Vertigo Callouts

Vertigo is one of the newest additions to CS:GO's competitive Active Duty map pool. It is a demolition (bomb defusal) map set close to the top of a skyscraper that's still under construction. Unlike most other CS:GO maps, it's possible to fall off this map (and from such a height, there's no chance of surviving). Both A Site and B Site are located on the top floor of this map.

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This map and the callouts are the same (or very similar) in both CS2 and CS:GO.

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Hover over locations on the interactive map below to view detailed descriptions for all Vertigo callouts. Alternatively, search the callouts table at the bottom of this page to find information about a specific callout.
Vertigo Callouts 2024

Callouts Table

Type the name of a callout from Vertigo to instantly search our database of all 41 callouts from this map.

Callout Description
Under Stairs

The area under B Stairs, which can be used to view the underside of Catwalk.

B Stairs

The stairs which connect T Spawn to B Site. It is the one of the main entrances for Ts to use when taking the B Site.

Underpass

This is the narrow corridor which connects Bridge Towards B Stairs. It's a useful route for Ts rotating from one bombsite entrance to the other.

Save Spot

Save Spot is the corner placed between Bridge and Underpass. It earned its name through being a common spot for players to save their weapons on rounds they're unlikely to win.

Big Box

As the name suggests, Big Box is the large wooden crate placed between A Ramp and Bridge. It can be useful for Ts to use as cover when checking A Ramp for CTs.

Bridge

This is the path connecting the area next to Save Spot to A Ramp. Players can also strategically throw weapons off of Bridge to prevent enemies from obtaining them.

Sheets

The small cubby next to A Ramp containg sheets of building material.

Ladder

This is the ladder which gives players access to T Mid from near Underpass. It is one of the quickest ways to change floors on the map.

Toilets

The pair of toilets which are placed in T Spawn. They are an interactive element, which can be used to hide players and weapons from enemies.

T Spawn

The area of the map where the Terrorist side spawns. It features Stairs, Toilets, and a quick route towards Bridge.

Dark

The small region between A Ramp and Big Box which has lower light levels.

Scaffold

Scaffold connects to Lane, and is one of the routes Ts can take when entering A Site from Bridge.

A Ramp

A Ramp is the large, open slope, offering access to A Site for Ts pushing from Bridge. It is often used by Ts to rush on eco/pistol rounds.

Fence

Fence is the raised area next to Ramp and opposite to A Site. It can be used by CTs to get a quick view of Dark and spot any potential A Site pushes early on.

Sand Bags

This is the pair of crates of sandbags, placed on the corner between Fence and A Site. If hidden well, CTs can use this spot to ambush Ts if they're pushing A Ramp.

Stairs

This is the set of stairs placed in T Spawn, giving Ts access to Generator and to the second level of the map.

Back B

Back B is the corner of B Site which connects to Catwalk. It has a tall metal post, which can be used as cover by players defending B Site.

Catwalk

Catwalk is the platform which extends out from the main building, and connects to Back B and B Stairs. However, players can be shot from below if there's an enemy playing from Under Stairs.

B Site

B Site is the region between Electric Box, Catwalk and Back B. It is the area where the bomb can be planted on B.

Stairs

This is the set of stairs placed in T Spawn, giving Ts access to Generator and to the second level of the map.

Electric Box

This is the large, rectangular box placed between CT Spawn and B Site. It is a useful spot for cover when retaking B Site.

Connector

This spot gets its named by connecting Mid towards B Site and CT Spawn. Its raised platform allows players to get a useful view towards B Site.

CT Spawn

The area of the map where the Counter-Terrorist side spawns. It gives CTs quick access to Top Mid, Electric Box, as well as Heaven.

Headshot

Headshot is the small area between Top Mid and Connector. The name comes from the fact when peeking from this angle, only the player's head will be visible.

Boost

Boost is the set of crates and palletes towards T Mid on Mid. Ts can boost teammates up to this spot to get a better view of Mid.

Mid

This is the large, Middle area of the map. It gives access to CT Spawn, B Site through Connector, as well as A Site through Elevator.

Iron

Iron is the collection of metal rods placed between Mid and T Mid.

T Mid

This is the area of Mid placed closest to T Spawn. It is the route Ts will typically use when taking Mid.

Generator

A part of the rasied region in T Spawn, giving Ts access to T Mid.

T Stairs

These are the stairs Ts will use when they're looking to access T Mid.

Ladder

This is the ladder which gives players access to T Mid from near Underpass. It is one of the quickest ways to change floors on the map.

Lane

The narrow pathway which connects Scaffold to A Short.

Scaffold

Scaffold connects to Lane, and is one of the routes Ts can take when entering A Site from Bridge.

A Ramp

A Ramp is the large, open slope, offering access to A Site for Ts pushing from Bridge. It is often used by Ts to rush on eco/pistol rounds.

Sand Bags

This is the pair of crates of sandbags, placed on the corner between Fence and A Site. If hidden well, CTs can use this spot to ambush Ts if they're pushing A Ramp.

Double

Double is the set of orange crates placed next to A Site. It can be used as a headglitch position for CTs holding A Short.

A Site

A Site is the entire region between A Short, A Ramp, and Double. This is the area where the bomb can be planted on A.

Elevator

This is the space that connects A Site to Top Mid and Door.

Door

Door is the narrow space that connects Elevator to CT Spawn and Heaven.

Heaven

Acting as the connecting space between A Site and CT Spawn, Heaven has both a raised platform and doorway for CTs to use when defending A Site.

Top Mid

This is the portion of mid which is closest to CT Spawn. This is the area CTs will typically use to prevent Ts from pushing Connector and Elevator.