Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
ai_disable
Causes NPCs (bots) to bypass their logic programming and instead just perform their idle animations.
This command adds a bot to your current game. If you specify a team (T or CT), the bot will be added to that team. You can also optionally specify a difficulty and a name (if there is an existing profile).
Name | Description |
---|---|
T / CT |
Enter the letter T to add a Terrorist bot or CT to add a Counter-Terrorist bot. |
Difficulty |
The difficulty the spawned bot should have. Options are:
|
Name |
Optional - if not specified, the bot will have a random name. The name of the bot you wish to add (this name will show in the scoreboard/kill list/chat). The name must have an existing profile (e.g. Mark, Opie, etc). |
This console command adds a bot to the CT side. If the bot spawns dead, it will respawn at the start of the next round. You can optionally specify a difficulty and a name (if there is an existing profile).
Name | Description |
---|---|
Difficulty |
The difficulty the spawned bot should have. Options are:
|
Name |
Optional - if not specified, the bot will have a random name. The name of the bot you wish to add (this name will show in the scoreboard/kill list/chat). The name must have an existing profile (e.g. Mark, Opie, etc). |
This command adds a bot to the T side. If the bot spawns dead, it will respawn at the start of the next round. You can optionally specify a difficulty and a name (if there is an existing profile).
Name | Description |
---|---|
Difficulty |
The difficulty the spawned bot should have. Options are:
|
Name |
Optional - if not specified, the bot will have a random name. The name of the bot you wish to add (this name will show in the scoreboard/kill list/chat). The name must have an existing profile (e.g. Mark, Opie, etc). |
Using this command will allow bots on a private server to use all weapons if the option to do so has been disabled.
Sets the difficulty rating of bots to high. The default value for bots' difficulty is 5, the minimum is -20 and the maximum is 20.
Sets the difficulty rating of bots to low. The default value for bots' difficulty is 5, the minimum is -20 and the maximum is 20.
This command sets the rules for what the bots can say in game. Possible values are "off", "radio", "minimal", or "normal".
Name | Description |
---|---|
Value |
The rule you want your bots speech to be set to. Choose from "off", "radio", "minimal", or "normal". |
This command, if set to 1, will make all bots in the game crouch. Set to 0 to disable.
Name | Description |
---|---|
0 / 1 |
Set to 0 to make bots not crouch (default). Set to 1 to make all bots crouch. |
This command will toggle (0 = disabled, 1 = enabled) bot debug features.
Name | Description |
---|---|
0 / 1 |
Set this to 0 (default) to disable bot debug features. Set this to 1 to enable bot debug features. |
This console command debugs bot issues but is primarily used for testing purposes.
This command prevents bots from doing scenario tasks when it is set on.
Name | Description |
---|---|
Value |
Set to 0 to turn off and 1 to turn it on. |
This console command prevents bots from taking scenario items when it is set on.
Name | Description |
---|---|
Value |
Set to 0 to turn off and 1 to turn it on. |
This console command sets the difficulty of any bots you add to a private server. Set this to 0 for easy bots, 1 for normal bots, 2 for hard bots and 3 for expert bots.
Name | Description |
---|---|
Difficulty |
The difficulty bots should have. Options are:
|
This command can be used to prevent NPC characters (bots) from being able to fire guns.
Name | Description |
---|---|
0 / 1 |
Enter 1 to stop bots from being able to shoot their weapons, and 0 to allow them to fire as normal. |
This cheat command prevents bots (NPC characters) from being able to move.
Name | Description |
---|---|
0 / 1 |
Enter 1 to prevent bots from moving, and 0 to set them back to normal and resume their movement. |
This command will make a bot walk to the marked navigation area.
This command will make a bot go to the navigation area that you currently have selected.
This cheat command can be used to only have bots join the server you're on once another live player joins, which can be helpful to balance teams.
Name | Description |
---|---|
0 / 1 |
Enter 1 to not allow bots to join the game server until another player joins, and 0 to allow them to spawn as normal. |
This console command is used to set which team bots should join when adding more to a server with the "bot_add" command. You can choose between Terrorist side, Counter-Terroists or any team.
Name | Description |
---|---|
T / CT / Any |
The team that any bots that are added with "bot_add" (or a similar command) should join by default. The values you can choose from are:
|
This console command is used to kick bots from the server. You can select from kicking all bots, a certain team's bots, or only bots of a certain difficulty depending on what values you enter with the command.
Name | Description |
---|---|
Kick Criteria |
Optional. You can specify any of the following here to specify the type of bot(s) you wish to kick:
|
This command kills all of the bots in your selected criteria. Unlike the bot_kick command, this doesn't remove them from server, and means that all killed bots will respawn on the next round.
Name | Description |
---|---|
Kill Criteria |
Optional. You can specify any of the following here to specify the type of bot(s) you wish to kill:
|
This console command forces all bots on the server to use knives.
Name | Description |
---|---|
0 / 1 |
Enter 1 to only allow bots to use knives, and 0 to turn the command off. Enter mp_restartgame 1 after this command for it to take effect. |
This command sets what bots in your server will spawn with, such as particular weapon and grenade setups.
Name | Description |
---|---|
Weapon Codes |
A list of weapon codes, separated by spaces. For example, to make bots spawn with an AK-47 and a flashbang, you'd enter: "ak47 flashbang". See command examples for more help. |
This command overides the max distance value that bots are set, meaning they will or won't (depending on setting) be able to see you from much further across the map than usual.
Name | Description |
---|---|
-1 / 1 |
-1 is the default value for this command, which leaves this command off. Turn it on by replacing that value with a 1. |
This command, if enabled (set to 1), will make all bots relay your actions. If you jump, all bots will jump, if you shoot, all bots will shoot, etc.
Name | Description |
---|---|
0 / 1 |
Enter 0 here (default) for normal bot behaviour. Enter 1 here to enable bot_mimic and have all bots mimic your actions. |
This command will set the yaw offset that bots will mimic you on. Default value is 180.
Restricts bots on your server to only use pistols, meaning they can't use other weapons like Rifles or SMGs.
Name | Description |
---|---|
0 / 1 |
Enter a 1 to force bots to only use pistols, and 0 to turn this command and allow them to use any gun. |
This will spawn a bot on your server based on where your player model is standing. You don't need to add anything additional to this command - its plain form will spawn a bot in front of you. You sometimes need to enter this command a few times for it to place a bot.
This command adjusts the maximum number of bots you can have in your server. The default value is 10.
Name | Description |
---|---|
Amount |
The maximum number of bots your server is allowed to have at any given time. |
The mode that the number of bots should be controlled by. Options are: normal, fill and match. Normal is normal behaviour. Fill will fill the server with as many bots as "bot_quota" is set to. Match will keep a 1 human : bot_quota ratio of bots.
Name | Description |
---|---|
Mode |
The quota mode to set bots in. Options are:
|
This command clears the preference settings of what bots are programmed to buy, and instead casues them to purchase items randomly with the money they have.
Name | Description |
---|---|
0 / 1 |
Enter 1 to make your bots buy items randomly, and 0 to turn the command off and return their buying habits to normal. |
This command highlights the areas of the map where rushing bots (and players if they run straight from spawn) from both teams will encounter each first. This is areas such as A Ramp and the Window in mid on Mirage. It can be useful to see where you will encounter enemies when rushing, though it does need cheats enabled.
Name | Description |
---|---|
0 / 1 |
Enter 1 to enable the highlights on your screen to show areas where rushing players will meet, and 0 to turn this effect off. |
This is command, when enabled (set to 1), will show each bots navigation mesh.
Name | Description |
---|---|
0 / 1 |
Enter 1 here to enable the display of bot navigation meshes, enter 0 here to disable the display of bot nav meshes (default). |
This command brings up a display on your screen showing each area that can be first reached by either team. This is most of a map, so this command will cause low FPS for players using older and less powerful computers.
Name | Description |
---|---|
0 / 1 |
Enter 1 to enable this command, and 0 to turn it off. |
This cheat command restricts bots to only be able to use sniper rifles, such as the AWP.
This command, if set to 1, causes bots to stop what they're doing. This means they will stop moving, shooting and all other processes until you turn the command off (by setting it to 0, which is default).
Name | Description |
---|---|
0 / 1 |
Enter 1 to stop all bots from doing what they're doing and stand still, and 0 to turn the command off and resume bots movement and actions back to normal. |
bot_traceview
This command, if enabled (set to 1), will enable "traceview" debug features, in which bots "tracers" (the line of their sight) will be drawn on your screen.
Puts bots into zombie mode, causing them idle and not to attack or fire their guns.
Name | Description |
---|---|
0 / 1 |
Enter 1 to make bots idle and not attack anybody, and 0 to turn this command off and allow them to attack enemies. |
This console command allows you to determine the difficulty of custom bots.
Name | Description |
---|---|
Difficulty |
A number from 0 to 4 to set the difficulty of custom bots. 0 is for the easiest bot difficulty and 4 is for the hardest. |
This command can be used to restrict non-bot players to a specified team. Default is any team. See argument information for options.
Name | Description |
---|---|
Any / CT / T |
Enter "any" to allow players to join any team. Enter "t" to allow non-bot players only on terrorist team. Enter "ct" to allow non-bot players only on counter-terrorist team. |
This command toggles whether or not bots are aware of your player. When this is enabled, bots will not attack you (or even react to you).
This command sets the difficulty of bots when they are the last man standing. Default is 2.
Name | Description |
---|---|
Difficulty |
Your desired difficulty. Options are:
|
This command, if set to 1, allows bots to use grenades. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to use machine guns. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to use pistols. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to use rifles. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to "go rogue" randomly, when bots are rogue, they don't respond to radio commands. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to use shotguns. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to use sniper rifles. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
This command, if set to 1, allows bots to use SMGs. Default is 1, set to 0 to disallow.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow, set to 1 to allow (default). |
bot_coop_force_throw_grenade_chance
This command sets the chance a bot has of forcefully throwing a grenade in a coop mission.
Name | Description |
---|---|
0 - 1 |
A number between 0 and 1 that represents a bots chance of forcefully throwing a grenade (0.5 = 50%, etc). |
This command sets the maximum distance at which bots can see enemies in cooperative missions when they are idle, dormant, hiding or asleep.
Name | Description |
---|---|
Distance |
A number - the distance they can spot enemies at when idle in cooperative missions. Default 1400. |
This command, if set to 1, will make bots be unable to see/react to players that aren't bots. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 1 to stop bots from being able to see you, and 0 to turn their vision back on to full. |
0 / 1 |
Set to 0 to make bots not ignore players. Set to 1 to make bots ignore players. |
This command sets the difficulty offset modifier for bots during co-op missions only.
Name | Description |
---|---|
Offset |
How much you want to offset the difficulty of bots. The default value for this command is 0 (off). |
sv_auto_adjust_bot_difficulty
This command sets the "weight" (or chance) of a bot buying a decoy grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy.
Name | Description |
---|---|
Weight |
The weight (or chance) of a bot buying a decoy grenade. Higher number = more likely. |
This command sets the "weight" (or chance) of a bot buying a flashbang grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy.
Name | Description |
---|---|
Weight |
The weight (or chance) of a bot buying a flashbang grenade. Higher number = more likely. |
This command sets the chance (percentage) a bot has of buying a grenade when they have leftover money after purchasing armor and weapons. Default is 33, which would be equivalent to 33%.
Name | Description |
---|---|
0 - 100 |
The chance a bot has of buying a grenade with leftover money, 50 would be 50%. |
This command sets the "weight" (or chance) of a bot buying a high explosive grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy.
Name | Description |
---|---|
Weight |
The weight (or chance) of a bot buying a high explosive grenade. Higher number = more likely. |
This command sets the "weight" (or chance) of a bot buying a molotov grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy.
Name | Description |
---|---|
Weight |
The weight (or chance) of a bot buying a molotov grenade. Higher number = more likely. |
This command sets the "weight" (or chance) of a bot buying a smoke grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy.
Name | Description |
---|---|
Weight |
The weight (or chance) of a bot buying a smoke grenade. Higher number = more likely. |
sv_bots_force_rebuy_every_round
sv_bots_get_easier_each_win
sv_bots_get_harder_after_each_wave
sv_buy_status_override
This command is used to determine if players can control bots within the game.
Name | Description |
---|---|
0 / 1 |
Determines if bots can be controlled by players. |
This command, when enabled, makes bots ignore enemies. This can be useful for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Determines whether bots should ignore enemies or not. |
Defines the maximum distance (in units) up to which bots can recognize players through smoke. This helps to configure bots' visibility through smoke, making gameplay with bots more realistic.
Name | Description |
---|---|
Distance in units |
The distance in game units up to which bots can detect players through smoke. |
This command, when enabled, allows the spectator to use control inputs such as +attack, +jump, etc., for their own control rather than passing them on to the bot they are spectating. This is primarily used in a cheat or debug context to observe bot behavior without interfering with their actions.
Name | Description |
---|---|
0 / 1 |
Set to 1 to enable spectator control inputs to remain with the spectator, set to 0 to allow inputs to be passed on to the spectated bot. |
This command, when set, dictates whether bots will ignore the Buddha mode, which prevents them from dying.
Name | Description |
---|---|
0 / 1 |
Determines whether bots should ignore Buddha mode (cannot die from damage). |
This command is used to visualize the hiding spots for bots within the game. It is a developer tool mainly used for testing and debugging AI behaviors in various maps.
Name | Description |
---|---|
0 / 1 |
This toggles the visibility of bot hiding spots on the map. |
This command, when enabled, visualizes the next hiding spot a bot plans to check. Useful for understanding bot movement and pathfinding in relation to hiding spots.
Name | Description |
---|---|
0 / 1 |
Enables or disables the visualization of the next hiding spot bots will check. |
This command is used to instantly kill specific entities in the game. It can target player entities, bots, or other entities within the game environment.
Name | Description |
---|---|
Entity ID |
Specifies the ID of the entity to kill. Can target specific player entities, all enemies, all allies, etc. |
This command is used to set a behavior tree file that drives the bot behavior in the game.
Name | Description |
---|---|
Behavior Tree File |
The path and name of the behavior tree file to use for bots. |
Clears the cache for behavior tree files, likely to refresh or update AI behavior scripts without restarting the game.
Adjusts the difficulty of guardian bots every nth wave specifically when utilizing behavior trees.
Name | Description |
---|---|
Interval |
The interval of waves after which bot difficulty is adjusted. |
Sets the starting difficulty level for Guardian mode bots.
Name | Description |
---|---|
Difficulty level |
The initial difficulty level for bots in Guardian mode. |
Controls the number of bots whose difficulty level increases per wave in Guardian mode, making them harder to defeat.
Name | Description |
---|---|
Number of Bots |
The number of bots to increase difficulty per wave. |
This command sets the amount of time (in seconds) after which bots are forced to collect hostages if they haven't seen any enemy.
Name | Description |
---|---|
Time in seconds |
The amount of time in seconds after which bots will be forced to collect hostages if no enemy has been seen. |
This command determines whether guardian bots receive grenades at the start of each wave in the Guardian game mode.
Name | Description |
---|---|
0 / 1 |
Determines if guardian bots receive grenades at the start of each wave. |
This command specifies whether the navigation for characters (especially bots) should take obstacles into account to avoid them during movement.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable obstacle avoidance for navigation. |
Sets the maximum height that the AI can step up when navigating curves.
Name | Description |
---|---|
Maximum Step Height |
The maximum height that the AI can step up. |
This command adjusts how the navigation mesh curves are set up or estimated in Counter-Strike 2 maps. It typically affects pathfinding and AI movement.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable curve estimation, and 1 to enable it. |
Deletes all navigation areas that fit a specific hull size category. This command is mainly used for debugging and developing navigation (nav) meshes for bots in maps.
Name | Description |
---|---|
Hull category |
The specific hull size category of areas to delete. |
Toggles the visualization of blocked navigation areas used by bots or AI to navigate the map. When enabled, blocked areas will be highlighted.
Name | Description |
---|---|
0 / 1 |
Determines whether the visualization of blocked navigation areas is enabled or disabled. |
Toggles the visualization of the navigation mesh used by bots for navigation. When enabled, the mesh will be drawn in the game world, showcasing how bots understand and navigate the map.
Name | Description |
---|---|
0 / 1 |
Enable or disable the drawing of the navigation mesh. |
This command is used to set a navigation generation parameter to always false, primarily for debugging or development purposes in creating navigational meshes for bots. It is marked as a cheat command, meaning it can only be used if cheats are enabled on the server.
Name | Description |
---|---|
0 / 1 |
Sets the navigation generation parameter to always false. |
This command adjusts the base tolerance level for markup split generation in navigation mesh creation, specifically affecting how areas are subdivided. It is primarily used for debugging or optimizing navigation meshes for bots.
Name | Description |
---|---|
Tolerance Level |
A float value representing the base tolerance for markup split generation in the navigation mesh process. |
This command generates or updates ground details in the navigation mesh used for bots and other AI decision-making processes.
Name | Description |
---|---|
0 / 1 |
Determines whether to disable or enable the updating of ground details in the navigation mesh. |
Specifies the maximum width for a bottleneck in the navigation mesh used by bots. This command is marked as a cheat and controls bot movement pathways.
Name | Description |
---|---|
Bottleneck Width |
The maximum pixel width considered for a navigation mesh bottleneck. |
This command is involved in the navigation mesh generation for bots, always setting a specific condition to true when flagged.
Name | Description |
---|---|
0 / 1 |
Sets the nav_gen condition to always true, typically used for debugging or specific bot navigation mesh generation scenarios. |
This command controls whether the automatic generation of navigation meshes should avoid splitting areas when processing the game map, which can influence the detail of generated navigation paths for bots.
Name | Description |
---|---|
0 / 1 |
Determines whether the navigation mesh generation should avoid splitting areas. |
Enables or disables the debug display of navigation paths for bots. When enabled, it visually shows how bots decide their paths.
Name | Description |
---|---|
0 / 1 |
Enable or disable navigation path debug. |
This command toggles the display of jump segments in the navigation paths used by bots. When enabled, areas that bots consider as jumps in their pathing will be highlighted.
Name | Description |
---|---|
0 / 1 |
Whether to display jump segments in bot navigation paths. |
This command toggles the visual representation of ladder segments in the navigation mesh used by bots. When enabled, it visually outlines the segments of ladders that bots recognize and use for navigation.
Name | Description |
---|---|
0 / 1 |
Enables or disables the feature. |
Toggles the visualization of link segments in navigation paths, primarily used for debugging path-finding in bots.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable the visualization of navigation path link segments. |
Adjusts the navigation paths to enable or disable the automatic inclusion of climbing segments for navigation meshes, aiding in the accurate pathfinding of bots or AI-controlled characters over terrains where climbing is required.
Name | Description |
---|---|
0 / 1 |
Enable or disable the climbing segments path fixup for navigation. |
This command optimizes navigation paths for bots in the game, potentially improving their movement efficiency and decision-making.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable the navigation path optimization for bots. |
Optimizes pathfinding by enhancing portals' efficiency in the navigation mesh used by bots. This command can potentially make bot movements smoother and more efficient when navigating complex maps.
Name | Description |
---|---|
0 / 1 |
Toggle the path optimization for portals. |
Toggles the debug mode for the navigation path optimizer, used for AI pathfindings.
Name | Description |
---|---|
0 / 1 |
Toggles the debug mode for the navigation path optimizer on or off. |
Enables or disables the recording of navigation paths, typically used in conjunction with AI and bot pathway optimizations for navigation meshes.
Name | Description |
---|---|
0 / 1 |
Whether to enable (1) or disable (0) navigation path recording. |
Toggles the visualization of blocked paths in the navigation mesh used by bots. Blocking areas are marked to prevent AI navigation through them.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable visualization of blocked paths, 1 to enable. |
This command toggles the visualization of pathfinding costs on the navigation mesh used by bots. When enabled, it displays the cost associated with traveling through different parts of the map for AI navigation.
Name | Description |
---|---|
0 / 1 |
Enables or disables the display of pathfinding costs. |
This command adjusts the factor of the inadmissible heuristic used in navigation pathfinding, influencing how the AI calculates paths.
Name | Description |
---|---|
Inadmissible Heuristic Factor |
The multiplier applied to the heuristic used in navigation pathfinding, influencing its speed and accuracy. |
Determines if the navigation pathfinding operations should be executed in a multithreaded environment, potentially improving performance on multi-core systems when calculating paths for bots or other navigation queries.
Name | Description |
---|---|
0 / 1 |
Determines whether multithreaded pathfinding is enabled or disabled. |
This command, when enabled, smooths out the Z-axis calculations for navigation meshes, which can help with more accurate pathfinding for bots or AI entities on maps with varying elevations.
Name | Description |
---|---|
0 / 1 |
Sets the state of Z-axis smoothing for navigation mesh calculations. |
The command adjusts the 'spring' constraint level used in the navigation mesh (nav) smoothing process, affecting how agents navigate the map.
Name | Description |
---|---|
Constraint level |
The level of constraint applied during the navigation mesh smoothing process. |
This command controls the relaxation of pathfinding in the navigation mesh using timesteps, typically for debugging or modifying AI pathfinding behavior.
Name | Description |
---|---|
0 / 1 |
Enable or disable the relaxation of pathfinding using timesteps. |
This command is used to override the default spring constant value used in navigation smoothness calculations, primarily for AI. A value of -1 indicates the default setting is being used.
Name | Description |
---|---|
Spring Constant Value |
The value to override the default spring constant with. A value of -1 resets to the default. |
This command adjusts the rate of change for the spring factor in the navigation mesh smoothing algorithm, used primarily in bot movement and AI pathfinding.
Name | Description |
---|---|
Factor |
The rate of change for the spring factor. Adjusts how quickly or slowly the smoothing algorithm's spring factor changes. |
This command adjusts the acceleration factor of the smooth spring timestep in navigation operations, often used for bot movement or navigation mesh calculations. It's primarily a development tool used in map creation and AI behavior tuning.
Name | Description |
---|---|
Acceleration Factor |
The factor by which to accelerate the smooth spring timestep in navigation. |
Sets the minimum timestep for the navigation smooth spring algorithm, used in bot movement and navigation.
Name | Description |
---|---|
Timestep value |
The minimum timestep value for the smooth spring algorithm. |
Configures the dimensions of the zone grid used for navigation testing, particularly in debugging map navigation for bots.
Name | Description |
---|---|
Grid Dimension |
Specifies the size of the grid dimension for the navigation test boundary zone. |
This command is used to toggle the testing of boundary zone rays randomly within the navigation mesh areas when debugging navigation meshes for bots.
Name | Description |
---|---|
0 / 1 |
Specifies whether to enable or disable random testing of boundary zone rays. |
When enabled, it tests the detour system in the navigation mesh used by bots for pathfinding, useful for debugging bot movement.
Name | Description |
---|---|
0 / 1 |
Enables or disables the detour testing. |
Forces the non-playable characters (NPCs) to repath, used for debugging the navigation of bots in the game.
Name | Description |
---|---|
0 / 1 |
Determines whether to force NPCs to repath. |
This command is used to test the generation of the navigation mesh (nav mesh) for bots within the game. When enabled (set to 1), it performs specific tests on the generation algorithms of the nav mesh. This is primarily used for debugging or development purposes.
Name | Description |
---|---|
0 / 1 |
Disable or enable the test generation of the navigation mesh. |
This command is likely related to generating or testing navigation mesh (nav mesh) areas related to specific places on a map. This is generally used in the development and testing phase for creating bot navigation.
Name | Description |
---|---|
0 / 1 |
Disables or enables the generation or testing of navigation mesh places. |
This command toggles the testing of multi-connections for the navigation mesh used by bots. When enabled, additional information about multi-connections on the nav mesh will be displayed.
Name | Description |
---|---|
0 / 1 |
Toggles the nav mesh multi-connection test on or off. |
This command is used to test if non-playable characters (NPCs) can navigate to a specified area in the game.
Name | Description |
---|---|
0 / 1 |
Sets whether or not to test NPC navigation to a specified area. |
This command is used to test the swim paths in the navigation mesh for bots.
Name | Description |
---|---|
0 / 1 |
Enable or disable testing of swim paths. |
Controls the behavior of AI navigation smoothing for external pushes, generally used for testing or debugging AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Toggles the smoothing of external pushes in AI navigation testing. |
This command sets the speed of the 'smooth' pathing test in the navigation mesh used by bots. A value of -1 disables smooth path testing.
Name | Description |
---|---|
Speed |
The speed in units per second for smooth path testing. A value of -1 disables the testing. |
This command is used to test and adjust the 'smooth spring constant' used in navigational path finding for bots or AI within the game. The default value is -1, which likely disables the test feature or sets it to a predefined behavior.
Name | Description |
---|---|
smooth spring constant value |
The value to set for the smooth spring constant, which influences navigation path smoothing for bots. '-1' likely disables the test. |
This command is used for testing spline paths in navigation meshes when developing or debugging map navigation for bots.
Name | Description |
---|---|
0 / 1 |
Disables or enables the testing of spline paths in navigation meshes. |
This command is used for testing the navigation mesh behavior around obstacles. It affects how the AI navigates around obstacles when the feature is enabled.
Name | Description |
---|---|
0 / 1 |
Enable or disable the test split obstacle leave feature. |
This command is used to automatically create navigational connections for paths that transition through water in maps, making bot movement across such areas smoother and more logical.
Name | Description |
---|---|
0 / 1 |
Determines whether to automatically create water transition connections or not. |
This command is used to enable or disable the debug mode for the CS:GO moving bot AI.
Name | Description |
---|---|
0 / 1 |
Enable or disable moving bot AI debug mode |