CS2 entity_log_load_unserialize Command

CS2 Command CS2 logo
entity_log_load_unserialize <0 / 1>

Controls the output unserialization of entities during map load, allowing you to specify whether this information appears on the client, the server, or both.

Argument Information

The syntax for this command is as follows:
Name Description
0 / 1

Enables or disables output unserialization of entities.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Both
Default Value
0
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entity_log_load_unserialize 0
1/1 arguments filled
0 / 1

entity_log_load_unserialize Examples

entity_log_load_unserialize 0

Disables the output unserialization of entities on map load.

entity_log_load_unserialize 1

Enables the output unserialization of entities on map load for both client and server.

entity_log_load_unserialize 2

Enables the output unserialization of entities on map load only for the server.

entity_log_load_unserialize 3

Enables the output unserialization of entities on map load only for the client.