Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
joy_advanced
joy_advaxisr
joy_advaxisu
joy_advaxisv
joy_advaxisx
joy_advaxisy
joy_advaxisz
This command is used to control the axis range on your joystick's analog stick that decides when to register a button press.
Name | Description |
---|---|
Range |
The range you want to set your analog stick to pick up button inputs at. The default value for this command is 0.3. |
When using a joystick, this allows you to display its input when the command is turned on.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to display the joystick's input, and a 0 after the command to hide the display (default). |
This console command is used to determine which stick on the joystick controls the movement of your player model.
Name | Description |
---|---|
0 / 1 / 2 |
Enter a 0 after this command to assign the left stick to control movement, a 1 after the command to assign the right stick to control movement, and a 2 after the command to assign legacy controls to control movement. |
This command sets the name of your joystick inside the game client.
Name | Description |
---|---|
Name |
The name of your joystick. |
This console command sets the pitch sensitivity if you're using a joystick to play.
Name | Description |
---|---|
Sensitivity |
The minimum value you can enter here is -5 and the maximum value is -0.1. The default value is -1. |
This console command sets the look stick response mode when using a joystick to play.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after the command to use the default look response mode, and a 1 after the command to set it to acceleration promotion. |
This console command sets the movement stick reponse mode on a joystick.
Name | Description |
---|---|
0 / 1 / 2 / 3 / 4 / 5 |
The number you enter will be assigned with a certain setting. See our examples column for a list of these. |
This is a joystick command that sets what sensitivity your sideways camera movement uses. The higher you set this value, the less you need to move the joystick to look sideways.
Name | Description |
---|---|
Sensitivity |
The sensitivity of sideways movements on your joystick. The default value for this command is 1. |
This is a joystick command that, when activated, enables a wingman warrior hack related to turning axes.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to turn the cheat on, and a 0 after the command to turn it off (default). |
This command sets the joystick's yaw sensitivity.
Name | Description |
---|---|
Sensitivity |
The minimum value you can use in this command is -5 and the maximum value you can use is -0.1. The default value for the command is -1. |
This command sets whether your joystick is on or off, if you have one connected.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after the command to enable use of the joystick (default), and a 0 after the command to disable it. |
This command adjusts the deadzone size for the joystick when using the radial menu, improving the precision and response of menu navigation.
Name | Description |
---|---|
Deadzone Size |
The size of the deadzone for joystick input on the radial menu. |
This command sets whether to filter relative analog inputs, such as those from a joystick, to enhance precision.
Name | Description |
---|---|
0 / 1 |
Enable or disable the filtering of relative analog inputs. |
Adjusts the deadzone for the right joystick axis on a controller, which is the area in which small movements are ignored.
Name | Description |
---|---|
Deadzone Value |
The size of the deadzone for the right joystick axis. A larger value means the joystick is less sensitive to small movements. |
This command sets the joystick's right axis movement to be interpreted as relative input values rather than absolute ones. Typically used to adjust how joystick inputs are processed, making it useful for fine-tuning controller settings.
Name | Description |
---|---|
0 / 1 |
Determines whether the joystick's right axis should interpret movement as relative (1) or absolute (0) values. |
Adjusts the deadzone for a specific joystick axis, preventing minimal input movement from being registered to enhance controller precision.
Name | Description |
---|---|
Deadzone Value |
The deadzone value for the joystick's U axis. |
This command configures joystick handling, determining if the U-axis should be treated as relative input.
Name | Description |
---|---|
0 / 1 |
Determines if the U-axis is relative. |
Sets the deadzone for vertical axis on a joystick, reducing small, unintentional movements.
Name | Description |
---|---|
Deadzone Value |
The threshold value to ignore minor joystick movements. |
This command sets whether the vertical axis of a joystick should be read in a relative mode as opposed to an absolute mode for game input.
Name | Description |
---|---|
0 / 1 |
Sets the joystick's vertical axis mode. |
This command sets the deadzone for the x-axis of a joystick, determining the minimum movement required on the x-axis to be recognized as input.
Name | Description |
---|---|
Deadzone Value |
The minimum movement required on the x-axis to detect input. |
Determines if the joystick's X-axis movements are interpreted as relative inputs. Primarily affects how camera or character movement is handled in relation to the joystick's horizontal movements.
Name | Description |
---|---|
0 / 1 |
Determines whether the joystick's X-axis is relative. |
Sets the deadzone for the Y-axis on a joystick, which is the threshold below which joystick movements are ignored.
Name | Description |
---|---|
Deadzone Value |
The threshold value for the Y-axis deadzone, ranging from 0 to 1. |
This command sets the Y-axis of the joystick to operate in either relative or absolute mode for movement.
Name | Description |
---|---|
0 / 1 |
Sets the joystick's Y-axis mode. |
Adjusts the deadzone for the z-axis of a joystick, which is the range in which small movements are ignored, making it easier to keep the joystick in a neutral position without unwanted input.
Name | Description |
---|---|
Deadzone value |
The threshold value where small movements are ignored to prevent unintended joystick movement. |
Defines whether the Z-axis input from a joystick (controller) should be treated as relative movement or absolute position.
Name | Description |
---|---|
0 / 1 |
Determines if the Z-axis input is relative or absolute. |
Adjusts the joystick's circle correction for more accurate movement.
Name | Description |
---|---|
0 / 1 |
Enable or disable joystick circle correction. |
This command adjusts the circle correction mode for vehicles when using a joystick.
Name | Description |
---|---|
0 / 1 / 2 |
The mode of circle correction for vehicles when using a joystick. |
joy_forward_sensitivity
This command adjusts the sensitivity of forward movement when using a joystick.
Name | Description |
---|---|
Sensitivity |
The sensitivity multiplier for joystick forward movement. Negative values invert movement. |
joy_pitch_sensitivity
This command adjusts the sensitivity of the joystick's pitch (up and down movement).
Name | Description |
---|---|
Sensitivity |
The sensitivity level for the joystick's pitch. |
joy_side_sensitivity
Adjusts the sensitivity for the joystick's side movements.
Name | Description |
---|---|
Sensitivity value |
The multiplier for joystick's side movement sensitivity. |
joy_yaw_sensitivity
This command sets the sensitivity of the joystick's yaw movement, which affects how quickly the view turns left or right.
Name | Description |
---|---|
Sensitivity |
The sensitivity multiplier for the joystick's yaw. |
Determines whether the first player is using a joystick for input. When set to true, game inputs are expected to come from a joystick device.
Name | Description |
---|---|
0 / 1 |
Enable or disable joystick controls for the first player. |