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csm_viewmodel_nearz
0.5
1/1 arguments filled
Z-axis proximity
csm_viewmodel_nearz Examples
csm_viewmodel_nearz 0.1
Sets the viewmodel proximity to be closer to the screen, creating a more zoomed-in effect on the player's hands and weapon.
csm_viewmodel_nearz 0.5
Restores the default viewmodel proximity, balancing visibility of the weapon and the environment.