CS2 nav_test_path_lock_start Command

CS2 Command CS2 logo
nav_test_path_lock_start <0 / 1>

Locks the pathfinding start point to the current intersection point. This is used mainly for debugging and testing navigation paths in the game environment.

Argument Information

The syntax for this command is as follows:
Name Description
0 / 1

Determines whether the pathfinding start is locked to the current intersection point.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Server
Default Value
0
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nav_test_path_lock_start 0
1/1 arguments filled
0 / 1