CS2 ent_fire_output Command

CS2 Command CS2 logo
ent_fire_output <Entity Name / !self> <Action> <Parameter> <Delay> <0 / 1>

This command allows you to send an input to an entity in the game. It's useful for interacting with the game environment or entities in ways not typically accessible through standard gameplay. Primarily used for testing or debugging.

Argument Information

The syntax for this command is as follows:
Name Description
Entity Name / !self

The name of the entity you are targeting with the command or !self to target the entity executing the command.

Action

The action you want the entity to perform.

Parameter

Extra parameters for the action, if any are needed.

Delay

Time in seconds before the action is carried out, after the command is executed.

0 / 1

0 to disable, 1 to enable. Typically relates to boolean settings within the command's parameters.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Server
Default Value
cmd
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Command Generator

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ent_fire_output <Entity Name / !self> <Action> <Parameter> 0 null
2/5 arguments filled
Entity Name / !self
Action
Parameter
Delay
0 / 1

ent_fire_output Examples

ent_fire !self addoutput "health 100"

This command sets the player's health to 100.

ent_fire npc_zombie kill

Kills all entities of type 'npc_zombie'.