CS2 cl_phys_stop_at_collision Command

CS2 Command CS2 logo
cl_phys_stop_at_collision <0 / 1>

This command determines if physics-based entities in the game should stop moving upon colliding with another object. It's mainly used for debugging and requires cheat mode to be enabled to function.

Argument Information

The syntax for this command is as follows:
Name Description
0 / 1

Whether to stop physics entities at collisions (1) or not (0).

Extra Information

Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Client
Default Value
0
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CS2 player
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Command Generator

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cl_phys_stop_at_collision 0
1/1 arguments filled
0 / 1

cl_phys_stop_at_collision Examples

cl_phys_stop_at_collision 1

Enables the feature where physics entities stop moving when they collide with another object.

cl_phys_stop_at_collision 0

Disables the feature, allowing physics entities to continue moving even after a collision.