Voice Commands

Below is a searchable list of all voice console commands from Counter-Strike: Global Offensive. The console commands in the voice category are all related to in-game voice communication in Counter-Strike 2. Commands here can lower the volume you hear other players at, mute them entirely, enable or disable your microphone, adjust how pust-to-talk works and more.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help

Enable or Disable Voice Chat (Mute All)

The voice_modenable command allows you to very easily toggle whether or not voice communications are enabled. To mute all voice communications, type the following command into the console:

voice_modenable 0

To re-enable/unmute voice chat, type this command into the console:

voice_modenable 1

Change Voice Volume Command (voice_scale Alternative)

You can change the volume of voice communications with the snd_voipvolume command. Simply specify a number between 0 and 1 after the command to specify how quiet or loud voices should be in relation to other sounds. 1 would be full volume, 0.2 would be 20% volume. This command would set voice volumes to max:

snd_voipvolume 1

And this command would set voices at 50% volume:

snd_voipvolume 0.5

Mute or Unmute Enemy Team Command

To mute just the enemy team, type the following command into the console:

cl_mute_enemy_team 1

Unmute the enemy team after having previously muted them with this command:

cl_mute_enemy_team 0
IPS

Commands List

voice_loopback <0 / 1>

This command, if set to 1, will make your microphone playback via your speakers (i.e. you will hear your microphone). Default is 0 (disabled). Usually there is a little delay, this is normal.

Name Description
0 / 1

Set to 0 to not use voice loopback, you will not hear your microphone be played back to you. Set to 1 to hear your microphone output be played through your speakers.

Examples, Generator & More
voice_modenable <0 / 1>

This command disables your microphone if set to 0 (you can still hear other players). Default is 1 (your microphone is enabled).

Name Description
0 / 1

Set to 0 to disable your microphone. Set to 1 to enable your microphone (default).

Examples, Generator & More

voice_player_speaking_delay_threshold

voice_player_speaking_delay_threshold
voice_threshold <Threshold>

This command sets the volume theshold at which your microphone will be enabled if you are using voice activation. In other words, when your microphone is louder than this value, it will be transmitted in-game.

Name Description
Threshold

The volume theshold to activate your microphone at (when on voice activation).

Examples, Generator & More
cl_mute_all_but_friends_and_party <0 / 1>

This command, if enabled (1), will mute communication from all players that aren't your friend on Steam, or in your party. Default is disabled (0).

Name Description
0 / 1

Set to 0 to not mute anyone. Set to 1 to mute everyone who isn't your friend or a member of your party.

Examples, Generator & More
cl_mute_enemy_team <0 / 1>

This command, if enabled (1), will mute communication from all enemy players. Default is disabled (0).

Name Description
0 / 1

Set to 0 to not mute enemy team. Set to 1 to mute enemy team.

Examples, Generator & More
cl_clutch_mode <0 / 1>

This command mutes voice chat and other potentially distracting sounds during clutch situations until the end of the round or until the player's next death.

Name Description
0 / 1

Whether to enable or disable clutch mode.

Examples, Generator & More
cl_sanitize_muted_players <0 / 1>

This command is used to hide the names and avatars of players that have been muted, enhancing the user's game experience by reducing distractions and potential harassment from muted players.

Name Description
0 / 1

This argument controls whether the names and avatars of muted players are hidden or shown.

Examples, Generator & More
snd_voipvolume <Volume>

This command sets the volume of voice communication (VOIP) in the game.

Name Description
Volume

Volume level of voice communication.

Examples, Generator & More
tv_listen_voice_indices_h <Bitfield Value>

This command sets the high 32 bits of a bitfield representing player slots from which to listen to voice messages when connected to SourceTV. By default, no slots are set to listen.

Name Description
Bitfield Value

High 32 bits of bitfield for player slots.

Examples, Generator & More
voice_always_sample_mic <0 / 1>

This command is aimed at preventing system hang or stall issues that occur on some systems when using the voice chat feature.

Name Description
0 / 1

Whether to continuously sample the microphone.

Examples, Generator & More
voice_device_override <Device ID or name>

Specifies the default device to be used for voice capture in-game.

Name Description
Device ID or name

The identifier or name of the device to be used for voice capture.

Examples, Generator & More
voice_loopback_no_networking <0 / 1>

This command toggles the ability to hear your own voice in-game without sending it over the network, useful for testing your microphone or settings locally.

Name Description
0 / 1

Toggle the local voice loopback. 1 enables it and 0 disables it.

Examples, Generator & More
voice_modenable_toggle

This command toggles the voice module enable setting, which can enable or disable voice communication in the game.

Examples, Generator & More
voice_test_log_send <0 / 1>

This command controls the logging of voice test data, typically used for debugging or testing in-game voice communication features.

Name Description
0 / 1

Toggles the voice test log sending feature on or off.

Examples, Generator & More
voice_threshold_attack <Buffer Time>

This command sets the amount of time the game buffers outgoing audio to detect the onset of voice communication.

Name Description
Buffer Time

The amount of time in seconds to buffer outgoing audio for voice onset detection.

Examples, Generator & More
voice_threshold_delay <Delay Time>

This command sets the amount of time in seconds that the game waits while the player is silent to assume they have stopped talking.

Name Description
Delay Time

The amount of time in seconds to wait before inferring that the talker has stopped talking.

Examples, Generator & More
voice_threshold_hold <Duration>

This command sets the duration in seconds the system continues to treat a player as 'talking' even if their voice falls below the activation threshold. It aims to improve voice communication consistency by avoiding abrupt cuts during speech.

Name Description
Duration

The time in seconds to continue treating a player as 'talking' after their voice falls below the threshold.

Examples, Generator & More
voice_vox <0 / 1>

Toggles the use of VOX (voice-operated exchange), allowing the voice chat to be always on without the need to press a push-to-talk button.

Name Description
0 / 1

Enable or disable VOX-style voice chat.

Examples, Generator & More