Callouts Table
Type the name of a callout from Cobblestone to instantly search our database of all 34 callouts from this map.
Callout | Description |
---|---|
T Spawn
|
The area of the map where the Terrroists spawn. |
A Site
|
The region on the A bombsite that the bomb can be planted within. |
B Site
|
The region on the B bombsite that the bomb can be planted within. |
Connector
|
The middle ground between the A and B Bombsites, that houses Window / Flowers and leads through to Vent Room and the A Doors. |
Upper Halls
|
The Upper side of B Halls, nearest to T Spawn and Toilets. |
Lower Halls
|
The Lower side of B Halls, nearest to B Long and Drop room. |
Drop
|
Though this technically refers to the room that you drop into from B Halls, generally the Drop Room / Drop callout will be used to describe the area before Drop Room too, including the stairs up to it and the small platform that looks over into Drop. |
Window
|
The small window that looks into Drop from Connector, that is right on top of a flower bed. |
Electric
|
The room outside of Drop that leads onto the B Site. Named after the electric box on one of the walls. |
B Short
|
The small walkway between Boost and the wall of B Long on the B Site. This is directly accessible when coming out of Electric and leads to Broken Wall at the edge of B Long. |
Boost
|
The elevated flowerbed on the B Site that overlooks both Electric, B Long and B Doors. Players must be boosted onto this, which is where the name comes from. |
B Long
|
The primary entrance to the B Site for the Ts, that passes through a roofed tunnel and comes out onto B Platform. |
B Platform
|
The circular-shaped platform at the end of B Long that provides vision onto the majority of the site, and stands opposite to Chicken Coop. |
Broken Wall
|
The broken wall that is on B Long / B Platform just after roofed tunnel on Long finishes. |
Ninja (B)
|
A small corner on the far right side of the B Site where players can hide in the attempts to Ninja. |
Chicken
|
The small Chicken Hut at the back of the B Bombsite. This can be wallbanged, but is still a very common position for people to hold the Site from. |
Fountain
|
The fountain on the center of B Site, which is where the bomb can be planted on and around. |
Rock
|
A small rock that is to the immediate right when exiting Electric that is a common place to hold. |
B Doors
|
The doors that connect the B Bombsite with Connector. |
Vent Room
|
The small room beside the A Site and Truck that has a vent that can be broken to allow access to Connector and Balcony. |
Balcony
|
The balcony that overlooks the A Bombsite and Stables. A very common place for rotating CTs from B to try and fight from. |
CT Spawn
|
The area of the map where the CTs spawn, which is located right next to the A Bombsite. |
Stables
|
The small wooden wall that runs from the exit of A Long up to the A Bombsite, and is directly opposite A Doors. |
CT Ramp
|
The grassy ramp that connects Mid to the A Bombsite. |
Mid
|
The large room that connects CT Ramp, Danger and T Ramp / T Mid. |
A Long
|
This broad call refers to the area from Catwalk / Outside Long all the way up until Stables. |
Catwalk
|
The catwalk that leads from T Ramp / T Mid towards A Long and its entrance arch. |
T Ramp
|
The grassy area outside of Mid that is closest to the T Spawn. |
Snake
|
The halls that lead from T Ramp / T Mid up towards D Lore Art. Named after its snake-like shape. Also recognisable for the barred window that looks over this stairwell. |
Patio
|
The patio area between T Ramp and D Lore. |
Mid Platform
|
The platform that overlooks T Mid, and is connected to the Dragon Lore Art room. |
Statue
|
The stone statue between T Spawn and T Mid. |
Sky
|
The area between drop and the stairs that lead up to it (i.e. the raised platform that you drop from). |
Cubby
|
The dip in the wall at the end of A Long (closest to A Site) that players are hard to spot when within. |