
Callouts Table
Type the name of a callout from Cache to instantly search our database of all 52 callouts from this map.
Callout | Description |
---|---|
Mid | Mid refers to the "middle" section of the map and covers the land that joins Garage, Connector, and Highway. |
A Site | A Site is the entire region between quad down to Catwalk, A Main and Forklift. |
T Spawn | This is the area that the players on the terrorist team spawn in. |
A Long | A Long spans from the A side of Garage and T Spawn, all the way up to Squeaky Room. |
Squeaky | Squeaky is the room with the blue squeaky door that leads on to A Site. It is also the name of the door itself. If someone is on A Site pressed up against the door (not in squeaky room, the other side), some players will call Squeaky, rather than A Site, as it is more precise. |
Shroud | Shroud, also known as Boost Boxes, are the boxes in the corner of A Site, located between Squeaky and A Main. They are known as Boost Boxes as they can only be accessed by getting a boost from a teammate (or jumping from the top of squeaky door). |
NBK | NBK is the corner of A Site between squeaky door and quad. It is named NBK because the pro player named NBK made an impressive play from this location. |
Quad | Quad is the name given to the location that surrounds the big stack of four boxes at the back of A Site. Quad refers mainly to the location behind these boxes (most of which isn't visible from A Main and Catwalk), but can also refer to the area in front of the boxes. |
A Default | Default is the "default" plant spot, which is considered the safest place to plant as it is hardest to reach from most angles. |
Forklift | Forklift is the location around and behind (under balcony) the forklift vehicle located on A Site. |
Balcony | Balcony is the raised metal balcony on A site, located above Forklift, and stretching round to catwalk. |
Highway | Highway is the name given to the fairly narrow stretch of hill that connects Mid to A Site. |
Default Box | Default Box refers to the boxes located on A Site, next to the red shipping container. |
Truck | Truck refers to the area on and surrounding the truck located between Elektro and CT Hall. |
CT Halls | The CT Halls callout spans a large area compared to other callouts for this map - it refers to the area between Truck and Hell. |
CT Connector | CT Connector refers to the room that connects Mid to CT Hall/CT Spawn. A common spot for AWPers on CT at the start of the round. |
White Box | White Box refers to the area around and on the white box at the end (mid-side) of Highway. |
Sand Bags | Sand bags refers to the area around and on top of the sand bags between Connector and Mid Roof. |
Mid Roof | Mid Roof refers to anywhere on top of (on the roof of) the building between Vents and Sand Bags. |
Vents | Vents refers to the location around and inside the vents that connect Mid to B Checkers. |
Cubby | Cubby refers to the corner directly below boost that presses up against A Main. |
Boost | Boost is the roof on the T-Side of mid (opposite Vents) that can only be accessed by jumping on a teammate's head ("boosting"), or by successfully making a tricky jump/strafe from mid. |
Checkers | Checkers refers to the room with the checkered floor that Vents leads into, and is also connected to B Main, and the B Site area. |
Back Checkers | Back Checkers refers to the area behind the boxes at the back of Checkers. |
Garage | Garage refers to the large Garage building that sits between T Spawn and Mid. It also connects to Dumpster. |
T Red | Red refers to the area on top of the red shipping container inside Garage. |
Dumpster | Dumpster refers to the room that connects Garage to B Halls. |
B Halls | B Halls refers to the area (inside the building) between B Main, Sun Room, Dumpster, and the exit to T Spawn. |
B Main | B Main refers to the area between B Site, Checkers and B Halls, but some players also refer to B Hall as B Main. |
B Main Boxes | B Main Boxes refers to the boxes close to where B Main leads on to Checkers, that CTs will often hide behind. |
Sun Room | Sun Room refers to the room containing a painting of a sun, that you access from B Halls. |
Toxic | Toxic refers to the yellow barrel close to the back of Sun Room. |
B Offen | B Offen is a less-commonly used call, but refers to the area between B Site and Hell, Checkers, and B Halls. |
Pit | Pit refers to the dip next to the ramp on B Site. |
B Ramp | B Ramp refers to the ramp leading onto B Site. |
Headshot | Headshot is the lower area on the Hell/Heaven side of B Site. It has this name because when a player is crouched there, you can only see their head. |
B Site | B Site is the area that the bomb can be planted within on the B bombsite (i.e. the entire raised area). Some players will refer to B Offen as B Site as well. |
B Default | B Default is the safest/most common plant spot, just behind the boxes to the front of the bombsite (Hell/Heaven side). |
New Boxes | This callout is for the area behind the tall gray boxes on the B Hall side of B Site. |
Spray | This refers to the area behind the boxes at the back of B Site. Also known as Back Site, and Back Boxes. |
Close Left | Close Left is the close left corner of B Site if you were entering from Hell (CT side). Terrorists will commonly hide here after a bomb plant to surprise CTs when they are retaking the site. |
Heaven | Heaven is the wooden ramp and platform that lead on from CT Hall to B Site/B Offen. |
Blue | Blue is the area (next to the blue wall) under Rafters/Heaven. |
Rafters | Rafters is the raised metal platform that Heaven leads on to. Some players will call this Heaven. |
Tree | Tree refers to the large tree located at the back of Hell. It is possible to get up onto the raised platform that the tree grows out of. |
CT Spawn | CT Spawn refers to the area that the counter-terrorist team spawn in. |
T Truck | Truck is the area around (usually behind) the truck located between T Spawn and T/A Long. |
T Boxes | T Boxes is the area between B Halls and T Spawn. |
Flash Window | Flash Window is the window that grenades can be thrown from Sun Room to B Site from. |
A Main | A Main is the building that connects A Long/T Spawn to B Site. |
Lockers | Lockers refers to the section of A Main (that can be seen from A Site) with lockers inside. |
Elektro | Elektro is the area between Truck, A Site, and Highway. |