CS2 cl_ping_fade_deadzone Command

CS2 Command CS2 logo
cl_ping_fade_deadzone <Distance>

This command adjusts the distance from the crosshair at which the ping marker becomes completely invisible. It is used to control ping visibility relative to the player's focus point in the game.

Argument Information

The syntax for this command is as follows:
Name Description
Distance

Distance in units from the crosshair over which the ping is completely invisible.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Client
Default Value
60
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cl_ping_fade_deadzone 60
1/1 arguments filled
Distance

cl_ping_fade_deadzone Examples

cl_ping_fade_deadzone 30

Sets the distance from the crosshair at which the ping becomes completely invisible to 30 units.

cl_ping_fade_deadzone 100

Sets the distance to 100 units, making pings fade out at a greater distance from the crosshair.