CS2 snd_break_on_start_soundevent Command

CS2 Command CS2 logo
snd_break_on_start_soundevent <Sound Event Name>

This command is used for debugging purposes. It triggers a breakpoint on any sound event that starts and matches the specified name. Useful for developers or testers looking to track down specific sound-related issues in the game.

Argument Information

The syntax for this command is as follows:
Name Description
Sound Event Name

The name of the sound event to break on when started.

Extra Information

Find additional information relating to this command below.
sv_cheats Required
Yes
Client or Server Command
Both
Default Value
0
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CS2 player
IPS

Command Generator

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snd_break_on_start_soundevent <Sound Event Name>
0/1 arguments filled
Sound Event Name