Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
Name | Description |
---|---|
Maximum distance |
The maximum distance you want your third person camera to be from your character. |
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
Name | Description |
---|---|
Minimum distance |
The minimum distance that your camera can be from your player. |
You can use this command to attempt to make the third person experience in CS:GO run smoother, activated with the command "thirdperson". When turned on, it can prevent your camera from coliding with walls around the map.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after the command to attempt to reduce camera collisions with walls when in thid person mode, and a 0 to disable this. |
This command adjusts your in game camera view between first person (default) and third person.
Name | Description |
---|---|
0 / 1 / 2 |
Using a 1 after this command will set your camera to third person. 0 and 2 set the camera to first person. |
This command adjusts the speed that your camera attemps to fix any discrepancies between its angles when in third person mode.
Name | Description |
---|---|
Camera speed |
Enter your desired camera speed when its troubleshooting. The default value is 4. |
This command controls how fast you can move your camera around when in third person mode. The default value is 4.
Name | Description |
---|---|
Camera speed |
Use a low number, like 0.1, to make your camera move quickly in third person, and a higher number like 50 to make it move slowly. |
This command will enable a menu in the top right of your screen displaying the exact statistics for your camera angles when in third person.
Name | Description |
---|---|
0 / 1 |
Use the number 1 after the command to turn the menu on, and 0 to close it. |
This command will snap your camera up its default position when in third person mode.
Name | Description |
---|---|
0 / 1 |
Use the value 1 after the command to snap the camera to default position. Use a 0 after the command to reset the camera so you can perform the action again. |
This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.
Name | Description |
---|---|
Degrees |
The degrees you want to be able to look down. The default value for this command is 89 (so you can look straight up at the sky), but this can changed to 200+. |
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
Name | Description |
---|---|
Degrees |
The degrees you want to be able to look up. The default value for this command is 89 (so you can look straight down at the floor), but this can changed to 200+. |
This command will enable first person mode (provided you are not already in first person mode).
Switches to an orthographic camera view, altering the perspective in-game to a 2D-like view. This command only works when cheats are enabled.
This command adjusts the duration of the fade-out effect for audio during the first phase of the deathcam.
Name | Description |
---|---|
Fade time |
The duration in seconds for the audio to fade out during the first phase of the deathcam. |
This command adjusts the distance at which the depth of field effect becomes maximally blurry, effectively controlling how far objects can be before they are fully blurred in the game's rendering.
Name | Description |
---|---|
Distance |
The distance in units at which objects will be fully blurred due to the depth of field effect. |
This command adjusts the depth of field effect's 'far' crisp setting, which can determine the sharpness or blurriness of distant objects in Counter-Strike 2.
Name | Description |
---|---|
Distance |
The distance value to set the 'far' crisp distance to, affecting object sharpness. |
This command adjusts the depth of field to make objects closer than a specified distance appear blurry.
Name | Description |
---|---|
Distance |
The threshold distance at which objects start appearing blurry. Negative values make objects closer than the set distance blurry. |
This command enables or disables the auto-director feature while spectating games. The auto-director automatically chooses the best view modes and perspectives.
Name | Description |
---|---|
0 / 1 |
Enable or disable the auto-director feature. |
Enables or disables the camera focusing on the target player's center rather than their eye position in chase cam mode. Default is disabled.
Name | Description |
---|---|
0 / 1 |
Enables or disables the center chase cam feature. |
Locks the observer's view to the current target being observed, preventing it from automatically switching to another player's perspective.