net_droponsendoverflow [0 / 1]
This command, if enabled, will end a connection (e.g. kick a player) when the client sends too much data (causing a buffer overrun). Default is 0 (disabled).
Arguments are parameters that you add to a command. Find information about this command's arguments below.
|0 / 1||Enter 0 to not drop on send overflow (default). Enter 1 to drop connections when too much data is sent.|
|Client or Server Command?||Both|
Find below working examples of this command (copy and paste into console).
This is the default setting. Will not drop connections on send overflow.
This command will make it so connections are dropped on send overflows.