Bind Commands
Crouch jump binds are a quick way to master jumps that would otherwise require very precise timing of pressing both your crouch and jump keys. Below we've outlined the commands to use to apply these to your game.
How it Works
The first part of the command, alias "+hjump" "+jump; +duck"
, creates the alias "+hjump". The "+jump" and "+duck" commands are then assigned to this alias. This means whenever the "+hjump" alias is used in future commands, the console will recognise this as both the "+jump" and "+duck" commands.
The second part of the command , alias "-hjump" "-jump; -duck"
, creates the alias "-hjump". The "-jump" and "-duck" commands are then assigned to this alias.
The final part of the command, bind "f" "+hjump"
, binds the F key (f
) to the "+hjump" alias. This means that whenever the F key is now pressed, your character will simultaneously jump and crouch.
Other Bind Variations
Find different variations of this bind below.
Space Key Bind
CS2 & CS:GO CompatibleThis command will bind crouch jump to the space key, replacing regular jumps with crouch jumps.
alias "+hjump" "+jump; +duck"; alias "-hjump" "-jump; -duck"; bind "space" "+hjump"Q Key Only
CS2 & CS:GO CompatibleThis command will bind crouch jump to the Q key, allowing you to still use the space bar for regular jumps.
alias "+hjump" "+jump; +duck"; alias "-hjump" "-jump; -duck"; bind q "+hjump"