CS2 & CS:GO mp_match_can_clinch Command

CS:GO & CS2 Compatible
mp_match_can_clinch <0 / 1>

This command sets whether or not the game should be automatically ended when it is not possible for another team to catch up. For example, in competitive, when a team gets 16 rounds, it would be impossible for the other team to catch up (so the match would be ended). If this setting was set to 0 (disabled), the game would not be ended when 16 rounds were reached. By default is this 1 (enabled).

Argument Information

The syntax for this command is as follows:
Name Description
0 / 1

Set this to 0 to make it so that the game will be played out, regardless of whether or not it is impossible for one of the teams to catch up with the score and win. Set this to 1 (default) to end the match when one team reaches a score that would make it impossible for the other team to catch up.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client
Default Value
1
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mp_match_can_clinch null
1/1 arguments filled
0 / 1

mp_match_can_clinch Examples

mp_match_can_clinch 0

This command would make it so that the game is ended when the round limit is reached, not when a team reaches a point at which it would be impossible for the other team to win.

mp_match_can_clinch 1

This command would make it so that the match ends and a winner is declared when a team reaches a score that would make it impossible for the other team to catch up (e.g. when a team has 16 rounds in a 30 round game).