Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command sets the color of fog, if enabled. The value provided should be an RGB value (separated by spaces).
Name | Description |
---|---|
R |
The red value of your desired RGB color code. |
G |
The green value of your desired RGB color code. |
B |
The blue value of your desired RGB color code. |
This command sets the color of the fog skybox, if fog is enabled. An RGB value separated with spaces should be provided.
Name | Description |
---|---|
R |
The red value of your desired RGB color code. |
G |
The green value of your desired RGB color code. |
B |
The blue value of your desired RGB color code. |
This command enables fog if set to 1. Note that you will need to set fog_override to 1 if your map's settings disable fog.
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable fog. Enter 1 to enable fog (default). You will need to override your map's fog settings with fog_override 1. |
This command will enable (1, default) whether or not fog should be applied to the skybox.
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable the fog skybox. Enter 1 to enable the fog skybox (default). |
This command will set the "end" of the fog in relation to your player. Higher numbers will make the fog more distant. -1 will set to default. Fog will be shown in the distance between fog_start's value and this value.
Name | Description |
---|---|
Distance |
The distance from your player at which the fog will stop being rendered (e.g. 1000). Fog will be rendered in the distance between this value and the fog_start value. |
This command will set how far you can see into the sky before fog appears.
Name | Description |
---|---|
Distance |
The distance from your player at which the skybox fog will stop being rendered (e.g. 1000). Fog will be rendered in the distance between this value and the fog_start value. |
This command sets the fog's HDR color scale. Specify a decimal value between 0 and 1.
Name | Description |
---|---|
Scale |
The color scale for the HDR. 0.5 = 50%, 1 = 100%. |
This command sets the fog's skybox HDR color scale. Specify a decimal value between 0 and 1.
Name | Description |
---|---|
Scale |
The color scale for the skybox's HDR. 0.5 = 50%, 1 = 100%. |
This command sets the maximum density of the fog, given as a decimal percentage. 0.5 would be 50% transparency, 1 would be completely opaque.
Name | Description |
---|---|
Density |
The maximum density of the fog. 1 would be completely opaque, 0.5 would be 50% transparency. |
This command sets the maximum density of the fog, given as a decimal percentage. 0.5 would be 50% transparency, 1 would be completely opaque.
Name | Description |
---|---|
Density |
The maximum density of the skybox fog. 1 would be completely opaque, 0.5 would be 50% transparency. |
This command will allow you to override the fog settings of the map if set to 1. Default is 0 (meaning you will by default use the map's fog settings).
Name | Description |
---|---|
0 / 1 |
Enter 0 (default) to NOT override the map's fog settings. Enter 1 to override the map's fog settings. |
This command sets the distance from the player at which the fog will start being rendered.
Name | Description |
---|---|
Distance |
The distance from your player at which the fog will start. |
This command sets the distance from the player at which the skybox fog will start.
Name | Description |
---|---|
Distance |
The distance from your player at which the skybox fog will start. |
This command is used to override the distance at which the Cascade Shadow Mapping 2.0 system operates, primarily a developer tool used for testing and optimizing shadow rendering.
Name | Description |
---|---|
Distance |
The distance in units to override the default shadow mapping. -1 disables override. |
This command allows the user to set a custom fog color override, useful for developers or during custom game modes that require specific visual conditions.
Name | Description |
---|---|
Red |
The red color value. |
Green |
The green color value. |
Blue |
The blue color value. |
This command enables or disables the usage of fog_override console variables instead of the default world fog data specified by the current map.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the fog override feature. |
This command sets the distance at which the fog override ends, changing how far away from the player fog becomes fully opaque.
Name | Description |
---|---|
End Distance |
The distance at which the fog becomes fully opaque. |
This command adjusts the intensity and brightness of the fog within the game when fog override is enabled.
Name | Description |
---|---|
Exponent |
Determines the intensity and brightness of the fog. A lower number means the fog is less dense, while a higher number makes the fog denser. |
Overrides the maximum density of the fog present in the game. This command can be used to increase or decrease the visibility of the fog, making it thicker or clearer.
Name | Description |
---|---|
Density value |
The maximum density of the fog. |
This command adjusts the start distance for fog overriding, effectively setting how close the player needs to be to an object before fog starts affecting its visibility.
Name | Description |
---|---|
Distance |
The distance in game units at which the fog starts affecting visibility. |
Shows the cost of lights in the fog clipmap constant buffer, with yellow indicating a cost of 1 and red indicating a cost of 6. This is used for debugging and optimization purposes.
Name | Description |
---|---|
0 / 1 |
Toggles the display of light cost in fog clipmap constant buffer. |
Forces the minimum average luminance for tonemapping. A value of -1 disables this override.
Name | Description |
---|---|
Minimum average luminance |
The minimum average luminance level for tonemapping. Use -1 to disable. |
This command set the maximum luminance for tonemapping, which affects how bright scenes appear when HDR is utilized. A value of -1 returns it to the default behavior.
Name | Description |
---|---|
Maximum luminance |
The maximum luminance value for tonemapping, controlling the brightness of scenes. |
Forces the maximum tonemap value to the specified number. A value of -1 returns it to default behavior.
Name | Description |
---|---|
Maximum value |
The desired maximum tonemap value. A value of -1 resets to default. |
This command is used to override the default value that controls the tonemap percent target, historically set to 45. It is a cheat command, meaning it can only be used when cheats are enabled.
Name | Description |
---|---|
Target Percent |
The target percentage for the tonemap force. -1 resets to default. |
This command adjusts the depth of field to make objects closer than a specified distance appear blurry.
Name | Description |
---|---|
Distance |
The threshold distance at which objects start appearing blurry. Negative values make objects closer than the set distance blurry. |
Overrides the scale at which sunlight shadow fades with distance. The default value of -1 means no override is applied.
Name | Description |
---|---|
Scale Override |
The scale at which sunlight shadows fade with distance. A value of -1 means no override. |
Determines if the volume fog's clipmap should be updated. This command is useful for developers or for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Determines whether the volume fog's clipmap should be updated or not. |
This command, when enabled, allows the game to utilize volumetric fog, which enhances environmental visual effects.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the use of volumetric fog. |
This command disables or enables volumetric fog in the game. Volumetric fog adds to the visual depth and atmosphere but may impact performance.
Name | Description |
---|---|
0 / 1 |
Sets the volumetric fog to disabled or enabled. |
Adjusts the scale of dithering in volumetric fog rendering. It changes the visual quality and potential performance impact of fog.
Name | Description |
---|---|
Dither Scale |
The intensity of the dither effect in the volumetric fog. |
Enables or disables jitter in volume fog rendering, likely creating a more realistic or unstable fog appearance depending on the setting.
Name | Description |
---|---|
0 / 1 |
Enable or Disable jitter in volume fog rendering. |
Enables or disables stereo rendering for volumetric fog.
Name | Description |
---|---|
0 / 1 |
Enables or disables the feature. |
This command modifies how the game engine calculates fog volume, specifically affecting the enlargement of frusta (plural of frustum, which are the visible volumes of space in 3D rendering).
Name | Description |
---|---|
Enlarge frusta value |
The numerical value to set for the enlargement of frusta in volume fog calculation, affecting visual quality and performance. |
Toggles the visibility of volume fog boundaries for debugging and editing purposes in the game environment.
Name | Description |
---|---|
0 / 1 |
A flag to enable or disable the visibility of volume fog boundaries. |