cash_player_get_killed [Money Earned/Lost]
This command sets the money earned or lost for getting killed by an enemy. By default this is $0, but can be changed to either award the player or take money from them.
Arguments are parameters that you add to a command. Find information about this command's arguments below.
|Money Earned/Lost||The amount of money a player earns or loses from being killed. Use a positive number to give money on this action, and use a minus sign (-) before the number to make getting killed cost players money.|
|Client or Server Command?||Client|
Find below working examples of this command (copy and paste into console).
Gives players $1,000 each time they are killed.
Makes players lose $1,000 each time they are killed.