CS2 mp_team_timeout_ot_add_once Command

CS2 Command CS2 logo
mp_team_timeout_ot_add_once <Number of timeouts>

Defines the number of timeouts to add for each team when the regular match time concludes and the game proceeds into overtime. This setting is primarily used to adjust the pacing and strategic planning of overtime periods in competitive matches.

Argument Information

The syntax for this command is as follows:
Name Description
Number of timeouts

The additional number of timeouts each team will receive once the game enters overtime.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
No
Client or Server Command
Both
Default Value
0
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mp_team_timeout_ot_add_once 0
1/1 arguments filled
Number of timeouts

mp_team_timeout_ot_add_once Examples

mp_team_timeout_ot_add_once 1

Adds 1 timeout for each team as the match enters overtime.

mp_team_timeout_ot_add_once 2

Adds 2 timeouts for each team at the start of overtime, allowing for more strategic breaks during the extended play.