More
mp_do_warmup_offine <0 / 1>

This command sets whether or not there should be a warmup period when you are in a private game / offline with bots. Default is no warmup (0). There is a typo in this command in CS:GO - mp_do_warmup_offine is the command, NOT mp_do_warmup_offline

Name Description
0 / 1

Enter 0 here to make it so that there is not a warmup in bot games (default). Enter 1 here to enable warmup in bot / offline games.

Examples, Generator & More
mp_do_warmup_period <0 / 1>

This command sets whether or not there is a warmup period in games. Default is enabled (1). This does not apply to offline with bot games, use the mp_do_warmup_offine (that's not a typo) command instead.

Name Description
0 / 1

Enter 0 here to disable the warmup period. Enter 1 here (default) to have a warmup period before the match.

Examples, Generator & More
mp_dump_timers

This command prints round timers to the console. Used for debugging.

Examples, Generator & More
mp_endmatch_votenextleveltime <Seconds>

This command sets how much time (in seconds) players have to vote for the next map at the end of the game.

Name Description
Seconds

The time, in seconds, that players have to place their vote for the next map. Default is 20.

Examples, Generator & More
mp_endmatch_votenextmap <0 / 1>

This command enables and disables the option for players to vote for the next map at the end of the game. Default is 1 (which allows players to vote).

Name Description
0 / 1

Enter 0 to make it so that players cannot vote for the next map (random). Enter 1 (default) to allow players to vote for the next map.

Examples, Generator & More
mp_endmatch_votenextmap_keepcurrent <0 / 1>

This command sets whether or not the current map is allowed to be voted for at the end of the game. Default is enabled, meaning players can vote again for the same map.

Name Description
0 / 1

Enter 0 to disallow players for voting for the map that was just played. Enter 1 (default) to allow players to vote for the same map again.

Examples, Generator & More
mp_force_assign_teams <0 / 1>

This command can enable or disable the force assignment of teams. If force team assignment is enabled, players do not get a choice of which team to join, they are automatically placed on a team. By default this setting is disabled (players can choose their team).

Name Description
0 / 1

Set this to 0 to allow players to choose their team (default). Set this to 1 to not let players choose their team (and have the game automatically assign a team).

Examples, Generator & More
mp_force_pick_time <Seconds>

This command sets the duration, in seconds, that the game will allow for a player to choose a team. After this time period, a team is automatically chosen for them. Default duration is 15 seconds.

Name Description
Seconds

The time, in seconds, that a player has to choose a team before they are automatically given a team.

Examples, Generator & More
mp_forcecamera <0 / 1 / 2>

This command sets the scope spectators have (i.e. who players can spectate when they die). See argument information for scopes.

Name Description
0 / 1 / 2

Set this to 0 to allow players to spectate any team. Set this to 1 to allow players to only spectate their own team. Set this to 2 to disallow spectating, players will be shown a black screen until the next round.

Examples, Generator & More
mp_forcerespawnplayers

This command may not work. It should force all dead players to respawn.

Examples, Generator & More
CS:GO Command

mp_forcewin

mp_forcewin

This command does not work. It should force the winning team (or specified team) to win.

mp_free_armor <0 / 1 / 2>

This command, if set to 1, will make each player spawn with a vest and if set to 2, will make players respawn with both a vest and a helmet. Default is 0 (no vest or helmet).

Name Description
0 / 1 / 2

Enter a 0 here to disable free armor and helmet at the start of the round / on respawn (default). Enter 1 to give a free vest to all players on respawn. Enter 2 to give a free vest and helmet to all players on respawn.

Examples, Generator & More
mp_freezetime <Seconds>

This command sets how long players are frozen for at the start of each the round. This freeze time allows players to buy their gear and discuss tactics before the round begins. Default is 15 seconds.

Name Description
Seconds

The amount of time, in seconds, that players should be frozen for at the start of the round.

Examples, Generator & More
mp_friendlyfire <0 / 1>

This command can be used to enable and disable friendly fire. When friendly fire is enabled, players can damage their own teammates. The default setting for this command depends on gamemode. Competitive game modes have friendly fire enabled, casual do not.

Name Description
0 / 1

Enter a 0 here to disable friendly fire, meaning teammates won't be able to hurt eachother. Enter a 1 here to enable friendly fire.

Examples, Generator & More
mp_ggprogressive_random_weapon_kills_needed <Amount>

If you have set mp_ggprogressive_use_random_weapons to enabled (1), this command can be used to set the amount of kills that are required to progress to the next weapon. Default is 2. This is used for gamemodes such as Arms Race (Gun Game).

Name Description
Amount

The amount of kills that are needed to progress to the next weapon.

Examples, Generator & More
mp_ggprogressive_round_restart_delay <Seconds>

This command sets how long it takes for an Arms Race (Gun Game) match to restart after someone has won. Default is 15 seconds.

Name Description
Seconds

The amount of time, in seconds, that it takes for the game to restart after an Arms Race match has ended.

Examples, Generator & More
mp_ggprogressive_use_random_weapons <0 / 1>

If you enable this setting, in Arms Race mode, random weapons from each progression category will be selected, as opposed to the same weapons.

Name Description
0 / 1

Enter 0 to disable this setting. Enter 1 to enable this setting.

Examples, Generator & More
mp_ggtr_bomb_defuse_bonus <Amount>

This command sets the amount of bonus upgrades CTs will be awarded with if and when they defuse a bomb in Arms Race (Gun Game).

Name Description
Amount

The amount of bonus upgrades CTs receive for defusing the bomb in Arms Race.

Examples, Generator & More
mp_ggtr_bomb_detonation_bonus <Amount>

This command sets the amount of bonus upgrades Ts will be awarded when they successfully detonate a bomb in Arms Race (Gun Game).

Name Description
Amount

The amount of bonus upgrades Ts receive for detonating the bomb in Arms Race.

Examples, Generator & More
mp_ggtr_bomb_pts_for_flash <Amount>

This command sets the amount of kill points required in order for a player to receive a bonus flashbang grenade in Arms Race.

Name Description
Amount

The amount of kill points required for a bonus flashbang.

Examples, Generator & More
mp_ggtr_bomb_pts_for_he <Amount>

This command sets the amount of kill points required in order for a player to receive a bonus HE grenade in Arms Race.

Name Description
Amount

The amount of kill points required for a bonus HE grenade.

Examples, Generator & More
mp_ggtr_bomb_pts_for_molotov <Amount>

This command sets the amount of kill points required in order for a player to receive a bonus molotov, or incendiary grenade, in Arms Race.

Name Description
Amount

The amount of kill points required for a bonus molotov or incendiary grenade.

Examples, Generator & More
mp_ggtr_bomb_pts_for_upgrade <Amount>

This command sets the amount of kill points required for a player to receive a weapon upgrade in Arms Race.

Name Description
Amount

The number of kill points required for a weapon upgrade.

Examples, Generator & More
mp_ggtr_bomb_respawn_delay <Seconds>

This command sets the amount of seconds to delay before the bomb should become available to someone who has respawned in Gun Game (i.e. after respawning, you must wait this duration before being able to use the bomb).

Name Description
Seconds

The delay, in seconds, someone who has just respawned has to wait before they can use the bomb in Arms Race.

Examples, Generator & More
mp_ggtr_end_round_kill_bonus <Amount>

This command sets the amount of bonus points that a player receives, in demolition mode, when a knife kill is the winning kill for the round.

Name Description
Amount

The amount of bonus points to award when a kill with a knife is the round winning kill.

Examples, Generator & More
mp_ggtr_halftime_delay <Seconds>

This command sets the halftime "break" or "delay" duration for TR mode. Default is 0 (half time disabled).

Name Description
Seconds

The amount of time, in seconds, that half time should last for.

Examples, Generator & More
mp_ggtr_last_weapon_kill_ends_half <0 / 1>

This command sets whether or not the half should be ended when a player gets a kill with the final weapon in Arms Race mode.

Name Description
0 / 1

Enter 0 to disable this feature (default). Enter 1 to end the current half when a player gets a kill with the final weapon in Arms Race.

Examples, Generator & More
mp_ggtr_num_rounds_autoprogress <Amount>

This command sets how many rounds a player must go without an upgrade before an upgrade is automatically given to them. Default is 3, meaning if a player went for 3 rounds in Arms Race mode without an upgrade, then they would automatically receive an upgrade on the fourth.

Name Description
Amount

The amount of rounds a player should go without an upgrade before automatically being given one (Arms Race).

Examples, Generator & More
mp_give_player_c4 <0 / 1>

This command sets whether or not a player (on T side) should be given a bomb at the start of the round. Default depends on gamemode, for demolition gamemodes, this setting is enabled (1).

Name Description
0 / 1

Enter 0 to make the C4 not be spawned. Enter 1 to make the C4 be given to a random T at the start of the round.

Examples, Generator & More
mp_halftime <0 / 1>

This command sets whether or not teams are switched at half time. Default is 1, which is enabled.

Name Description
0 / 1

Enter 0 to disable team switching at half time. Enter 1 to enable team switching at half time (default).

Examples, Generator & More
mp_halftime_duration <Seconds>

This command sets the duration of half time, in seconds.

Name Description
Seconds

The duration of half time, in seconds. Default is 15.

Examples, Generator & More
mp_halftime_pausetimer <0 / 1>

This command can make it so that the match is paused at half time, and will not resume until unpaused manually. By default this is disabled (0).

Name Description
0 / 1

Enter 0 to make it so that the match is not paused at half time - after the halftime countdown, gameplay will be resumed. Enter 1 to pause the match at half time until resumed.

Examples, Generator & More
mp_hostages_max <Amount>

This command sets the maximum amount of hostages that should be spawned at the start of the round.

Name Description
Amount

The maximum amount of hostages that should be spawned at the start of the round. Default is 2.

Examples, Generator & More
mp_hostages_rescuetime <0 / 1>

This command sets whether or not extra time should be added to the round if/when a hostage is rescued. Default is 1 (enabled).

Name Description
0 / 1

Enter 0 to make it so the extra time is not added when a hostage is rescued. Enter 1 to enable extra time when a hostage is rescued (default).

Examples, Generator & More
mp_hostages_run_speed_modifier <Multiplier>

This command sets how run speed is affected when you are carrying a hostage. 0.5 = half speed, 1.5 = 150% speed.

Name Description
Multiplier

The number to multiply run speed by when you are carrying a hostage.

Examples, Generator & More
mp_hostages_spawn_farthest <0 / 1>

This setting, if enabled, makes hostages spawn at the furthest possible location. By default this is set to 0 (disabled).

Name Description
0 / 1

Enter 0 here to make it so that hostages spawn at a randomly selected location (out of the pre-defined locations) (default). Enter 1 here to make hostages spawn at the furthest possible location.

Examples, Generator & More
mp_hostages_spawn_force_positions <Positions>

This command can be used to force spawn positions. Enter each spawn position you wish to be the same every round (the number of the spawn position), with each spawn potion separated by a comma.

Name Description
Positions

Enter each spawn position you wish to force each round, each position should be separated by a comma. To force position 2 and 3, you'd enter "2,3" (quotes not needed).

Examples, Generator & More
mp_hostages_spawn_same_every_round <0 / 1>

This command will set whether or not the location of hostages is randomized each round, or the same throughout the game. Default is 1 (same for entire match).

Name Description
0 / 1

Enter 0 to make hostages spawn at random locations at the start of each round. Enter 1 to make it so that hostages spawn in the same locations as round 1 every round (the first round will still be randomized, but subsequent rounds will be the same positions.)

Examples, Generator & More
mp_hostages_takedamage <0 / 1>

This command sets whether or not hostages can take damage. Default is 0 (unable to take damage).

Name Description
0 / 1

Set this to 0 to make it so that hostages cannot take damage (default). Set this to 1 to allow hostages to take damage.

Examples, Generator & More
mp_humanteam <Any / CT / T>

This command can be used to restrict non-bot players to a specified team. Default is any team. See argument information for options.

Name Description
Any / CT / T

Enter "any" to allow players to join any team. Enter "t" to allow non-bot players only on terrorist team. Enter "ct" to allow non-bot players only on counter-terrorist team.

Examples, Generator & More
mp_ignore_round_win_conditions <0 / 1>

This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).

Name Description
0 / 1

This command, if enabled, would make the game ignore the conditions that usually end the round (e.g. everyone on a team dying, bomb exploding). When enabled, the round will last forever, or until you manually end it or disable this setting. Default is 0 (do not ignore win conditions).

Examples, Generator & More
mp_join_grace_time <Seconds>

This command sets the amount of time (in seconds) that a player can join the game for after a round starts. If they join after this period, they will be added to the spectators until the next round.

Name Description
Seconds

The amount of time, in seconds, that a player can join a team for after the round has started. Default is 0 (players cannot join after round has started).

Examples, Generator & More
mp_limitteams <Amount>

This command sets the maximum amount of different in players that there can be between two teams. If this was set to 1, if the CT team had 3 and T team had 2, a new player would not be able to join the CT team. Setting this to 0 disables the check. Default is 2.

Name Description
Amount

The maximum difference in players each team can have. A player cannot join a team, if them joining would make the difference in players between this team and the other team larger than this number. Set to 0 to disable team limiting.

Examples, Generator & More
mp_logdetail <0 / 1 / 2 / 3>

This command sets the server "combat" logging setting. See argument information for help.

Name Description
0 / 1 / 2 / 3

Set to 0 (default) to turn attack logging off. Set to 1 to only log enemy combat damage. Set to 2 to only log friendly combat damage. Set to 3 to log all forms of combat damage (both friendly and enemy).

Examples, Generator & More
mp_match_can_clinch <0 / 1>

This command sets whether or not the game should be automatically ended when it is not possible for another team to catch up. For example, in competitive, when a team gets 16 rounds, it would be impossible for the other team to catch up (so the match would be ended). If this setting was set to 0 (disabled), the game would not be ended when 16 rounds were reached. By default is this 1 (enabled).

Name Description
0 / 1

Set this to 0 to make it so that the game will be played out, regardless of whether or not it is impossible for one of the teams to catch up with the score and win. Set this to 1 (default) to end the match when one team reaches a score that would make it impossible for the other team to catch up.

Examples, Generator & More
mp_match_end_changelevel <0 / 1>

This command sets whether or not the map should perform a changelevel when the next map is the same map. Default is off (0), meaning scores/etc will be reset at the end of a match, and the map will not be loaded again if it is the same.

Name Description
0 / 1

Set this to 0 to not change the level at the end of the game if the map is the same (default). Set this to 1 to reload the game's map if it is the same.

Examples, Generator & More
mp_match_end_restart <0 / 1>

This command sets whether or not, at the end of the game, the current game (and map) is simply restarted or if a new map is loaded.

Name Description
0 / 1

Set this to 0 to not restart the current map, and instead load the next map at the end of the game. Set this to 1 to restart the match (as opposed to loading the next map) at the end of the match in play.

Examples, Generator & More
mp_match_restart_delay <Seconds>

This command sets how long it takes, in seconds, for a match to restart. This countdown is used at the end of a match, not when the mp_restartgame command is used.

Name Description
Seconds

The amount of time, in seconds, that the game should countdown for, before restarting the match (at the end of a match).

Examples, Generator & More
mp_maxmoney <Amount>

This command sets the maximum amount of money that any player can have at a given time. Maximum possible value is 65,535 due to technical limitations.

Name Description
Amount

The maximum amount of money that a player can have at any given time. A player's balance will not go above this amount, it will be capped at this value.

Examples, Generator & More
mp_maxrounds <Amount>

This command sets the maximum amount of rounds that the server will play for.

Name Description
Amount

The maximum amount of rounds that the server will play before restarting.

Examples, Generator & More
mp_molotovusedelay <Seconds>

This command sets the number of seconds that a player must wait after acquiring a molotov before they can use it.

Name Description
Seconds

The amount of time, in seconds, that a player must wait before being able to use a molotov they have just acquired.

Examples, Generator & More
mp_overtime_enable <0 / 1>

This command can be used to enable or disable overtime. Overtime is when extra rounds are played out to decide a winner, if the match ends with a tie. By default this is disabled (0). Set the amount of overtime rounds with mp_overtime_maxrounds.

Name Description
0 / 1

Enter 0 here to disable overtime (default). Enter 1 here to enable overtime.

Examples, Generator & More
mp_overtime_halftime_pausetimer <0 / 1>

This command can be used to enable or disable the pausing of the match in between each overtime half. If set to 1 (enabled), the match will pause after each overtime half and require a manual unpause before it is resumed. Default is 0 (off).

Name Description
0 / 1

Enter 0 here to disable a pause in between each overtime half (default). Enter 1 here to enable a pause (that has to be manually unpaused) at the end of each overtime half.

Examples, Generator & More
mp_overtime_maxrounds <Amount>

This command sets the maximum amount of rounds for each overtime session. Half time will be made at half of this value (i.e. at 6 max rounds, half time will be after 3 rounds).

Name Description
Amount

The maximum amount of rounds for each overtime session. The amount required to win will be automatically adjusted.

Examples, Generator & More
mp_overtime_startmoney <Amount>

This command sets the amount of cash that players start with at the beginning of each overtime half. Default is 10,000.

Name Description
Amount

The amount of money that each player should have at the start of an overtime half.

Examples, Generator & More
mp_pause_match

This command will pause the match at the end of the current round. Resume with mp_unpause_match.

Examples, Generator & More
mp_playercashawards <0 / 1>

This command sets whether or not players should be able to earn money for performing in-game actions.

Name Description
0 / 1

Set this to 0 to disable. Set this to 1 to enable.

Examples, Generator & More
mp_playerid <0 / 1 / 2>

This command sets what players can see in the status bar. See argument information for help.

Name Description
0 / 1 / 2

Set this to 0 to show all names, set this to 1 to show only your team's names, set this to 2 to show no names.

Examples, Generator & More
mp_playerid_delay

This command sets the amount of time, in seconds, that the game should wait before showing information in the status bar. Default is 0.

Examples, Generator & More
mp_playerid_hold <Seconds>

This command sets the amount of seconds the status bar should hold old information for before updating with new information. Default is 0 (always updating).

Name Description
Seconds

The amount of time, in seconds, that the status bar should wait before updating with new information.

Examples, Generator & More
mp_radar_showall <0 / 1 / 2 / 3>

This command sets who (if anyone) should be able to see the position of both teams on the radar. See argument information for help.

Name Description
0 / 1 / 2 / 3

Options are:

  • 0 - default, you can only see your own team positions
  • 1 - everyone can see everyone on the radar
  • 2 - terrorists can see counter-terrorists
  • 3 - counter-terrorists can see terrorists
Examples, Generator & More
mp_randomspawn <0 / 1 / 2 / 3>

This command sets whether or not players should spawn randomly (e.g. in deathmatch). If not enabled (default for non-deathmatch gamemodes), players will spawn at the map's spawn locations (T or CT spawn, relative to team). See argument information for help.

Name Description
0 / 1 / 2 / 3

Options are:

  • 0 - no random spawns
  • 1 - everyone spawns in random locations (like deathmatch)
  • 2 - only terrorists spawn at random locations, CTs spawn at their spawn
  • 3 - only CTs spawn at random locations, terrorists spawn at their spawn
Examples, Generator & More
mp_randomspawn_los <0 / 1>

This command, if enabled, will make the server try to spawn players outside of the line of sight of another player (i.e. spawn players in locations that other players aren't looking at).

Name Description
0 / 1

Set this to 0 to disable line of sight check. Set this to 1 to try to spawn players in locations that aren't currently in the view of any players.

Examples, Generator & More
mp_respawn_immunitytime <Seconds>

This command sets how many seconds players will be immune for after they respawn, used for deathmatch gamemodes. Default is 0 in non-deathmatch gamemodes.

Name Description
Seconds

The amount of time, in seconds, that players should be immune for after spawning in the map.

Examples, Generator & More
mp_respawn_on_death_ct <0 / 1>

This command will set whether or not counter-terrorists will respawn after dying.

Name Description
0 / 1

Set to 0 to make it so that CTs only respawn at the start of the next round. Set to 1 to make CTs respawn after death.

Examples, Generator & More
mp_respawn_on_death_t <0 / 1>

This command will set whether or not terrorists will respawn after dying.

Name Description
0 / 1

Set to 0 to make it so that terrorists only respawn at the start of the next round. Set to 1 to make terrorists respawn after death.

Examples, Generator & More
mp_respawnwavetime_ct <Seconds>

This command sets how often "respawn waves" happen, in seconds, for CT players. Respawn waves respawn all dead players. At 10 seconds, every 10 seconds any dead CT players will be respawned. Requires mp_respawn_on_death_ct to be set to 1.

Name Description
Seconds

The amount of time, in seconds, between respawn waves.

Examples, Generator & More
mp_respawnwavetime_t <Seconds>

This command sets how often "respawn waves" happen, in seconds, for terrorist players. Respawn waves respawn all dead players. At 10 seconds, every 10 seconds any dead terrorist players will be respawned. Requires mp_respawn_on_death_t to be set to 1.

Name Description
Seconds

The amount of time, in seconds, between respawn waves.

Examples, Generator & More
mp_restartgame <Seconds>

This command will restart the game. If you specify a number as a parameter, this amount of seconds will be counted down before the restart happens.

Name Description
Seconds

Optional - the amount of seconds to count down for before restarting the game. If not specified, game will restart in 1 second.

Examples, Generator & More
mp_round_restart_delay <Seconds>

This command sets the delay before the next round starts after a round has been won.

Name Description
Seconds

The amount of time, in seconds, before the next round starts after a round ends.

Examples, Generator & More
mp_roundtime <Minutes>

This command sets the maximum amount of minutes that a round takes before it is won/lost. In demolition, after this time is up, the round win is handed to the counter-terrorists. Use decimals for seconds, 1.92 = 1m55s.

Name Description
Minutes

The amount of time, in minutes, that a round should last for. Use decimals for seconds, 0.5 would be 30s.

Examples, Generator & More
mp_roundtime_defuse <Minutes>

If this command is set to 0, mp_roundtime is used for round time. This command sets the amount of time that a round in any bomb-defusal gamemode takes, in minutes. Use decimals for seconds.

Name Description
Minutes

The amount of time, in minutes, that a round of bomb defusal should take. 0.75 would be 45 seconds.

Examples, Generator & More
mp_roundtime_hostage <Minutes>

If this command is set to 0, mp_roundtime is used for round time. This command sets the amount of time that a round in any hostage gamemode takes, in minutes. Use decimals for seconds.

Name Description
Minutes

The amount of time, in minutes, that a round of hostage should take. 0.75 would be 45 seconds.

Examples, Generator & More
mp_scrambleteams

This command randomizes the teams (switches Ts to CTs and vice versa randomly) and restarts the game.

Examples, Generator & More
mp_solid_teammates <0 / 1>

This command sets whether or not your teammates are solid. If teammates are solid, you cannot walk through them. Default is 1 (enabled, meaning you can't walk through your teammates).

Name Description
0 / 1

Set this to 0 to make teammates non-solid (you can walk through them). Set this to 1 to make teammates solid (you cannot move through them, but you can stand on top of them, etc).

Examples, Generator & More
mp_spawnprotectiontime <Seconds>

If someone team kills within the amount of time set by this command after round start (i.e. if someone kills someone within 5 seconds of the round starting), they will be kicked from the server. You can disable this by setting the command to 0.

Name Description
Seconds

The amount of time, in seconds, someone has to team-kill within (since the start of the round) in order to get kicked from the server. Set to 0 to disable.

Examples, Generator & More
mp_spec_swapplayersides <0 / 1>

This command toggles the sides on which the player/team names are on when spectating. Default is 0, set to 1 to move to other side.

Name Description
0 / 1

Set this to 0 for default side. Set this to 1 to move player names/team names to other side for spectators.

Examples, Generator & More
mp_spectators_max <Amount>

This command sets the maximum amount of spectators that a game can have.

Name Description
Amount

The maximum amount of spectators that a match can have. Default is 2.

Examples, Generator & More
mp_startmoney <Amount>

This command sets how much money players are given at the beginning of a half. Default is 800.

Name Description
Amount

The amount of money that players on all teams should start each half with.

Examples, Generator & More
mp_swapteams

This command switches the teams (Ts would play as CTs and vice versa) and restarts the game (including scores).

Examples, Generator & More
CS:GO Command

mp_switchteams

mp_switchteams

This command doesn't work. Use mp_swapteams instead.

mp_t_default_grenades <Grenade Code(s)>

This command sets the default grenades that terrorists spawn with. Default is none (0). Separate multiple grenades with spaces.

Name Description
Grenade Code(s)

The weapon codes of the grenades you wish for Ts to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_t_default_melee <Weapon Code(s)>

This command sets the default melee weapon that terrorists spawn with at the start of the round. Default is weapon_knife.

Name Description
Weapon Code(s)

The weapon codes of the melee weapons you wish for Ts to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_t_default_primary <Weapon Code(s)>

This command sets the default primary weapon that terrorists spawn with at the start of the round. Default is none (0).

Name Description
Weapon Code(s)

The weapon codes of the primary weapons you wish for Ts to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_t_default_secondary <Weapon Code(s)>

This command sets the default secondary weapon that terrorists spawn with at the start of the round. Default is weapon_glock.

Name Description
Weapon Code(s)

The weapon codes of the secondary weapons you wish for Ts to spawn with by default. If multiple, separate them with spaces. Find codes here.

Examples, Generator & More
mp_td_dmgtokick <Amount>

This command sets the amount of damage that a player has to do to their teammates in order to get kicked.

Name Description
Amount

The amount of damage (HP) a player must do in order to be kicked from the server for team damage.

Examples, Generator & More
mp_td_dmgtowarn <Amount>

This command sets the total damage level at which players are warned they might be kicked from the server.

Name Description
Amount

The total amount of damage players must do to teammates before they are warned that they will be kicked if they do more.

Examples, Generator & More
mp_td_spawndmgthreshold <Amount>

This command sets the amount of damage that players have to do at the start of the round (default is within 5 seconds of start, but can be changed with mp_spawnprotectiontime) before they are kicked. Default damage amount is 50.

Name Description
Amount

The amount of damage players have to do at the start of a round in order to be kicked.

Examples, Generator & More
mp_teamcashawards <0 / 1>

This command sets whether or not teams can earn money by performing in-game actions. Default is 1 (enabled).

Name Description
0 / 1

Set to 0 to disable. Set to 1 to enable (default).

Examples, Generator & More
mp_teamflag_1 <Country Alpha 2 Code>

This command sets the team 1 flag as the flag of the country with the specified alpha 2 code.

Name Description
Country Alpha 2 Code

The alpha 2 code of the country that you wish to set as team 1's flag. For example, US for United States.

Examples, Generator & More
mp_teamflag_2 <Country Alpha 2 Code>

This command sets the team 2 flag as the flag of the country with the specified alpha 2 code.

Name Description
Country Alpha 2 Code

The alpha 2 code of the country that you wish to set as team 2's flag. For example, US for United States.

Examples, Generator & More
mp_teamlogo_1 <Shorthand Code>

This command sets the logo of team 1 to the specified logo. Logo file should be placed in the "resource/flash/econ/tournaments/teams" folder.

Name Description
Shorthand Code

The shorthand code of the team flag you wish to set. E.g. navi for Na`Vi

Examples, Generator & More
mp_teamlogo_2 <Shorthand Code>

This command sets the logo of team 2 to the specified logo. Logo file should be placed in the "resource/flash/econ/tournaments/teams" folder.

Name Description
Shorthand Code

The shorthand code of the team flag you wish to set. E.g. navi for Na`Vi

Examples, Generator & More

mp_teammatchstat_1

mp_teammatchstat_1

mp_teammatchstat_2

mp_teammatchstat_2
mp_teammatchstat_cycletime <Seconds>

The command sets how often the team match stats should be cycled.

Name Description
Seconds

The amount of seconds a match stat should be cycled for. Default is 45.

Examples, Generator & More

mp_teammatchstat_holdtime

mp_teammatchstat_holdtime

mp_teammatchstat_txt

mp_teammatchstat_txt
mp_teammates_are_enemies <0 / 1>

This command, if enabled (set to 1), will make all teammates enemies. By default this is disabled.

Name Description
0 / 1

Set to 0 to make teammates non-enemies. Set to 1 to make teammates enemies.

Examples, Generator & More
mp_teamname_1 <Team Name>

This command sets the name of team 1.

Name Description
Team Name

Your desired team name for team 1.

Examples, Generator & More
mp_teamname_2 <Team Name>

This command sets the name of team 2.

Name Description
Team Name

Your desired team name for team 2.

Examples, Generator & More
mp_teamprediction_pct <Prediction>

This command will set the "prediction" for the counter-terrorist team to win the match. A value between 1 and 99 should be specified. Prediction for terrorist team will be calculated based on this value and automatically applied.

Name Description
Prediction

The prediction that the CT team will win (a value between 1 and 99). Terrorist team prediction will be "100 - prediction".

Examples, Generator & More

mp_teamprediction_txt

mp_teamprediction_txt
mp_timelimit <Minutes>

The maximum duration of each game, in minutes. By default this is disabled (set to 0). If the total duration of the current map lasts longer than this value, the current map will end and the next map will begin play.

Name Description
Minutes

Specify 0 to disable timelimit (default). The maximum amount of minutes that a map can last for.

Examples, Generator & More
mp_tkpunish <0 / 1>

This command sets whether or not team killers/damagers should be punished in the following round. Default is 0 (disabled).

Name Description
0 / 1

Enter 0 to not delay punishment of team damagers to next round. Enter 1 to delay punishment of team damagers to next round.

Examples, Generator & More
CS:GO Command

mp_tournament_restart

mp_tournament_restart
mp_unpause_match

This command unpauses the match, or cancels a pause that is set for the next round.

Examples, Generator & More
mp_use_respawn_waves <0 / 1>

This command sets whether or not respawns should be done in waves (on deathmatch and other gamemodes where players respawn). Default is 0 (disabled). Waves mean dead players are respawned every x seconds (e.g. every 10 seconds all dead players are respawned, as opposed to relatively a few seconds after their death).

Name Description
0 / 1

Set to 0 to disable respawn waves. Set to 1 to enable respawn waves.

Examples, Generator & More
mp_verbose_changelevel_spew <0 / 1>

This command enables debugging messages for map changes. Default is 1 (enabled).

Name Description
0 / 1

Set to 0 to disable changelevel debugging. Set to 1 to enable debugging messages in console when a map is loaded (default).

Examples, Generator & More
mp_warmup_end

This command ends the warmup.

Examples, Generator & More
mp_warmup_pausetimer <0 / 1>

This command, if set to 1, will make the warmup last forever. Set to 0 (default) to disable.

Name Description
0 / 1

Set to 0 to make the warmup count down as usual. Set to 1 to pause the warmup timer (meaning warmup won't end until your resume or forcefully end it).

Examples, Generator & More
mp_warmup_start

This command starts the warmup.

Examples, Generator & More
mp_warmuptime <Seconds>

This command sets how long the warmup lasts, in seconds.

Name Description
Seconds

Your desired warmup duration, in seconds.

Examples, Generator & More
mp_warmuptime_all_players_connected <Seconds>

This command sets the warmup countdown to switch to when all players connect. If the warmup countdown is already below this value, the countdown will not be changed.

Name Description
Seconds

The duration to shorten the warmup to when all players are connected to the server.

Examples, Generator & More
mp_weapons_allow_map_placed <0 / 1>

This command, if disabled (0), will make it so weapons are not removed from the floor when the match starts. Default is enabled (1), meaning weapons are removed from the floor when the match starts.

Name Description
0 / 1

Set this to 0 to not remove weapons from the map ground when the match starts. Set this to 1 to clear all weapons on the floor when the match starts (default).

Examples, Generator & More
mp_weapons_allow_randomize <0 / Amount>

If you set this command to a value over 0, each buy menu category will be filled this amount of random weapons. With this set to 1, 1 weapon from rifles would be available for purchase, 1 from pistols, etc (would be changed each round to a new random weapon).

Name Description
0 / Amount

Set to 0 disable (default). Enter a number above 0 as the desired amont of random weapons from each category you want to make available for purchase.

Examples, Generator & More
mp_weapons_allow_zeus <0 / 1>

This command sets whether or not the zeus (taser) can be purchased from the buy menu or not. Default is 1 (allowed to be purchased).

Name Description
0 / 1

Enter 0 to make it so that people cannot buy the zeus. Enter 1 to make it so that people can buy the zeus (default).

Examples, Generator & More
mp_weapons_glow_on_ground <0 / 1>

This command sets whether or not weapons on the ground have a glow around them. By default this is disabled (set to 0).

Name Description
0 / 1

Enter 0 to make it so that weapons don't glow on the ground (default). Enter 1 to make weapons on the ground glow.

Examples, Generator & More
mp_win_panel_display_time <Seconds>

This command sets the amount of time, in seconds, that the win panel should be shown in between rounds. Default is 3 seconds.

Name Description
Seconds

The amount of time, in seconds, that the win panel should be displayed for.

Examples, Generator & More
nextlevel <Map Code>

This command will make the server load/progress to the specified map at the end of the current game. In other words, this command sets the next map in the map cycle.

Name Description
Map Code

The map code of the next map to cycle to. View our map code list for map codes.

Examples, Generator & More
pause

This command will pause the game, provided you have sv_pausable set to 1 (otherwise this command won't work).

Examples, Generator & More
player_competitive_maplist_8_4_0_EF00F6A0 <Map List>

This command sets your competitive map list. Separate each map code with a comma (no space).

Name Description
Map List

A list of map codes to set as your competitive map list. Separate maps with commas and no space.

Examples, Generator & More
radarvismaxdot <Value>

Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets how closely you must point at a player in order to see them beyond the maximum distance set with radarvisdistance. Default is .996.

Name Description
Value

The value for how closely you have to point at any enemy for them to show on your radar.

Examples, Generator & More
radarvismethod <0 / 1>

Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets which radar visibility method is used. If set to 0, the classic method will be used. Default is 1, which is the newer and more realistic method.

Name Description
0 / 1

Set to 0 to use classic radar visibility method. Set to 1 to use more realistic, newer radar visibility method (default).

Examples, Generator & More
radarvispow <Degree>

Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically.The degree to which you can look away from an enemy and still see them as a red dot on the radar.

Name Description
Degree

The degree to which you can look away from a target and have them still appear on your radar (e.g. .4).

Examples, Generator & More
reset_expo

This command will reset all player scores, team scores, etc at the end of the current roud.

Examples, Generator & More
reset_gameconvars

This command resets most game convars to their default values (useful if you've broken something).

Examples, Generator & More
respawn_entities

This command makes all entities that are in the map by default respawn.

Examples, Generator & More
restart

This command will restart the current game - reloading the map, scores, etc.

Examples, Generator & More
sv_matchend_drops_enabled <0 / 1>

This command sets whether or not drops at the end of the match are enabled. Rewards gameplay time is accumulated regardless.

Name Description
0 / 1

Set to 0 to disable drops at the end of the match. Set to 1 to enable drops on the server (default).

Examples, Generator & More
sv_matchpause_auto_5v5 <0 / 1>

This command, if enabled, will automatically pause the match at the end of a round if the are less than 5 players on each team. Default is 0 (disabled).

Name Description
0 / 1

Set to 0 to not pause the match if there are less than 5 players on each team. Set to 1 to pause.

Examples, Generator & More
sv_max_allowed_net_graph <Value>

This command sets the maximum value players can set their net_graph to on the server. Default is 1. Higher values show more information.

Name Description
Value

The maximum value that clients can set their net_graph value to.

Examples, Generator & More
sv_max_queries_sec

This command sets the maximum amount of queries per second that will be responded to from the same IP address.

Examples, Generator & More
sv_max_queries_sec_global

This command sets the maximum amount of queries per second that the server will responsd to.

Examples, Generator & More
sv_max_queries_tracked_ips_max <Amount>

The command sets the maximum amount of IPs that will be saved/logged for query-related rate limiting.

Name Description
Amount

The maximum amount of IPs to track.

Examples, Generator & More
sv_max_queries_tracked_ips_prune <Seconds>

This command sets how often, in seconds, the tracked IPs for query rate limiting will be pruned.

Name Description
Seconds

The delay, in seconds, between each tracked IP prune.

Examples, Generator & More
sv_max_queries_window <Seconds>

The time window, in seconds, that average queries per second should be calculated over.

Name Description
Seconds

The time window, in seconds, to calculate the average from.

Examples, Generator & More
sv_maxrate <Bytes/s>

This command sets the maximum bandwidth rate allowed (both incoming/outcoming) per second (in bytes) for each connection to the server.

Name Description
Bytes/s

The maximum bandwidth rate, in bytes per second. Set to 0 to disable.

Examples, Generator & More
sv_maxspeed <Speed>

This command sets the maximum speed for each player on the server. A higher value will allow players to reach faster speeds. A lower value will make players be able to reach lower speeds.

Name Description
Speed

The maximum speed players can reach. Default is 320. Higher = faster, lower = slower.

Examples, Generator & More
sv_maxuptimelimit <Hours>

This command sets the maximum amount of time, in hours, that a server can run for before shutting itself down. Default is 0 (no limit).

Name Description
Hours

The maximum amount of time, in hours, that the server can run for.

Examples, Generator & More
sv_maxusrcmdprocessticks <Ticks>

This command sets the maximum amount of ticks that can be processed per second when a user is catching up as a result of packet loss.

Name Description
Ticks

The amount of ticks that can be processed as a result of packet loss. Default is 16. Set to 0 to disable.

Examples, Generator & More
CS:GO Command

sv_maxusrcmdprocessticks_warning

sv_maxusrcmdprocessticks_warning
sv_maxvelocity <Speed>

This command sets the maximum speed any moving object in the game can reach. Default is 3500. Use sv_maxspeed for player speed.

Name Description
Speed

The maximum speed that any moving object can reach (regardless of other settings).

Examples, Generator & More
sv_memlimit <Megabytes>

This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. Set to 0 to disable.

Name Description
Megabytes

The memory limit, in MB. Set to 0 to disable.

Examples, Generator & More
sv_mincmdrate <Tick Rate>

This command sets the server's minimum tick rate. This can be used to change the server to 128 tick, in combination with the sv_minupdaterate command. Default is 64 tick.

Name Description
Tick Rate

Your desired minimum command tick rate, e.g. 128 ticks per second.

Examples, Generator & More
sv_minrate <Bytes/s>

This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit.

Name Description
Bytes/s

The minimum network rate, in byte/s, that a client can have. Set to 0 to disable limit (not recommended).

Examples, Generator & More
sv_minupdaterate <Tick Rate>

This command sets the minimum update rate for the server. This can be used in combation with the sv_mincmdrate command to change the server's tick rate (e.g. to 128 tick).

Name Description
Tick Rate

Your desired minimum update rate, e.g. 128 ticks per second.

Examples, Generator & More
sv_minuptimelimit <Hours>

This commands sets the minimum uptime hours required for the server to be stopped due to a memory amount above the amount set by sv_memlimit. Default is 0 (disabled).

Name Description
Hours

The minimum amount of hours to be reached before the server can be stopped due to sv_minuptimelimit.

Examples, Generator & More
sv_noclipaccelerate <Multiplier>

This command sets the acceleration multiplier for noclip mode. With this set to 5 (default) you accelerate 5 times as fast.

Name Description
Multiplier

The amount to multiply the server's player acceleration by for those in noclip mode.

Examples, Generator & More
sv_noclipduringpause <0 / 1>

This command sets whether or not you can move around during puases when in noclip mode. Default is 0 (not allowed).

Name Description
0 / 1

Set this to 0 to not allow players in noclip mode to move during pauses. Set this to 1 to allow players in noclip mode to move when the game is paused.

Examples, Generator & More
sv_noclipspeed <Multiplier>

This command sets the speed multiplier for noclip mode. With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed.

Name Description
Multiplier

The amount to multiply the server's player max speed by for those in noclip mode.

Examples, Generator & More

sv_parallel_packentities

sv_parallel_packentities

sv_parallel_sendsnapshot

sv_parallel_sendsnapshot
sv_party_mode <0 / 1>

This command can be used to enable (1) or disable (0) party mode. When in party mode, bombs and tasers will shoot confetti. By default, this setting is disabled.

Name Description
0 / 1

Set this to 0 to disable party mode (default). Set this to 1 to enable party mode, making zeuses (tasers) and the bomb shoot confetti.

Examples, Generator & More
sv_password <0 / Password>

This command can be used to set a password required to connect to the server. Set to 0 to disable.

Name Description
0 / Password

Set this to 0 to make it so that a password isn't required to connect to the server (default). Enter a password here to prompt users for it when they try to connect (they cannot connect if they do not get it correct).

Examples, Generator & More
sv_pausable <0 / 1>

This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game.

Name Description
0 / 1

Set this to 0 to make the server not pausable (default). Set this to 1 to allow users to pause the server via the pause and unpause console commands.

Examples, Generator & More
sv_precacheinfo

This command prints to the console precache information.

Examples, Generator & More
sv_pure <0 / 1>

This command, if set to 1, will make it so that the files of every client connected to the server have to match the server's files. Those in the pure_server_whitelist.txt file aren't checked.

Name Description
0 / 1

Set this to 0 to not require clients files to match the server files. Set this to 1 to make it so that clients will be kick if their files don't match the server's.

Examples, Generator & More
CS:GO Command

sv_pure_checkvpk

sv_pure_checkvpk
sv_pure_consensus <Amount>

This command sets the minimum number of file hashes that have to be agreed in order to form a consensus.

Name Description
Amount

The minimum amount of file hashes required for a decision to be reached.

Examples, Generator & More
CS:GO Command

sv_pure_finduserfiles

sv_pure_finduserfiles
sv_pure_kick_clients <0 / 1>

This command, if set to 1, will kick players who fail the sv_pure check (have different files). This is set to 1 by default. Set to 0 to issue a warning instead of kick.

Name Description
0 / 1

Enter 0 here to issue only a warning to clients who fail the sv_pure check. Enter 1 here to kick clients that fail the sv_pure check.

Examples, Generator & More
sv_pure_listfiles

This command lists the server files that are checked with the client's files (for sv_pure 1).

Examples, Generator & More
CS:GO Command

sv_pure_listuserfiles

sv_pure_listuserfiles
sv_pure_retiretime <Seconds>

This command sets the amount of time, in seconds, the server should have in idle time before the sv_pure file hash cache is cleared.

Name Description
Seconds

The amount of time, in seconds, of server idle before the sv_pure file hash cache is flushed.

Examples, Generator & More
sv_pure_trace <0 / 1>

This command, if set to 1, will make the server print a message to console whenever trying to verify a CRC for a file.

Name Description
0 / 1

Set to 0 to not print to console when trying to verify a client's file(s) (default). Set to 1 to print a message to console when trying to verify a file.

Examples, Generator & More

sv_pushaway_hostage_force

sv_pushaway_hostage_force

sv_pushaway_max_hostage_force

sv_pushaway_max_hostage_force
CS:GO Command

sv_pvsskipanimation

sv_pvsskipanimation
sv_querycache_stats

This command prints to console statistics about the query cachhe, including the amount of queries in the cache, the amount missed, and free space.

Examples, Generator & More
CS:GO Command

sv_quota_stringcmdspersecond

sv_quota_stringcmdspersecond
sv_rcon_whitelist_address <IP Address>

This command can set an IP address to whitelist from rcon failed authentication bans. Failed authentication bans are bans issued when you get the rcon password wrong too many times - the IP address this is set to will never be banned for this reason.

Name Description
IP Address

The IP address you wish to whitelist.

Examples, Generator & More
sv_regeneration_force_on <0 / 1>

This command turns on regenerative health, if it is set to 1. Default is disabled (0).

Name Description
0 / 1

Set to 0 to disable regenerative force. Set to 1 to enable regenerative force.

Examples, Generator & More
sv_region <Region #>

This command sets the server's region (that shows in queries, etc) to the specified region. See argument information for regions.

Name Description
Region #

Set to -1 to disable region. Region numbers:

Number Region
0 US - East
1 US - West
2 South America
3 Europe
4 Asia
5 Australia
6 Middle East
7 Africa
255 World (default)
Examples, Generator & More
sv_reliableavatardata <0 / 1 / 2>

This command sets how players avatars are exchanged. Default is 0 (Steam). See argument information for help.

Name Description
0 / 1 / 2

Set to 0 for avatars to be obtained via Steam. Set to 1 for users avatar data to be obtained from the users themselves. Set to 2 for users avatars to be obtained from the server.

Examples, Generator & More
CS:GO Command

sv_remove_old_ugc_downloads

sv_remove_old_ugc_downloads
CS:GO Command

sv_reservation_tickrate_adjustment

sv_reservation_tickrate_adjustment
sv_reservation_timeout <Seconds>

This command sets the amount of time, in seconds, before a lobby reservation expires.

Name Description
Seconds

The amount of time, in seconds, before a lobby invite expires.

Examples, Generator & More
sv_search_key <Key>

This command sets the search key for dedicated servers you search for when in a lobby. Only servers with keys that match this key will be returned from the search. Set to 0 to disable.

Name Description
Key

The search key to set.

Examples, Generator & More

sv_search_team_key

sv_search_team_key

sv_server_graphic1

sv_server_graphic1

sv_server_graphic2

sv_server_graphic2
sv_server_verify_blood_on_player <0 / 1>

This command sets whether or not blood splatters should be verified with the server. Default is 1 (enabled).

Name Description
0 / 1

Set to 0 to not verify player blood splatters with the server. Set to 1 to verify player blood splatters with the server (default).

Examples, Generator & More
sv_show_cull_props <0 / 1>

This command, if enabled (1), prints a list of props that are being culled. By default this is set to 0 (disabled).

Name Description
0 / 1

Enter 0 to disable (default). Enter 1 to enable the debug messages.

Examples, Generator & More
sv_showimpacts <0 / 1 / 2 / 3>

This command can be used to show bullet impacts. Bullet impacts are shown as colored squares at the location your bullets collided with something (e.g. a player, a wall). See argument information for help.

Name Description
0 / 1 / 2 / 3

Options are:

  • 0 - disabled (default)
  • 1 - enabled (show client (red) and server (blue) impact locations)
  • 2 - show only client bullet impact locations
  • 3 - show only server bullet impact locations
Examples, Generator & More
sv_showimpacts_penetration <0 / 1>

This command, if enabled (1), shows extra information at the impact locations when sv_showimpacts is on. Default is disabled (0).

Name Description
0 / 1

Set to 0 to disable (default). Set to 1 to enable.

Examples, Generator & More
sv_showimpacts_time <Seconds>

This command sets the amount of time, in seconds, that bullet impact squares show for before they are removed. Default is 4 seconds.

Name Description
Seconds

The amount of time, in seconds, that bullet impacts should show for before being removed.

Examples, Generator & More
sv_showlagcompensation <0 / 1>

This command enables (if set to 1) the lag compensated hitboxes of players. Default is 0 (disabled).

Name Description
0 / 1

Enter 0 to not display lag compensated hitboxes (default). Enter 1 to draw lag compensated hitboxes for players.

Examples, Generator & More
sv_showtags

This command prints to console the current server's public and private gametags.

Examples, Generator & More
sv_shutdown

This command will make the server shutdown after the current match (and any in queue) have ended.

Examples, Generator & More
sv_skyname <Skybox Code>

This can be used to change your client's skybox. Specify the name of a skybox to apply that skybox. See argument information for skybox names.

Name Description
Skybox Code

Your desired skybox's code. Codes are:

  • cs_baggage_skybox_
  • cs_tibet
  • embassy
  • italy
  • jungle
  • office
  • sky_cs15_daylight01_hdr
  • sky_cs15_daylight02_hdr
  • sky_cs15_daylight03_hdr
  • sky_cs15_daylight04_hdr
  • sky_day02_05
  • nukeblank
  • sky_venice
  • sky_csgo_cloudy01
  • sky_csgo_night02
  • sky_csgo_night02b
  • vertigo
  • vertigoblue_hdr
  • sky_dust
  • vietnam
Examples, Generator & More
sv_soundemitter_reload

This command flushes the sounds.txt system.

Examples, Generator & More

sv_soundscape_printdebuginfo

sv_soundscape_printdebuginfo
sv_spawn_afk_bomb_drop_time <Seconds>

This command sets the amount of time, in seconds, that a player much be AFK for in order for the bomb to be dropped.

Name Description
Seconds

The amount of time, in seconds, players have to be inactive for in order to drop the bomb automatically.

Examples, Generator & More
sv_spec_hear <0 - 4>

This command sets which voice communications spectators can hear. Seea rgument information for help.

Name Description
0 - 4

Options are:

  • 0 - only hear other spectators
  • 1 - all players from all teams, including spectators
  • 2 - only the team they're spectating
  • 3 - only themself
  • 4 - no one
Examples, Generator & More
sv_specaccelerate <Multiplier>

This command sets the acceleration multiplier for spectators in noclip mode.

Name Description
Multiplier

The value to multiply the server's sv_accelerate value by for spectators in noclip mode.

Examples, Generator & More
sv_specnoclip <0 / 1>

This command, if set to 1, enables noclip mode for spectators. Default is 1 (eabled).

Name Description
0 / 1

Set to 0 to disable noclip for spectators. Set to 1 to enable noclip for spectators.

Examples, Generator & More
sv_specspeed <Multiplier>

This command sets the speed multiplier for spectators in noclip mode.

Name Description
Multiplier

The value to multiply the server's sv_maxspeed value by for spectators in noclip mode.

Examples, Generator & More
sv_staminajumpcost <Penalty>

This command sets the stamina penalty you receive after jumping. The stamina penalty reduces your movement speed by this percentage (0.08 = 8%).

Name Description
Penalty

The stamina penalty to apply when you jump.

Examples, Generator & More
sv_staminalandcost <Penalty>

This command sets the stamina penalty you receive after landing from a jump. The amount given is the percentage your speed is reduced by. 1 = you speed is reduced by 100%, 0.5 = 50%.

Name Description
Penalty

The stamina penalty to apply when you land from a jump.

Examples, Generator & More
sv_staminamax <Maximum>

This command sets the maximum stamina penalty that you can receive. After reaching this value, your stamina penalty will not go any higher. Default is 80.

Name Description
Maximum

The maximum value your stamina penalty can accumulate to (it is capped at this value).

Examples, Generator & More
sv_staminarecoveryrate <Units/s>

This command sets the rate at which your stamina recovers (in units per second). Default is 60.

Name Description
Units/s

The rate your stamina recovers at, in units per second.

Examples, Generator & More
sv_steamgroup <Group ID>

This command sets the offical Steam group of the server. The ID can be found in your group's admin profile page.

Name Description
Group ID

The ID, from the group's admin profile page, of the group to set as the server's official Steam group.

Examples, Generator & More
sv_steamgroup_exclusive <0 / 1 / 2>

This command can be used to whitelist your server to only those in the server's Steam group (sv_steamgroup). Default is 0 (no whitelist). See argument information for settings.

Name Description
0 / 1 / 2

Set to 0 to not make your server exclusive to your Steam group. Set to 1 to allow other people to connect to the server only when someone from the Steam group is online (i.e. when the server is empty, no one can join). Set to 2 to make it so that only people from the Steam group can connect.

Examples, Generator & More
sv_stopspeed <Speed>

This command sets the speed at which your player stops moving completely. When a player's speed is below this value, they will stop moving.

Name Description
Speed

The speed at which players will stop moving at.

Examples, Generator & More

sv_stressbots

sv_stressbots
sv_tags <Tags>

This command sets the server's tags that show in the community server browser. Separate each tag with a comma.

Name Description
Tags

The tags to set for your server, each separated by a comma.

Examples, Generator & More
CS:GO Command

sv_ugc_manager_max_new_file_check_interval_secs

sv_ugc_manager_max_new_file_check_interval_secs

sv_unlockedchapters

sv_unlockedchapters

sv_usercmd_custom_random_seed

sv_usercmd_custom_random_seed
CS:GO Command

sv_validate_edict_change_infos

sv_validate_edict_change_infos
sv_visiblemaxplayers <Amount>

This command can be used to set a "maximum players" number that's visible to people in the server browser and server queries. This number is only for show, and the actual maximum number of players that can join is set by the "maxplayers" command.

Name Description
Amount

The maximum amount of players ("slots") that are shown to players in the server browser and in server queries for server lists.

Examples, Generator & More
sv_voiceenable <0 / 1>

This command sets whether or not voice is enabled on the server. Default is 1 (enabled).

Name Description
0 / 1

Set to 0 to disable voice communication entirely on the server. Set to 1 to enable voice communication on the server.

Examples, Generator & More
sv_vote_allow_in_warmup <0 / 1>

This command sets whether or not votes (e.g. vote to kick) are allowed during the warmup. Default is 0 (disabled).

Name Description
0 / 1

Set to 0 to disallow voting in warmup (default). Set to 1 to allow.

Examples, Generator & More
sv_vote_allow_spectators <0 / 1>

This command sets whether or not votes (e.g. vote for timeout) can be called or voted on by spectators. Default is 0 (disabled).

Name Description
0 / 1

Set to 0 to make it so that spectators can't call vote or vote in them. Set to 1 to allow spectators voting rights.

Examples, Generator & More
sv_vote_command_delay <Seconds>

This command sets the delay, in seconds, before the action resulting from a vote happens. If this is set to 2, a player would be kicked 2 seconds after the vote has reached a decision.

Name Description
Seconds

The amount of time, in seconds, to wait before issuing the action that results from a successful vote.

Examples, Generator & More
sv_vote_creation_timer <Seconds>

This command sets how often each player can call a vote, in seconds.

Name Description
Seconds

The amount of time, in seconds, a player has to wait before calling another vote.

Examples, Generator & More
sv_vote_failure_timer <Seconds>

This command sets how long a player must wait before re-submitting a vote that has failed, in seconds. Default is 300.

Name Description
Seconds

The amount of time, in seconds, that a player needs to wait before they can re-call a vote that didn't pass.

Examples, Generator & More
sv_vote_issue_kick_allowed <0 / 1>

This command sets whether or not vote to kick players is enabled. Default is 1 (enabled).

Name Description
0 / 1

Set to 0 to disable vote kicks. Set to 1 to allow for vote kicks.

Examples, Generator & More
sv_vote_issue_loadbackup_allowed <0 / 1>

This command sets whether or not players can vote to load match from the most recent backup. Default is 1 (enabled).

Name Description
0 / 1

Set to 0 to disable players voting to load the game from the latest backup. Set to 1 to enable this vote.

Examples, Generator & More
sv_vote_kick_ban_duration <Minutes>

This command sets the amount of time, in minutes, that a vote kick bans a player from the server for. Set to 0 to disable. Default is 15.

Name Description
Minutes

The duration of a ban from a vote kick, in minutes.

Examples, Generator & More
sv_vote_quorum_ratio <Percentage>

This command sets the percentage of players that must vote in favor of an action in order for it to take place. 0.5 = 50%, 0.4 = 40%, etc.

Name Description
Percentage

The percentage of players that must vote yes in order for a vote to be successful, given as a demical percentage, 0.5 = 50%, 0.55 = 55%, etc.

Examples, Generator & More
sv_vote_timer_duration <Seconds>

This command sets the duration, in seconds, that players have to vote for a vote that has been called.

Name Description
Seconds

The amount of time, in seconds, players have to vote on a vote timer.

Examples, Generator & More
sv_workshop_allow_other_maps <0 / 1>

This command sets whether or not workshop maps outside of the server's map cycle can be played on the server. By default this is enabled (1).

Name Description
0 / 1

Set to 0 to not allow players to play other workshop maps. Set to 1 to allow players to play other workshop maps.

Examples, Generator & More
weapon_accuracy_nospread <0 / 1>

This command, if enabled (set to 1), will disable weapon inaccuracy spread, meaing weapons will be 100% accurate at any distance. Default is disabled (1).

Name Description
0 / 1

Set to 0 to make it so that weapons have differing accuracy at distances (default). Set to 1 to make weapons 100% accurate regardless of distance.

Examples, Generator & More

weapon_debug_spread_gap

weapon_debug_spread_gap
weapon_debug_spread_show <0 / 1 / 3>

This command can be used to enable the display of weapon accuracy. See argument information for help.

Name Description
0 / 1 / 3

Set to 0 to disable. Set to 1 to show accuracy box of weapon at crosshair. Set to 3 to show accuracy box with a dynamic crosshair (that changes when you shoot).

Examples, Generator & More
weapon_recoil_cooldown <Seconds>

This command sets the amount of time, in seconds, that it takes for recoil to recover in between shots. After this amount of time, recoil will be reset to the same as it is when you shoot your first bullet. If set to 0, you can continuously tap without having any recoil.

Name Description
Seconds

The amount of time, in seconds, you must not fire a shot for in order for your recoil to fully reset. Default is 0.55.

Examples, Generator & More
weapon_recoil_decay1_exp <Decay Factor>

This command sets the decay factor exponent for weapon recoil. Default is 3.5.

Name Description
Decay Factor

Your desired recoil decay factor.

Examples, Generator & More
weapon_recoil_decay2_exp <Decay Factor>

This command sets the decay factor exponent for weapon recoil. Default is 8.

Name Description
Decay Factor

Your desired recoil decay factor.

Examples, Generator & More
weapon_recoil_decay2_lin <Decay Factor>

This command sets the linear term decay factor exponent for weapon recoil. Default is 18.

Name Description
Decay Factor

Your desired linear recoil decay factor.

Examples, Generator & More
weapon_recoil_scale <Scale>

This command sets the scale factor for recoil - i.e. the higher this number is, the bigger recoil will be.

Name Description
Scale

The number to multiply weapon recoil by. Default is 2. 0 would make there be no recoil. 4 would make their be 2x as much recoil.

Examples, Generator & More
CS:GO Command

weapon_recoil_scale_motion_controller

weapon_recoil_scale_motion_controller <Scale>

This command sets the scale factor for recoil on motion controllers.

Name Description
Scale

The number to multiply recoil by for motion controllers. Default is 1.

weapon_recoil_suppression_factor <0 - 1>

We tested this command and found that it may not work at all or as intended. This command sets the "initial recoil suppression factor". This factor sets how much the first shot (or the amount of shots set by weapon_recoil_suppression_factor) of a gun has its recoil supressed for. If you set this to 0, there would be no recoil after the first shot of guns (but shots after that would be normal recoil). With this at 0.5, the first shot of a gun would have 50% of its normal recoil.

Name Description
0 - 1

A number between 0 and 1, your desired suppression factor for the first bullet fired by a gun, or the first number of bullets set by weapon_recoil_suppression_shots.

Examples, Generator & More
weapon_recoil_suppression_shots <Amount>

We tested this command and found that it may not work at all or as intended. This command sets the number of shots that are fired before a weapon uses normal (unsuppressed) recoil. Suppression is set by weapon_recoil_suppression_factor cvar.

Name Description
Amount

The amount of bullets that are affected by weapon_recoil_suppression_factor, if set to 1, only the first bullet would be affected.

Examples, Generator & More
weapon_recoil_variance <0 - 1>

We tested this command and found that it may not work at all or as intended. This command sets the amount of variance between each recoil impulse. In other words, this command can be used to change how random recoil is (with this set to 0 it would be the same pattern every time).

Name Description
0 - 1

A number between 0 and 1 that represents the amount of variance that recoil has. 0 would make every recoil pattern the same, 0.5 would make every recoil pattern have some randomness.

Examples, Generator & More
weapon_recoil_vel_decay <Decay Factor>

This command sets the decay factor for weapon recoil velocity.

Name Description
Decay Factor

The decay factor for recoil velocity.

Examples, Generator & More
weapon_recoil_view_punch_extra <Amount>

This command controls how hard your screen shakes when you are affected by recoil. Default is 0.055.

Name Description
Amount

A number that represents how much your view shakes when you are affected by recoil (i.e. fire a gun). 0 would make there be no shake, 0.5 would be a lot of shake. Default is 0.055.

Examples, Generator & More
weapon_reload_database

This command reloads the weapon database.

Examples, Generator & More
weapon_reticle_knife_show <0 / 1>

This command sets whether or not your crosshair shows when you have your knife equipped. Only makes a change for crosshair styles that hide your crosshair when holding a knife.

Name Description
0 / 1

Set to 0 to not show crosshair when holding knife. Set to 1 to show crosshair when holding knife.

Examples, Generator & More
ammo_item_limit_healthshot <Amount>

This command sets the maximum amount of healthshots that you can hold at once.

Name Description
Amount

The maximum amount of healthshots that you can carry at once.

Examples, Generator & More
bot_allow_grenades <0 / 1>

This command, if set to 1, allows bots to use grenades. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_machine_guns <0 / 1>

This command, if set to 1, allows bots to use machine guns. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_pistols <0 / 1>

This command, if set to 1, allows bots to use pistols. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_rifles <0 / 1>

This command, if set to 1, allows bots to use rifles. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_rogues <0 / 1>

This command, if set to 1, allows bots to "go rogue" randomly, when bots are rogue, they don't respond to radio commands. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_shotguns <0 / 1>

This command, if set to 1, allows bots to use shotguns. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_snipers <0 / 1>

This command, if set to 1, allows bots to use sniper rifles. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More
bot_allow_sub_machine_guns <0 / 1>

This command, if set to 1, allows bots to use SMGs. Default is 1, set to 0 to disallow.

Name Description
0 / 1

Set to 0 to disallow, set to 1 to allow (default).

Examples, Generator & More

bot_coop_force_throw_grenade_chance

bot_coop_force_throw_grenade_chance <0 - 1>

This command sets the chance a bot has of forcefully throwing a grenade in a coop mission.

Name Description
0 - 1

A number between 0 and 1 that represents a bots chance of forcefully throwing a grenade (0.5 = 50%, etc).

bot_coop_idle_max_vision_distance <Distance>

This command sets the maximum distance at which bots can see enemies in cooperative missions when they are idle, dormant, hiding or asleep.

Name Description
Distance

A number - the distance they can spot enemies at when idle in cooperative missions. Default 1400.

Examples, Generator & More
bot_ignore_players <0 / 1> <0 / 1>

This command, if set to 1, will make bots be unable to see/react to players that aren't bots. Default is 0 (disabled).

Name Description
0 / 1

Enter 1 to stop bots from being able to see you, and 0 to turn their vision back on to full.

0 / 1

Set to 0 to make bots not ignore players. Set to 1 to make bots ignore players.

Examples, Generator & More
cameraman_override <0 / 1>

This command (if set to 1) will make you override the primary camera man, provided you are the secondary camera man.

Name Description
0 / 1

Set to 1 to override primary camera man as secondary camera man. Set to 0 to disable.

Examples, Generator & More
cash_team_survive_guardian_wave <Amount>

This command sets the amount of money a team receives when they survive a wave in the guardian coop gamemode.

Name Description
Amount

The amount of money the team should receive for surviving a wave.

Examples, Generator & More
clear_bombs

This command clears/removes any bomb(s) that have been planted, halting the countdown.

Examples, Generator & More
healthshot_health <Amount>

This command sets the amount of health that a healthshot heals.

Name Description
Amount

The amount of health that a healthshot should heal. Default is 50.

Examples, Generator & More
hostage_is_silent <0 / 1>

This command, if set to 1, will make hostages silent. They won't make any noises and/or code driven response rules lines.

Name Description
0 / 1

Set to 0 to not make hostages silent (default). Set to 1 to make hostages silent.

Examples, Generator & More
mp_anyone_can_pickup_c4 <0 / 1>

This console command allows any player, T or CT, to pick up the C4 if it's on the ground.

Name Description
0 / 1

Enter a 0 after the command to turn it off, and only allow T's to pick up the C4, and enter a 1 after the command to turn it on and allow anybody to pick up the bomb.

Examples, Generator & More
mp_buy_allow_guns <1 / 2 / 4 / 8 / 16 / 32 / 255>

This console command adjusts the rules in your server on what guns players can purchase.

Name Description
1 / 2 / 4 / 8 / 16 / 32 / 255

Enter a 1 after the command to limit players to only buying pistols. Enter a 2 to limit players to only buying SMGs. Enter a 4 to limit players to only buying rifles. Enter a 8 to limit players to only buying shotguns. Enter a 16 to limit players to only buying sniper rifles. Enter a 32 to limit players to only buying heavy machine guns (e.g. the negev.) Enter a 255 to allow players to purchase anything (default).

Examples, Generator & More
mp_c4_cannot_be_defused <0 / 1>

This console command sets whether or not the C4 can be defused once it has been planted.

Name Description
0 / 1

Enter a 1 after the command to turn it on and make it impossible to defuse the C4 (bomb), and a 0 after the command to turn it off (default).

Examples, Generator & More
mp_consecutive_loss_max <Rounds Lost>

This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus.

Name Description
Rounds Lost

The number of rounds lost in a row it takes before max lose bonus kicks in. The default value for this command is 4.

Examples, Generator & More
mp_coop_force_join_ct <0 / 1>

When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side.

Name Description
0 / 1

Enter a 1 after this command to enable it and force new players to join the CT side, and enter a 0 after this command to disable it (default).

Examples, Generator & More
mp_coopmission_mission_number <Mission Number>

This command is used to change the co-op mission you're playing, such as those found in Operations.

Name Description
Mission Number

The number you enter here should correspond with the number of the mission you want to play. To play Mission 3, enter a 3.

Examples, Generator & More
mp_damage_headshot_only <0 / 1>

Turning this command on means that damage to other players can only be done through headshots. Time to test your aim.

Name Description
0 / 1

Enter a 1 after this command to enable it and turn on headshot only mode. Enter a 0 after the command to disable the command (default).

Examples, Generator & More
mp_damage_vampiric_amount <Value>

This console command means that players gain health for doing damage to enemies. This scales with how much damage the player does to an enemy.

Name Description
Value

A number that signifies how much health you want to gain for doing damage to your enemies. The higher this number, the more health is gained for the damage you deal.

Examples, Generator & More
mp_death_drop_taser <0 / 1>

This console command is used to decide whether or not the taser (zeus) is dropped when a player dies.

Name Description
0 / 1

Enter a 1 after the command to turn on the command and allow tasers (zeus') to be dropped on death (default). Enter a 0 after the command to turn it off and not let tasers drop on death.

Examples, Generator & More
mp_dm_bonus_respawn <0 / 1>

This command is used in deathmatch. When there's a bonus weapon, this command determines whether, when accepting it, you are given it auotmatically or if you respawn with it.

Name Description
0 / 1

Enter a 1 after the command to be given the weapon automatically, and a 0 after the command to be given the weapon by making you respawn with it (default).

Examples, Generator & More
mp_dm_bonusweapon_dogtags <0 / 1>

This console command selects whether or not bonus dog tags are dropped when a player gets a kill with the bonus weapon in deathmatch.

Name Description
0 / 1

Enter a 1 after this command to make dog tags drop on bonus weapon kills, and a 0 after the command to not have them drop.

Examples, Generator & More
mp_dm_dogtag_score <Score>

This command sets the points earned for picking up a dog tag in deathmatch (earned by getting a kill with a bonus weapon while _mp_dm_bonusweapon_dogtags is turned to 1).

Name Description
Score

The score points you earn for picking up dog tags. This is set to 0 by default.

Examples, Generator & More
mp_dm_kill_base_score <Base Score>

This command sets the base score points you earn for killing a player in deathmatch. Cheaper, less powerful guns add 1 or 2 points onto the base score.

Name Description
Base Score

The score points earned for getting a kill in deathmatch. You can't edit this command in live Valve deathmatch servers. The default value for this command is 10.

Examples, Generator & More
mp_dm_teammode <0 / 1>

Use this console command to enable team deathmatch visuals and scoring.

Name Description
0 / 1

Enter a 1 after this command to turn it on, and a 0 to turn it off (default).

Examples, Generator & More
mp_dm_teammode_bonus_score <Points>

This command sets how many points you earn towards your team in team deathmatch for getting a kill with a bonus weapon.

Name Description
Points

The bonus points you earn. Default value for this command is 1.

Examples, Generator & More
mp_dm_teammode_dogtag_score <Points>

This command sets how many points you earn towards your team for collecting dog tags in team deathmatch.

Name Description
Points

The bonus points given for collecting dog tags. The default value for this command is 0.

Examples, Generator & More
mp_dm_teammode_kill_score <Points>

This command selects the number of points awarded to your team on each kill in team deathmatch.

Name Description
Points

The points given for killing an enemy player. The default value for this command is 1.

Examples, Generator & More
mp_dogtag_despawn_on_killer_death <0 / 1>

This command is used to determine whether or not dogtags should despawn (vanish) when the person that won them dies.

Name Description
0 / 1

Enter a 1 after this command to make dogtags vanish when the person who won them dies (default), and enter a 0 to make them stay.

Examples, Generator & More
mp_dogtag_despawn_time <Seconds>

This command is used to set how many seconds dogtags can sit on the ground before despawning (vanishing) automatically.

Name Description
Seconds

The seconds dogtags can stay on the ground before despawning. Use a 0 after the command to make them never despawn. Default value for this command is 120 seconds (2 minutes).

Examples, Generator & More
mp_dogtag_pickup_rule <0 / 1 / 2 / 3 / 4>

This command sets who is eligible to pick up dogtags on the floor in team deathmatch.

Name Description
0 / 1 / 2 / 3 / 4

Enter a 0 to only let the killer (the person who earned the dogtags) pick them up. Enter a 1 to let anyone in the killer's team pick them up. Enter a 2 to let anyone in the victim's team pick them up. Enter a 3 to let the killer and victim's team pick them up. Enter a 4 to let anyone pick them up.

Examples, Generator & More
mp_drop_knife_enable <0 / 1>

This command allows players to drop their knives if set to 1 (0 is default, meaning players cannot drop their knives). Note that it is faster to run without a knife than with a knife.

Name Description
0 / 1

Enter a 1 after this command to allow players to drop their knife (G to drop on default). Enter a 0 after the command to disable this feature (default setting).

Examples, Generator & More
mp_economy_reset_rounds <X>

This cheat command lets you reset every player's money every X amount of rounds.

Name Description
X

Every X rounds, reset every player on the server's money. If you enter a 7, every 7th round everyone will have their money reset. Use a 0 to never reset people's money.

Examples, Generator & More
mp_endmatch_votenextmap_wargames_modes

This command shows you what modes you can vote for when a match ends during War Games.

Examples, Generator & More
mp_endmatch_votenextmap_wargames_nummaps <Maps>

This command changes the maximum number of maps that can be shown in the end game vote when in War Games.

Name Description
Maps

The amount of maps that can be shown in the vote. By default this command is set to 3.

Examples, Generator & More
mp_endmatch_votenextmap_wargames_nummodes <Modes>

This command sets the maximum amount of other War Games modes to be included in the end of map vote.

Name Description
Modes

The max number of modes that can be voted on. The default value for this command is 1.

Examples, Generator & More
mp_equipment_reset_rounds <X>

This cheat command lets you reset every player's equipment every X amount of rounds.

Name Description
X

Every X rounds, reset every player on the server's equipment. If you enter a 7, every 7th round everyone will have their equipment reset. Use a 0 to never reset people's equipment.

Examples, Generator & More
mp_ggtr_always_upgrade <Points>

This cheat command allows you to choose how many upgrade points are awarded at the end of every demolition mode round.

Name Description
Points

The upgrade points a round rewards. The default value for this command is 0.

Examples, Generator & More
mp_global_damage_per_second <DPS>

Entering a value after this command causes each player in the server to take that amount of damage per second. This is non-lethal, so they can't die from this.

Name Description
DPS

The damage per second you want to do to players. The default value for this command is 0 (off).

Examples, Generator & More
mp_guardian_bot_money_per_wave <Money>

This console command controls how much money bots get each wave that a player completes.

Name Description
Money

The money bots get when a player clears a wave. This is not additive, so they will have this command at the start of each new wave.

Examples, Generator & More
mp_guardian_player_dist_max <Distance>

This console command sets how far a player can get from the bombsite before they are killed.

Name Description
Distance

Distance from a bombsite before a player is killed. The default value for this command is 2000.

Examples, Generator & More
mp_guardian_player_dist_min <Distance>

This console command sets how far a player can get from the bombsite before they are warned that they are moving too far away from the bombsite.

Name Description
Distance

Distance from a bombsite before players are warned that they're going too far. The default value for this command is 1300.

Examples, Generator & More
mp_guardian_special_kills_needed <Kills>

In an operation, this is the number of kills you need to get with a special weapon.

Name Description
Kills

The kills needed with a special weapon. The default value for this command is 10.

Examples, Generator & More
mp_guardian_special_weapon_needed <Weapon>

This is the special weapon needed to finish a mission in an operation to achieve the special kill count.

Name Description
Weapon

The weapon code of the special weapon you want to use. The default value for this command is awp for the AWP.

Examples, Generator & More

mp_guardian_target_site

mp_guardian_target_site
mp_halftime_pausematch <0 / 1>

This command, when approved by the server admin, pauses the game when halftime has been reached (just as the 15th round is won total, combining the team's scores).

Name Description
0 / 1

Enter a 1 after the command to attempt to pause the game during halftime, and a 0 after the command to not do so (default).

Examples, Generator & More
mp_heavyassaultsuit_aimpunch <Aimpunch>

This console command determines how much extra aim punch a player receives when getting shot wearing an assault suit.

Name Description
Aimpunch

A number used to signify the extra aimpunch the player wearing the assault suit receives when getting shot. The default value for this is 1.

Examples, Generator & More
mp_heavyassaultsuit_cooldown <Time>

Sets the cooldown time on purchasing an assault suit in select game modes.

Name Description
Time

The cooldown time in minutes before a player is allowed to purchase the assault suit again. The default value for this command is 5.

Examples, Generator & More
mp_heavyassaultsuit_deploy_timescale <0.5 / 1>

This command sets how quick a player wearing the heavy assault suit (available in Heavy Assault Suit mode) can draw their weapon.

Name Description
0.5 / 1

Enter a 0.5 after this command to set the draw speed to half speed, and a 1 after the command to set draw speed to normal. The default value for the command is 0.8.

Examples, Generator & More
mp_heavyassaultsuit_speed <Speed>

This command determines the max movement speed of a player when they are in the heavy assault suit.

Name Description
Speed

The maximum movement speed of a player when they are in the heavy assault suit. The default value for this command is 130.

Examples, Generator & More
mp_heavybot_damage_reduction_scale <0.5 / 1>

This command can be used to make players in heavy assault suits take less damage than usual from bullets.

Name Description
0.5 / 1

Enter a 0.5 after the command to half the damage players take from bullets when in a heavy assault suit. Enter a 1 after the command to not change how much bullet damage they receive. Default value for this command is 1.

Examples, Generator & More
mp_items_prohibited <Items>

This command allows you to prohibit items or guns from being used in your server.

Name Description
Items

A list of comma-separated items you wish to ban from your server. By default there are no banned items.

Examples, Generator & More
mp_logdetail_items <0 / 1>

Turning this command on produces a log any time that a player acquires a new weapon.

Name Description
0 / 1

Enter a 1 after this command to turn it on and start producing log entries, and a 0 after the command to turn it off (default).

Examples, Generator & More
mp_logmoney <0 / 1>

This command is ued to turn money logging on or off.

Name Description
0 / 1

Enter a 1 after the command to enable money logging so you can track what you spend and earn, and a 0 after the command to turn it off (default).

Examples, Generator & More
mp_max_armor <0 / 1 / 2>

This command sets what level of armor can be purchased in your server - no armor, kevlar body, or kevlar body and helmet.

Name Description
0 / 1 / 2

Enter a 0 after the command to not allow players to buy any armor. Enter a 1 to allow players to buy just a Kevlar body. Enter a 2 to allow players to purchase a Kevlar body and helmet.

Examples, Generator & More
mp_randomspawn_dist <0 / 1>

If you are using the mp_randomspawn command, this command is used to determine whether or not you test distance with that setting.

Name Description
0 / 1

Enter a 1 after the command to turn on distance testing, and a 0 after the command to turn it off.

Examples, Generator & More

mp_roundtime_deployment

mp_roundtime_deployment <Minutes>

This command sets how many minutes deployment for cooperative missions takes.

Name Description
Minutes

The amount of time, in minutes, deployment should take.

mp_starting_losses <Loss Streak>

This command is used to set what the initial loss streak is. It means you can collect the max loss bonus quicker.

Name Description
Loss Streak

What loss streak you choose to start the game on. Using a value like 5 will give you the max loss bonus from the start. Default value for this command is 0.

Examples, Generator & More
mp_taser_recharge_time <Time>

This console command sets the recharge time when using the taser/zeus.

Name Description
Time

The research time you want to set. Set this to -1 to disable being able to fire the same taser multiple times (default).

Examples, Generator & More
mp_team_timeout_max <Timeouts>

This command is used to set the number of timeouts each team gets a match.

Name Description
Timeouts

The max number of timeouts. The default value for this command is 1.

Examples, Generator & More
mp_team_timeout_time <Time>

This is the console command used to set how long each timeout a team calls lasts.

Name Description
Time

The amount of time a timeout lasts in seconds. The default value for this command is 60 seconds (1 minute).

Examples, Generator & More

mp_teamscore_1

mp_teamscore_1 <Number>

This command sets the score of team 1 for BO (best of..) games. Entering 1 here would make it so that team 1 had already won 1 of their games.

Name Description
Number

The "score" or number of games that team 1 has won in the BO (best of..) so far.

mp_teamscore_2

mp_teamscore_2 <Number>

This command sets the score of team 2 for BO (best of..) games. Entering 1 here would make it so that team 2 had already won 1 of their games.

Name Description
Number

The "score" or number of games that team 1 has won in the BO (best of..) so far.

mp_teamscore_max <Maps>

This command is used to set how many maps are needed to be won by a team to win the series.

Name Description
Maps

To create a best-of-three (bo3), set this value to 2. To create a best-of-five (bo5), set this value to 3. The default value for this command is 0.

Examples, Generator & More

mp_weapon_prev_owner_touch_time

mp_weapon_prev_owner_touch_time
mp_weapon_self_inflict_amount <Damage>

This interesting console command is used to set how much damage an attacker takes for missing a shot.

Name Description
Damage

The ratio of damage you want to take if you miss a bullet. This is non-lethal, so can drop you to 1hp but won't kill you. The default value for this command is 0 (off).

Examples, Generator & More
mp_weapons_allow_heavy <-1 / 0 / 2 / 3>

This command dictates which team, if any, can purchase heavy guns such as shotguns and heavy machine guns.

Name Description
-1 / 0 / 2 / 3

There is no argument of 1 in this command. Enter -1 after the command to allow any team to purchase heavy guns. Enter a 0 to not allow either team to purchase heavy guns. Enter a 2 to allow T's to buy them, and enter a 3 to allow CT's to buy them. The default value for this command is -1.

Examples, Generator & More
mp_weapons_allow_heavyassaultsuit <0 / 1>

This command sets whether or not the heavy assault suit is allowed in a server.

Name Description
0 / 1

Enter a 1 after the command to allow the suit, and a 0 to disable it.

Examples, Generator & More
mp_weapons_allow_pistols <-1 / 0 / 2 / 3>

This console command is used to set which teams can buy pistols in a server.

Name Description
-1 / 0 / 2 / 3

There is no argument of 1 in this command. Enter -1 after the command to allow any team to purchase pistols. Enter a 0 to not allow either team to purchase pistols. Enter a 2 to allow T's to buy them, and enter a 3 to allow CT's to buy them. The default value for this command is -1.

Examples, Generator & More
mp_weapons_allow_rifles <-1 / 0 / 2 / 3>

This console command is used to set which teams can buy rifles in a server.

Name Description
-1 / 0 / 2 / 3

There is no argument of 1 in this command. Enter -1 after the command to allow any team to purchase rifles. Enter a 0 to not allow either team to purchase rifles. Enter a 2 to allow T's to buy them, and enter a 3 to allow CT's to buy them. The default value for this command is -1.

Examples, Generator & More
mp_weapons_allow_smgs <-1 / 0 / 2 / 3>

This console command is used to set which teams can buy SMGs in a server.

Name Description
-1 / 0 / 2 / 3

There is no argument of 1 in this command. Enter -1 after the command to allow any team to purchase SMGs. Enter a 0 to not allow either team to purchase SMGs. Enter a 2 to allow T's to buy them, and enter a 3 to allow CT's to buy them. The default value for this command is -1.

Examples, Generator & More
mp_weapons_allow_typecount <Max Weapons>

This console command determines the rules behind players purchasing the max amount of weapons each round.

Name Description
Max Weapons

The max number of one type of weapon a player can buy in a round. The default value for this command is 5. Enter a 0 to disable purchasing all together, and a -1 to have no purchase limit.

Examples, Generator & More
mp_weapons_max_gun_purchases_per_weapon_per_match <Max Purchases>

This console command sets the maximum number of times a player can purchase a weapon per match.

Name Description
Max Purchases

The maximum number of times you can buy a certain weapon in a single game. The default value for this command is -1, which means there isn't a limit by default. The maximum value for this command is 1, meaning it can't be set higher than 1 purchase per game.

Examples, Generator & More
sv_autobunnyhopping <0 / 1>

This command, if set to 1, will make you automatically bunny hop by holding down the space bar. Default is disabled (1).

Name Description
0 / 1

Set to 0 to disable (default). Set to 1 to enable automatic bunny hopping when you hold down the space bar.

Examples, Generator & More
sv_autobuyammo <0 / 1>

This command, if set to 1, will make you automatically refill your ammunition when you enter a buyzone during buy time.

Name Description
0 / 1

Set to 0 to disable (default). Set to 1 to automatically restock on ammo when you enter a buy zone during buy time.

Examples, Generator & More
bot_mimic_spec_buttons <0 / 1>

This command, when enabled, allows the spectator to use control inputs such as +attack, +jump, etc., for their own control rather than passing them on to the bot they are spectating. This is primarily used in a cheat or debug context to observe bot behavior without interfering with their actions.

Name Description
0 / 1

Set to 1 to enable spectator control inputs to remain with the spectator, set to 0 to allow inputs to be passed on to the spectated bot.

Examples, Generator & More
cash_team_bonus_shorthanded <Bonus Amount>

This command sets the reward in cash that the team receives when they are playing with fewer players than the opposing team.

Name Description
Bonus Amount

The amount of cash to be given as a bonus.

Examples, Generator & More
cl_buywheel_donate_key <0 / 1>

This command sets the specific key used for donations in the buy menu.

Name Description
0 / 1

Determines whether a specific key is set for donations in the buy menu or not.

Examples, Generator & More
cl_change_callback_limit <Limit>

This command sets the warning limit for change callback msec, which may help in identifying performance issues.

Name Description
Limit

The threshold in seconds for the change callback msec warning.

Examples, Generator & More
cl_disable_round_end_report <0 / 1>

This command disables the round end report that typically shows the scoreboard and other statistics at the end of each round.

Name Description
0 / 1

This argument controls whether the round end report is disabled (1) or enabled (0).

Examples, Generator & More
cl_ent_show_damage <0 / 1>

Sets damage display mode. When enabled, it displays the amount of damage dealt over the target's head, allowing players to see real-time feedback on the damage their attacks are causing.

Name Description
0 / 1

Enable or disable the damage display mode.

Examples, Generator & More
cl_hud_telemetry_ping_poor <Ping Threshold>

This command sets the threshold for when ping is considered 'poor' in milliseconds. If your ping is higher than this value, the game considers your connection poor.

Name Description
Ping Threshold

The threshold in milliseconds above which ping is considered poor.

Examples, Generator & More
cl_import_csgo_config <0 / 1>

This command is used to import configurations from Counter-Strike: Global Offensive into Counter-Strike 2, allowing players to transfer settings such as key bindings, sensitivity, and other personalized configurations.

Name Description
0 / 1

Enable or disable the import of CS:GO configurations.

Examples, Generator & More
cl_inventory_radial_tap_to_cycle <0 / 1>

Controls the behavior of inventory selection radials, specifying whether weapons are selected immediately upon cursor highlight or only when the selection is explicitly confirmed.

Name Description
0 / 1

Toggle between requiring explicit confirmation for weapon selection in inventory radials (0) or enabling immediate selection on highlight (1).

Examples, Generator & More
cl_invites_only_friends <0 / 1>

If turned on, will ignore in-game invites from recent teammates or other non-friends.

Name Description
0 / 1

Turns the setting on or off.

Examples, Generator & More
cl_invites_only_mainmenu <0 / 1>

Ignores all game invites when the player is in a match if enabled. Allows invites only from the main menu.

Name Description
0 / 1

Choose whether to ignore invites only in the main menu or not.

Examples, Generator & More
cl_loadout_saved_sort <Sort Order>

This command sets the sorting order for the loadout items in the inventory.

Name Description
Sort Order

The method by which the loadout items in the inventory are sorted.

Examples, Generator & More
cl_player_ping_mute <0 / 1>

This command toggles the audio feedback when players use the ping system. When enabled, pings will generate a sound.

Name Description
0 / 1

Determines whether pinging sound is muted.

Examples, Generator & More
cl_radial_radio_tab_1_text_2 <Text>

This command sets the text displayed for the second chat message in the first tab of the radial radio menu, allowing customization of quick communication options.

Name Description
Text

The text or chat wheel command to be set for the specified position in the radial radio menu.

Examples, Generator & More
cl_sanitize_player_names <0 / 1>

This command is used to replace names of other players with non-offensive placeholders in the game environment.

Name Description
0 / 1

Toggle the sanitization of player names.

Examples, Generator & More
cl_teamid_overhead_mode <Mode>

This command controls the display of team identifiers over teammates, including options for showing pips, names, and equipment.

Name Description
Mode

The mode of team identifier display.

Examples, Generator & More
cl_ticktiming <print, <interval>> <summary, detail>

This command is used to print the current timing statistics immediately or set an interval for reporting these stats. It is useful for monitoring the performance and timing of game events.

Name Description
print, <interval>

Determines whether to print current statistics immediately or set an interval for future reports.

summary, detail

The level of detail for the timing stats report.

Examples, Generator & More
cl_usercmd_max_per_movemsg <MaxCommandsPerMoveMsg>

Specifies the maximum number of client user commands (CUserCmds) that can be sent in a single client move message. This impacts how many actions the client can send to the server at once.

Name Description
MaxCommandsPerMoveMsg

The maximum number of user commands to send per move message.

Examples, Generator & More
clutch_mode_toggle

Toggles the clutch mode configuration variable, enabling or disabling clutch mode.

Examples, Generator & More
connect_hltv <Server IP>

This command is used to connect to a remote HLTV (Half-Life Television) server, typically for watching live or recorded matches through the game's spectator system.

Name Description
Server IP

The IP address of the HLTV server you want to connect to.

Examples, Generator & More
cq_logging_interval <Interval in seconds>

Sets the interval for logging command queue statistics per player in seconds. Setting it to 0 disables this logging.

Name Description
Interval in seconds

Time in seconds between each log. Set to 0 to disable.

Examples, Generator & More
ds_workshop_changelevel <Map Name>

This command allows the server to change the current level to a specified workshop map by its name.

Name Description
Map Name

The name of the workshop map to change to.

Examples, Generator & More
engine_low_latency_sleep_after_client_tick <0 / 1>

Adjusts the behavior of low latency mode by changing the timing of the sleep function in relation to the client's simulation when r_low_latency is enabled.

Name Description
0 / 1

Disables or enables the adjustment of low latency sleep timing after client simulation.

Examples, Generator & More
english <0 / 1>

This command determines whether the game uses English language assets. Setting it to 1 enables English language assets.

Name Description
0 / 1

Determines if English language assets are used.

Examples, Generator & More
ent_kill <Entity ID>

This command is used to instantly kill specific entities in the game. It can target player entities, bots, or other entities within the game environment.

Name Description
Entity ID

Specifies the ID of the entity to kill. Can target specific player entities, all enemies, all allies, etc.

Examples, Generator & More
entity_log_load_unserialize <0 / 1>

Controls the output unserialization of entities during map load, allowing you to specify whether this information appears on the client, the server, or both.

Name Description
0 / 1

Enables or disables output unserialization of entities.

Examples, Generator & More
exec_async <File Name>

This command is used to execute a cfg (configuration) file over a period of time instead of all at once. It is particularly useful for applying settings that could potentially disrupt gameplay if loaded instantly.

Name Description
File Name

Name of the cfg file to be executed.

Examples, Generator & More
ff_damage_decoy_explosion <0 / 1>

This command enables or disables the ability for decoy grenades to inflict damage on teammates when they detonate.

Name Description
0 / 1

Determines whether decoys can damage teammates upon explosion.

Examples, Generator & More
game_alias <cmd>

Allows the configuration of game type and mode based on predefined game aliases, like 'deathmatch'. Useful for quickly setting up games with specific settings.

Name Description
cmd

The alias command corresponding to a specific game mode configuration.

Examples, Generator & More
give_oriented <Item Name>

This command gives a specified item to the player, orienting it based on the player's current angles.

Name Description
Item Name

The name of the item to give to the player.

Examples, Generator & More
lobby_default_privacy_bits2 <0 / 1>

Sets the default privacy permissions for lobbies. Allows for configuring who can join or see the lobby.

Name Description
0 / 1

The setting for lobby privacy permissions.

Examples, Generator & More
map_workshop <Workshop ID>

Launches a specified map directly from the Steam Workshop by Workshop ID.

Name Description
Workshop ID

The unique Workshop ID of the map to launch.

Examples, Generator & More
mp_consecutive_loss_aversion <0 / 1>

This command modifies how the in-game loss streak calculation adjusts when a round is won.

Name Description
0 / 1

Toggle whether the loss streak calculation adjusts on a round win.

Examples, Generator & More
mp_coopterrorhunt_kill_add_time <Time in seconds>

This command specifies the number of seconds to be added to the game clock whenever players get a kill in a co-op terror hunt game mode.

Name Description
Time in seconds

The amount of time to add to the game clock per kill.

Examples, Generator & More
mp_coopterrorhunt_num_enemies <Number of Enemies>

Specifies the number of enemies that Counter-Terrorists have to eliminate in a co-op terror hunt game mode.

Name Description
Number of Enemies

The total number of enemies to be defeated.

Examples, Generator & More
mp_dm_healthshot_killcount <Kill count>

This command is used in Counter-Strike 2 to grant players healthshots in a deathmatch game mode after they achieve a certain number of kills.

Name Description
Kill count

The number of kills required to grant a healthshot.

Examples, Generator & More
mp_fraglimit <Limit>

Sets the maximum number of kills a player or team can achieve before the current map ends. A value of 0 disables this limit.

Name Description
Limit

The maximum number of kills before the map ends. Set to 0 to disable.

Examples, Generator & More
mp_guardian_ai_bt_difficulty_adjust_wave_interval <Interval>

Adjusts the difficulty of guardian bots every nth wave specifically when utilizing behavior trees.

Name Description
Interval

The interval of waves after which bot difficulty is adjusted.

Examples, Generator & More
mp_guardian_ai_bt_difficulty_initial_value <Difficulty level>

Sets the starting difficulty level for Guardian mode bots.

Name Description
Difficulty level

The initial difficulty level for bots in Guardian mode.

Examples, Generator & More
mp_guardian_ai_bt_difficulty_max_next_level_bots <Number of Bots>

Controls the number of bots whose difficulty level increases per wave in Guardian mode, making them harder to defeat.

Name Description
Number of Bots

The number of bots to increase difficulty per wave.

Examples, Generator & More
mp_guardian_bomb_plant_custom_x_mark_location <X Coordinate> <Y Coordinate> <Z Coordinate>

Specifies the x, y, z coordinates to display an X marker for the bomb plant area in Guardian missions with custom bomb plant boundaries.

Name Description
X Coordinate

The X coordinate for the custom bomb plant X mark location.

Y Coordinate

The Y coordinate for the custom bomb plant X mark location.

Z Coordinate

The Z coordinate for the custom bomb plant X mark location.

Examples, Generator & More
mp_guardian_give_random_grenades_to_bots <0 / 1>

This command determines whether guardian bots receive grenades at the start of each wave in the Guardian game mode.

Name Description
0 / 1

Determines if guardian bots receive grenades at the start of each wave.

Examples, Generator & More
mp_guardian_loc_string_hud <Localization String Token>

Specifies the localization string token to use on the HUD for a Guardian mission; it defaults to indicating kills with a specific weapon.

Name Description
Localization String Token

The localization string token to be used on the HUD.

Examples, Generator & More
mp_hostages_spawn_force_positions_xyz <X1,Y1,Z1,X2,Y2,Z2,...>

Sets specific XYZ coordinates to force the spawn positions of hostages in the game. Useful for creating custom hostage scenarios or for testing.

Name Description
X1,Y1,Z1,X2,Y2,Z2,...

Comma separated list of XYZ coordinates for hostage spawn points.

Examples, Generator & More
mp_min_halftime_duration <Minimum Halftime Duration>

Defines the minimum duration of halftime in seconds. This duration applies even if team introductions are active.

Name Description
Minimum Halftime Duration

The minimum number of seconds halftime will last.

Examples, Generator & More
mp_modify_timeouts <Team> <Number of Timeouts>

This command is used to modify the timeout durations for either the Counter-Terrorist (CT) or Terrorist (T) teams. It adjusts the number of timeouts allowed for a team or the duration.

Name Description
Team

Specifies which team's timeout settings are being modified (either CT for Counter-Terrorists or T for Terrorists).

Number of Timeouts

The number of timeouts to allow. Use a specific number to set a limit, or -1 for unlimited timeouts.

Examples, Generator & More
mp_overtime_limit <Overtime Limit>

Specifies the maximum number of overtimes allowed in a match when the overtime feature is enabled. A value of 0 implies that there is no limit to the number of overtimes.

Name Description
Overtime Limit

The maximum number of overtimes allowed in a match.

Examples, Generator & More
mp_promoted_item_enabled <0 / 1>

This command is used to control whether players can purchase the promoted item in the game. When enabled, players will have the option to buy a specific item that is being promoted, typically for a limited time.

Name Description
0 / 1

Enable or disable the purchasing of the promoted item.

Examples, Generator & More
mp_retake_ct_count <Number of CTs>

Sets the number of CT (Counter-Terrorist) players when playing retake scenarios.

Name Description
Number of CTs

The number of CT players to set for retake scenarios.

Examples, Generator & More
mp_retake_ct_loadout_bonus_card <Card name, Primary weapon quantity, Secondary weapon quantity, Equipment code>

Specifies the Counter-Terrorist bonus card for a full buy round during a bomb site retake scenario in Retake mode.

Name Description
Card name, Primary weapon quantity, Secondary weapon quantity, Equipment code

Defines the bonus card given to CTs including the card name, quantity of primary weapons, quantity of secondary weapons, and equipment code.

Examples, Generator & More
mp_retake_ct_loadout_bonus_card_availability <1,2>

Adjusts the availability pattern of CT bonus cards for full buy rounds during bomb site retake scenarios.

Name Description
1,2

Defines the pattern for CT bonus card availability.

Examples, Generator & More
mp_retake_ct_loadout_default_pistol_round <Loadout Configuration>

Specifies the Counter-Terrorist (CT) loadouts for the default pistol round when playing bomb site retake scenarios in Counter-Strike 2.

Name Description
Loadout Configuration

A semicolon-separated string defining the loadout configurations for the CT team during a pistol round in retake mode. Each configuration is divided by commas, indicating equipment ID and options.

Examples, Generator & More
mp_retake_ct_loadout_enemy_card <Loadout Description>

Determines the Counter-Terrorist (CT) enemy card for full buy rounds during bomb site retake scenarios in the game.

Name Description
Loadout Description

A string describing the loadout, consisting of the card name and items.

Examples, Generator & More
mp_retake_ct_loadout_full_buy_round <Loadout Configuration>

Configures the Counter-Terrorist (CT) loadouts specifically for full buy rounds in bomb site retake scenarios in CS2.

Name Description
Loadout Configuration

Represents the loadout configuration string for Counter-Terrorists during full buy rounds in retake mode. The configuration consists of quantities, weapon and grenade choices, formatted in a specific way. Each segment represents a different loadout choice with specifics such as card name, quantities, and items included.

Examples, Generator & More
mp_retake_ct_loadout_light_buy_round <Loadout Configuration>

Defines the Counter-Terrorist loadouts for force buy rounds in the retake game mode.

Name Description
Loadout Configuration

Detailed configuration string setting up specific loadouts for CTs during force buy rounds in retake mode.

Examples, Generator & More
mp_retake_ct_loadout_upgraded_pistol_round <Loadout configuration>

Defines the Counter-Terrorists (CT) loadouts available during the upgraded pistol round of a bomb site retake scenario in Counter-Strike 2.

Name Description
Loadout configuration

Defines the specific weapons and equipment loadouts for the CT side during an upgraded pistol round in retake mode.

Examples, Generator & More
mp_retake_max_consecutive_rounds_same_target_site <Number of rounds>

This command sets a limit on the number of consecutive rounds that can target the same bomb site in retake scenarios.

Name Description
Number of rounds

The maximum number of consecutive rounds allowed for targeting the same site in retake modes.

Examples, Generator & More
mp_retake_t_count <Number of terrorists>

Sets the number of terrorists allowed on a team when playing retake scenarios.

Name Description
Number of terrorists

The number of terrorists to set for retake mode.

Examples, Generator & More
mp_retake_t_loadout_bonus_card <Bonus Card Config>

Defines the Terrorist (T) bonus card loadout for a full buy round during bomb site retake scenarios in Counter-Strike 2.

Name Description
Bonus Card Config

A comma-separated string specifying the bonus card details. Format: CardName,PrimaryWeaponCount,SecondaryWeaponCount,UtilityCount.

Examples, Generator & More
mp_retake_t_loadout_bonus_card_availability <T Loadout Bonus Card Availability Pattern>

Configures the availability pattern for Terrorist bonus cards in full buy rounds during bomb site retake scenarios.

Name Description
T Loadout Bonus Card Availability Pattern

The pattern of availability for bonus cards in full buy rounds.

Examples, Generator & More
mp_retake_t_loadout_default_pistol_round <Loadout Configuration>

Defines the default Terrorist loadouts for pistol rounds in the retake game mode.

Name Description
Loadout Configuration

The loadout settings string, specifying loadouts for the pistol round in retake games.

Examples, Generator & More
mp_retake_t_loadout_enemy_card <Card Identifier> <Unknown Parameter> <Rifle Card Quantity> <Grenade Card Quantity>

Configures the Terrorist (T) enemy card loadout for a full buy round in the Retake game mode, detailing specific gear and weapons.

Name Description
Card Identifier

The unique card type identifier.

Unknown Parameter

The purpose is unidentified from the provided details.

Rifle Card Quantity

Number of rifle cards.

Grenade Card Quantity

Number of grenade cards.

Examples, Generator & More
mp_retake_t_loadout_full_buy_round <Loadout configuration>

Defines the Terrorist loadouts for a full buy round in retake scenarios. This includes weapons and grenades.

Name Description
Loadout configuration

A string encoding the loadout option offered to players, including weapon and grenade choices.

Examples, Generator & More
mp_retake_t_loadout_light_buy_round <Loadout Configuration>

Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios. Defines available weapons and equipment for selection.

Name Description
Loadout Configuration

Defines the available loadouts for Terrorist team during light buy rounds in bomb site retake mode. The format includes a weighted chance, loadout name, quantity of primary and secondary weapons, and specific gear.

Examples, Generator & More
mp_retake_t_loadout_upgraded_pistol_round <Loadout Configurations>

Determines the T Loadouts for upgraded pistol rounds in bomb site retake scenarios.

Name Description
Loadout Configurations

Defines specific loadout configurations for T side during upgraded pistol rounds in bomb site retake games.

Examples, Generator & More
mp_shield_speed_deployed <Speed>

Defines the maximum movement speed a player can have when a shield is deployed in-game.

Name Description
Speed

The maximum speed a player can have when their shield is deployed.

Examples, Generator & More
mp_shield_speed_holstered <Max Speed>

Sets the maximum speed a player can have when they have a shield holstered.

Name Description
Max Speed

The maximum speed a player can have when they have a shield holstered.

Examples, Generator & More
mp_shorthanded_cash_bonus_ignore_kicked <0 / 1>

This command determines whether or not the game includes players that have been kicked when calculating if a team is short-handed for the purpose of giving a cash bonus.

Name Description
0 / 1

Whether to ignore kicked players in short-handed cash bonus calculation.

Examples, Generator & More
mp_shorthanded_cash_bonus_round_delay <Number of Rounds>

Specifies the minimum number of previous rounds a team must be understaffed to qualify for the short-handed income bonus.

Name Description
Number of Rounds

The minimum number of rounds a team needs to be understaffed to receive the bonus.

Examples, Generator & More
mp_suicide_penalty <0 / 1>

This command configures whether players should be penalized for committing suicide during a match.

Name Description
0 / 1

Enable or disable penalty for suicides.

Examples, Generator & More
mp_team_intro_time <Seconds>

Specifies the duration in seconds for the team introduction sequence at the beginning of a match.

Name Description
Seconds

Duration in seconds for the team introduction sequence.

Examples, Generator & More
mp_team_timeout_ot_add_each <Number of timeouts>

This command determines the number of timeouts each team is additionally granted when a match enters the 2nd or any subsequent overtime periods.

Name Description
Number of timeouts

The number of additional timeouts granted to each team for every overtime beyond the first.

Examples, Generator & More
mp_team_timeout_ot_add_once <Number of timeouts>

Defines the number of timeouts to add for each team when the regular match time concludes and the game proceeds into overtime. This setting is primarily used to adjust the pacing and strategic planning of overtime periods in competitive matches.

Name Description
Number of timeouts

The additional number of timeouts each team will receive once the game enters overtime.

Examples, Generator & More
mp_team_timeout_ot_max <Max number of timeouts per OT>

Specifies the maximum number of timeouts each team is allowed to have per overtime (OT) after all OT timeouts have been added.

Name Description
Max number of timeouts per OT

The maximum number of timeouts each team can have per overtime.

Examples, Generator & More
mp_technical_timeout_duration_s <Duration (seconds)>

Sets the duration of a full technical timeout in seconds.

Name Description
Duration (seconds)

The duration for a full technical timeout.

Examples, Generator & More
mp_technical_timeout_per_team <Timeouts>

Determines the number of technical timeouts allowed per team in a match.

Name Description
Timeouts

The number of technical timeouts available per team.

Examples, Generator & More
mp_warmup_offline_enabled <0 / 1>

This command enables or disables the warmup period at the start of an offline (bot) match.

Name Description
0 / 1

Determines whether the warmup period is enabled or disabled in an offline match.

Examples, Generator & More
mp_warmup_online_enabled <0 / 1>

This command enables or disables the warmup period at the start of an online match.

Name Description
0 / 1

Enable or disable the warmup period.

Examples, Generator & More
mp_warmuptime_match_cancelled <Warmup Time (seconds)>

Specifies the warmup duration in seconds to use when a match is about to be cancelled, for example, due to a player receiving a live VAC ban.

Name Description
Warmup Time (seconds)

The time in seconds the warmup should last when a match is cancelled.

Examples, Generator & More
nav_gen_max_edge_len_do_clip <0 / 1>

This command dictates whether to clip nav mesh edges during the navigation mesh's generation process based on maximum edge length.

Name Description
0 / 1

Determines whether the nav mesh edges are clipped based on maximum length during generation.

Examples, Generator & More
nav_gen_split_multi_connection_polys_tol <Tolerance Level>

This command is used in the context of generating navigation meshes for CS2. It dictates the tolerance level for splitting multiple connection polygons while generating navigation meshes.

Name Description
Tolerance Level

The tolerance level for splitting multiple connection polygons in navigation mesh creation.

Examples, Generator & More
nav_genrt_debug <0 / 1>

This command is used to toggle the debug mode for navigation mesh generation, which is primarily useful for developers or mappers wanting to fine-tune or troubleshoot the AI pathfinding.

Name Description
0 / 1

This argument toggles the debug mode for navigation mesh generation on or off.

Examples, Generator & More
nav_select_allow_blocked <0 / 1>

This command, when enabled, allows the selection of areas marked as blocked during navigation editing.

Name Description
0 / 1

Enable or disable the selection of blocked areas in nav_edit mode.

Examples, Generator & More
nav_test_path_space <0 / 1 / 2>

Determines if the nav_test_path command should test 3D navigation, with options for space to space, and multi-modal space/ground navigation. Marked as a server command that requires sv_cheats to be enabled.

Name Description
0 / 1 / 2

Set to 0 to disable 3D navigation testing, 1 for space to space navigation, and 2 for multi-modal space/ground navigation.

Examples, Generator & More
nav_test_split_obstacle_update_pos <0 / 1>

This command is used for testing purposes, specifically for updating the navigation mesh in relation to obstacle positioning, within the context of CS:GO's AI pathfinding.

Name Description
0 / 1

Determines whether to enable or disable the test functionality for splitting obstacles and updating their positions on the navigation mesh.

Examples, Generator & More
particles_multiplier <Multiplier>

This command multiplies the number of rendered particles by a specified factor for performance testing purposes.

Name Description
Multiplier

The factor by which to multiply the number of rendered particles.

Examples, Generator & More
plant_bomb

Forces the player to plant a bomb at the location they are currently looking at, regardless of whether they are in a bomb site. This command is useful for testing purposes.

Examples, Generator & More
player_competitive_maplist_2v2_10_0_C8D88986 <Map list>

Sets the default map list for 2v2 competitive matches.

Name Description
Map list

Comma-separated list of map group names to include in the map list for 2v2 competitive mode.

Examples, Generator & More
player_competitive_maplist_8_10_0_5069769 <Map Group Names>

This command specifies the list of maps available for competitive play, including standard and additional maps.

Name Description
Map Group Names

Comma-separated list of map group names to be included in the competitive map list.

Examples, Generator & More
player_ping

Creates a ping notification where the player is currently aiming. Useful for communication or marking specific locations in the game environment.

Examples, Generator & More
player_ping_token_cooldown <Cooldown Time>

Sets the cooldown time before a player's ping token refreshes, allowing them to ping again. Players initially have 5 tokens.

Name Description
Cooldown Time

The time in seconds before a player's ping token is refreshed.

Examples, Generator & More
player_use_radius <Radius>

Defines the radius within which players can interact with objects in the game environment.

Name Description
Radius

Radius in game units within which players can interact with objects.

Examples, Generator & More
player_wargames_list2_10_0_0 <0 / 1>

This command likely pertains to setting or querying a specific configuration or state related to the 'Wargames' feature in CS2. The exact purpose of this command is not clear without further context.

Name Description
0 / 1

Enables or disables a specific wargames feature or setting.

Examples, Generator & More
r_csgo_depth_prepass_cull_threshold <Cull Threshold>

This command sets the culling threshold for the depth prepass in CS:GO, potentially affecting performance and visual depth precision.

Name Description
Cull Threshold

The value to set the culling threshold for the depth prepass, affecting how objects are processed in the rendering pipeline.

Examples, Generator & More
ragdoll_resolve_initial_conflict <0 / 1>

Determines whether the game resolves initial conflicts for ragdoll physics, potentially improving physics behavior upon death.

Name Description
0 / 1

Determines whether to enable or disable initial conflict resolution for ragdoll physics.

Examples, Generator & More
ragdoll_resolve_separation <0 / 1>

Determines whether the game attempts to resolve ragdoll collisions that result in large separations or not.

Name Description
0 / 1

Turn off or on the resolving of ragdoll separations.

Examples, Generator & More
respawn_player

This command forcefully respawns the player if they are currently dead, bypassing the normal respawn timer or conditions.

Examples, Generator & More
sc_extended_stats <0 / 1>

Enables or disables the display of extended statistics in the console.

Name Description
0 / 1

Flag to enable or disable extended statistics.

Examples, Generator & More
sellbackall

Attempts to refund all equipment owned by the player, effectively selling it back.

Examples, Generator & More
shatterglass_restore

This command restores shattered glass back to its original state.

Examples, Generator & More
snd_mute_mvp_music_live_players <0 / 1>

If set, MVP music is muted if players from both teams are still alive.

Name Description
0 / 1

Enable or disable muting of MVP music when players from both teams are still alive.

Examples, Generator & More
spawn_group_activate <Spawngroup ID>

Activates the specified spawn group in the game, allowing entities within that group to spawn. This command is typically used in development or testing environments to control entity spawning.

Name Description
Spawngroup ID

The ID of the spawngroup to activate.

Examples, Generator & More
spec_autodirector <0 / 1>

This command enables or disables the auto-director feature while spectating games. The auto-director automatically chooses the best view modes and perspectives.

Name Description
0 / 1

Enable or disable the auto-director feature.

Examples, Generator & More
spec_xray_dropped_unoccluded <0 / 1>

Controls whether dropped C4 explosives and defuse kits are always shown with the X-ray effect in spectator mode, making them easier to spot.

Name Description
0 / 1

Enable or disable the X-ray effect for dropped C4 and defuse kits in spectator mode.

Examples, Generator & More
splitscreen_mode <0 / 1>

This command toggles the splitscreen mode in-game, allowing for multiple views on the same screen, typically used for local multiplayer.

Name Description
0 / 1

Sets the splitscreen mode to either off (0) or on (1).

Examples, Generator & More
status_json

This command is used to print the current game status, including player and server information, in JSON format for easier parsing and automation tasks.

Examples, Generator & More
suspicious_hit_odds_threshold <Threshold value>

Sets the threshold for considering hits as suspicious in terms of odds. Lower values are more stringent.

Name Description
Threshold value

The threshold value for considering hits as suspicious, based on odds. Lower values will consider more hits as suspicious.

Examples, Generator & More
suspicious_hit_player_radius <Radius>

This command sets the radius for detecting suspicious hits around players in Counter-Strike 2. It is used primarily for anti-cheat measures.

Name Description
Radius

The radius around players within which hits are considered for suspicious activity detection.

Examples, Generator & More
suspicious_hit_strategy <0 / 1>

Defines the handling strategy for suspicious hits in the game. This is a server-side setting that can influence how potential cheating or unusual hit detections are managed.

Name Description
0 / 1

The strategy mode for handling suspicious hits.

Examples, Generator & More
sv_autoexec_mapname_cfg <0 / 1>

Automatically executes a configuration file named after the current map on the server for custom game modes that require specific settings.

Name Description
0 / 1

Enable or disable automatic execution of map-specific configuration files.

Examples, Generator & More
sv_disable_teamselect_menu <0 / 1>

This command is used to disable the team selection menu on client interfaces. When enabled (set to 1), players will not be able to access the team selection menu in-game.

Name Description
0 / 1

Disable or enable the team selection menu.

Examples, Generator & More
sv_dz_squad_wipe_reward <Number of Cash Bundles>

Sets the number of cash bundles awarded to a player for eliminating an entire squad in Danger Zone mode.

Name Description
Number of Cash Bundles

The amount of cash bundles awarded for a squad wipe.

Examples, Generator & More
sv_fade_player_visibility_farz <0 / 1>

This command controls the fading of player visibility at long distances, determining whether players become less visible as they are further away.

Name Description
0 / 1

Determines whether players become less visible at long distances. 0 disables fading, 1 enables it.

Examples, Generator & More
sv_game_mode_flags <Game Mode Flags>

This command sets specific game mode flags on a dedicated server, modifying how certain game modes function.

Name Description
Game Mode Flags

The specific flags to set, altering game mode functionalities.

Examples, Generator & More
sv_gameinstructor_enable <0 / 1>

This command forces all clients to enable their game instructors, which provide in-game tutorials and guidance.

Name Description
0 / 1

Setting this to 0 disables the game instructor, 1 enables it for all players.

Examples, Generator & More
sv_grenade_trajectory_prac_pipreview <0 / 1>

This command enables or disables a picture-in-picture preview showing the trajectory of grenades in practice mode.

Name Description
0 / 1

Determines whether the grenade trajectory picture-in-picture preview is enabled or disabled in practice mode.

Examples, Generator & More
sv_guardian_extra_equipment_ct <0 / 1>

This command configures the extra starting equipment for Counter-Terrorists (CT) in guardian game modes. It allows customization of the initial loadout in these scenarios.

Name Description
0 / 1

Determines whether extra starting equipment is enabled or disabled for CT players in guardian modes.

Examples, Generator & More
sv_guardian_extra_equipment_t <0 / 1>

Sets extra starting equipment for Terrorist players in guardian game modes, enhancing their initial loadout.

Name Description
0 / 1

Toggle extra starting equipment for Terrorists in guardian modes.

Examples, Generator & More
sv_guardian_health_refresh_per_wave <Health Refresh Per Wave>

This command sets the amount of health that survivors are given at the start of each new wave in the Guardian game mode.

Name Description
Health Refresh Per Wave

The amount of health given to survivors at the start of each new wave.

Examples, Generator & More
sv_guardian_refresh_ammo_for_items_on_waves <Weapon names>

This command specifies a list of additional weapons for which ammo is refilled at the start of each wave in Guardian game mode.

Name Description
Weapon names

Comma-separated list of weapon names to have their ammo refilled on wave starts.

Examples, Generator & More
sv_guardian_reset_c4_every_wave <0 / 1>

This command determines whether the C4 (bomb) in Guardian game mode is reset at the beginning of every wave.

Name Description
0 / 1

Determines if the C4 is to be reset at the start of every wave in Guardian mode.

Examples, Generator & More
sv_guardian_respawn_health <Health Points>

Sets the starting health points for players when they respawn in Guardian mode.

Name Description
Health Points

The amount of health points players will spawn with in Guardian mode.

Examples, Generator & More
sv_guardian_spawn_health_t <Health>

Sets the starting health of players in guardian modes.

Name Description
Health

The starting health value for players in guardian modes.

Examples, Generator & More
sv_guardian_starting_equipment_humans <Equipment Value>

This command sets additional starting equipment for human players in Guardian mode, allowing customization of the starting loadout in these scenarios.

Name Description
Equipment Value

The additional equipment value to grant human players at the start of Guardian mode.

Examples, Generator & More
sv_hide_roundtime_until_seconds <Seconds>

This command configures the delay before the round timer is revealed to players. By default, the round timer is always visible.

Name Description
Seconds

Number of seconds before the round ends when the timer should be shown.

Examples, Generator & More
sv_human_autojoin_team <0 / 1>

This command controls whether human players are automatically placed onto a team upon joining a game. When disabled, players can choose their team.

Name Description
0 / 1

Whether to automatically place human players onto a team.

Examples, Generator & More
sv_invites_only_mainmenu <0 / 1>

This command, when enabled, will make the game ignore any game invites received while the user is playing a match, only allowing invites to be acknowledged when in the main menu.

Name Description
0 / 1

Set to '1' to ignore invites during matches, '0' to allow invites.

Examples, Generator & More
sv_mapvetopickvote_maps <Map list>

Specifies the maps available for the map veto pick sequence in competitive matches.

Name Description
Map list

Comma-separated list of map names to be included in the veto pick sequence.

Examples, Generator & More
sv_mapvetopickvote_rnd <0 / 1>

When enabled, this command shuffles the veto pick maps list order every time.

Name Description
0 / 1

Determines whether the shuffling of the veto pick maps list order is enabled or disabled.

Examples, Generator & More
sv_max_deathmatch_respawns_per_tick <Number of Respawns>

This command specifies the maximum number of respawns allowed per tick in a Counter-Strike 2 Deathmatch game mode.

Name Description
Number of Respawns

The maximum number of players that can respawn in a single game tick.

Examples, Generator & More
sv_phys_stop_at_collision <0 / 1>

This command determines whether physics-based objects stop moving upon colliding. When enabled, objects will halt on impact.

Name Description
0 / 1

Determines whether physics objects should stop upon collision.

Examples, Generator & More
sv_rethrow_last_grenade

This command forces the server to emit the last grenade that was thrown. It is useful for testing grenade trajectories and effects in a cheating-enabled environment.

Examples, Generator & More
sv_shield_bash_damage_to_nonplayer <Damage Amount>

Determines the amount of damage inflicted to non-player entities when bashed by a player holding a shield.

Name Description
Damage Amount

The damage amount to be inflicted to non-player entities by a shield bash.

Examples, Generator & More
sv_shield_bash_damage_to_players <Damage>

This command sets the damage that a shield bash will inflict on other players.

Name Description
Damage

The amount of damage a shield bash will inflict on players.

Examples, Generator & More
sv_shield_explosive_damage_crouch_bonus <Damage bonus percentage>

Adjusts the bonus damage protection percentage shielded players receive from explosive damage when crouching.

Name Description
Damage bonus percentage

The percentage of additional damage protection shielded players receive from explosives while crouching.

Examples, Generator & More
sv_shield_explosive_damage_mindist <Minimum Distance>

Sets the minimum distance below which the damage from explosives does not increase when a player is using a shield.

Name Description
Minimum Distance

The distance below which the damage from explosives does not increase for shielded players.

Examples, Generator & More
sv_shield_explosive_damage_scale <Scale>

This command sets the scale of explosive damage dealt to a player holding a shield.

Name Description
Scale

The scale at which explosive damage is applied to shield-holding players.

Examples, Generator & More
sv_show_teammate_death_notification <0 / 1>

This command configures whether a notification is shown in the chat when a teammate dies.

Name Description
0 / 1

Determines whether the death notifications for teammates will be shown in chat.

Examples, Generator & More
sv_unpause_on_console_close <0 / 1>

This command controls whether the game unpauses when closing the console using the tilde (~) key.

Name Description
0 / 1

Whether to unpause the game on console close.

Examples, Generator & More
sv_versus_screen_scene_id <Scene ID>

This command sets the specific scene display on the versus screen in multiplayer games. It allows customization or changes to the versus screen that players see.

Name Description
Scene ID

The ID number of the scene to be used for the versus screen.

Examples, Generator & More
sv_warmup_to_freezetime_delay <delay>

This command sets the delay time in seconds between the end of the warmup period and the start of the match.

Name Description
delay

The number of seconds of delay between the end of the warmup and the start of the match.

Examples, Generator & More
sv_water_slow_amount <Slowness Amount>

Sets the amount by which player movement is slowed in water.

Name Description
Slowness Amount

The factor by which player movement speed is slowed in water.

Examples, Generator & More
sv_waterfriction <Friction value>

Adjusts the friction applied to players when they are moving in water.

Name Description
Friction value

The level of friction applied to players in water, where a lower value means less friction.

Examples, Generator & More
sv_weapon_swap_difficulty_near_hi_pri <0 / 1>

This command controls how the game handles weapon swapping when near high-priority items, with options to adjust the search cone's behavior for weapon swapping.

Name Description
0 / 1

Determines the weapon swap difficulty near high priority items.

Examples, Generator & More
trusted_launch <0 / 1>

This command controls the trusted launch feature in CS2, which enhances the game's security measures.

Name Description
0 / 1

Determines whether the trusted launch feature is enabled or disabled.

Examples, Generator & More
tv_listen_voice_indices <Bitfield>

This command is used to specify which player's voice messages can be heard when watching a game through SourceTV. By default, no player voices are heard.

Name Description
Bitfield

A number representing a bitfield of player slots. Each bit corresponds to a player slot, and if the bit is set to 1, voice messages from that slot will be heard.

Examples, Generator & More
tv_show_allchat <0 / 1>

This command controls whether all chat messages are shown in GOTV broadcasts, allowing viewers to see team chats as well as all chat.

Name Description
0 / 1

Controls the visibility of all chat messages in GOTV broadcasts.

Examples, Generator & More
ui_nearbylobbies_filter3 <Game Mode>

This command sets the filter type for nearby lobbies, specifically focusing on the third filter option which is primarily used to filter lobbies by game mode.

Name Description
Game Mode

The game mode to filter nearby lobbies by.

Examples, Generator & More
ui_playsettings_custom_preset <Preset Number>

This command is used to set or retrieve the current custom preset number for play settings in CS2. The default value is 0, which likely indicates a default or non-customized setting.

Name Description
Preset Number

The number indicating the custom preset for play settings.

Examples, Generator & More
ui_playsettings_directchallengekey <Challenge Key>

Sets or displays the current direct challenge key value, used for initiating or participating in direct challenges within the game.

Name Description
Challenge Key

The key used to connect directly for a challenge.

Examples, Generator & More
ui_playsettings_flags_listen_casual <0 / 1>

This command is used to configure settings related to casual matches in a listen server environment. It likely adjusts parameters that affect the casual game mode when playing in a non-dedicated server setup.

Name Description
0 / 1

Enables or disables casual match configurations in a listen server setup.

Examples, Generator & More
ui_playsettings_flags_listen_competitive <Flags Value>

This command is likely used to configure user interface elements related to competitive settings in a listen server environment. The default value '16' might correspond to specific UI flags.

Name Description
Flags Value

Value to set the UI play settings flags for competitive listen servers.

Examples, Generator & More
ui_playsettings_flags_listen_cooperative <0 / 1>

This command is used to set or get the cooperative play settings for listen servers.

Name Description
0 / 1

Set to 0 to disable cooperative play settings on listen servers, or 1 to enable them.

Examples, Generator & More
ui_playsettings_flags_listen_deathmatch <Value>

This command controls specific settings for a listen server in deathmatch mode. The default value is 32, which relates to certain predefined settings in deathmatch.

Name Description
Value

The settings value for a listen server in deathmatch mode.

Examples, Generator & More
ui_playsettings_flags_listen_scrimcomp2v2 <0 / 1>

Controls whether 2v2 scrimmage mode is available in listen servers.

Name Description
0 / 1

Enable or disable the 2v2 scrimmage mode.

Examples, Generator & More
ui_playsettings_flags_official_casual <0 / 1>

This command is used to control the settings flags for official casual matchmaking.

Name Description
0 / 1

Determines whether the official casual matchmaking settings are enabled or disabled.

Examples, Generator & More
ui_playsettings_flags_official_competitive <Flags Value>

This command updates the play settings flags for official competitive matches.

Name Description
Flags Value

The numerical value that represents specific play settings flags for official competitive matches.

Examples, Generator & More
ui_playsettings_flags_official_cooperative <0 / 1>

Controls the setting flags for official cooperative game modes. Changing this setting may impact how cooperative game modes are configured or displayed in the UI.

Name Description
0 / 1

Enable or disable the setting flags for official cooperative game modes.

Examples, Generator & More
ui_playsettings_flags_official_deathmatch <Flags Value>

This command is used to configure settings specific to the official Deathmatch mode in Counter-Strike 2.

Name Description
Flags Value

Sets the configuration flags value for the official Deathmatch mode.

Examples, Generator & More
ui_playsettings_flags_official_scrimcomp2v2 <0 / 1>

This command is used to enable or disable the 2vs2 scrimmage competitive mode in the official matchmaking settings.

Name Description
0 / 1

Enable or disable the 2vs2 scrimmage mode.

Examples, Generator & More
ui_playsettings_flags_official_skirmish <0 / 1>

This command is used to configure user interface settings related to official skirmish matches in the play settings.

Name Description
0 / 1

Enables or disables official skirmish settings in the play UI.

Examples, Generator & More
ui_playsettings_flags_official_survival <0 / 1>

This command is used to configure UI play settings related to the official survival game modes in Counter-Strike 2.

Name Description
0 / 1

Setting this value determines whether the UI play settings for official survival modes are enabled or disabled.

Examples, Generator & More
ui_playsettings_maps_official_gungameprogressive <Map Group ID>

This command is used to set the official map group for Arms Race, a game mode in Counter-Strike 2.

Name Description
Map Group ID

The ID of the map group for Arms Race mode.

Examples, Generator & More
ui_playsettings_mode_official_v20 <Game Mode>

This command defines the default matchmaking game mode setting in the UI preferences for official Valve servers.

Name Description
Game Mode

The game mode to be set as the default matchmaking preference.

Examples, Generator & More
ui_playsettings_survival_solo <0 / 1>

This command sets the player's preference for playing solo in Survival game modes, such as Danger Zone.

Name Description
0 / 1

Sets the preference for playing solo in Survival modes.

Examples, Generator & More
ui_setting_advertiseforhire_auto <0 / 1>

Controls whether users will automatically advertise themselves for invites. Disabled by setting to 0.

Name Description
0 / 1

Whether to automatically advertise for invites.

Examples, Generator & More
ui_show_unlock_competitive_alert <0 / 1>

This command determines whether the alert message for unlocking Competitive mode is shown to the player.

Name Description
0 / 1

Determines whether the alert is shown or not.

Examples, Generator & More
ui_vanitysetting_loadoutslot_ct <Loadout Slot>

This command configures the default item or weapon loadout for the Counter-Terrorist side, specifically for the rifle slot.

Name Description
Loadout Slot

Specifies the weapon or item identifier for the loadout slot.

Examples, Generator & More
ui_vanitysetting_loadoutslot_t <Loadout Slot Item>

This command configures the visual setting for the loadout slot of the terrorist team, specifically for choosing the item displayed in the main menu.

Name Description
Loadout Slot Item

Specifies the item type to display for the terrorist team's loadout slot in the main menu.

Examples, Generator & More
vphys2_restitution_factor <Restitution Factor>

This command adjusts the global restitution factor in the physics engine, influencing how bouncy surfaces or objects are upon impact.

Name Description
Restitution Factor

The factor that determines how bouncy the surfaces or objects will be upon impact.

Examples, Generator & More