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mp_match_end_changelevel
null
1/1 arguments filled
0 / 1
mp_match_end_changelevel Examples
mp_match_end_changelevel 0
This command would make it so that the map is not re-loaded at the end of the game (if it is the same map).
mp_match_end_changelevel 1
This command would make it so that at the end of a game, the changelevel command will be used to load the next map, even if the next map is the same as which is currently in play.