CS2 sc_force_translation_in_projection Command

CS2 Command CS2 logo
sc_force_translation_in_projection <0 / 1>

This command, when enabled, incorporates the camera's movement into the projection matrix, commonly used for debugging purposes in game development and rendering.

Argument Information

The syntax for this command is as follows:
Name Description
0 / 1

This argument enables or disables the inclusion of camera translation in the projection matrix.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Unknown
Default Value
0
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sc_force_translation_in_projection 0
1/1 arguments filled
0 / 1

sc_force_translation_in_projection Examples

sc_force_translation_in_projection 1

Enables the inclusion of camera's translation in the projection matrix.

sc_force_translation_in_projection 0

Disables the inclusion of camera's translation in the projection matrix.