Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
-voicerecord
This console command will stop transmitting voice communication if you've used a command that lets you communicate without holding down a hotkey. Check the examples for a bind to toggle between transmitting voice and not doing so.
voice_caster_enable
This command sets whether or not voice casting is enabled, and if so, the account number of the user who is casting. We assume (untested) that the account number is the 3 ID of the caster without the STEAM_0:1 part of the ID. Format is usually STEAM_0:1:#####.
Name | Description |
---|---|
0 / Account # |
Set to 0 to disable (default). Specify the account number (Steam ID without the STEAM_0:1: part) of the caster here to enable. |
voice_caster_scale
This command sets the volume of the GOTV caster. Default is 1, lower numbers (decimal) are quieter. 0 is off.
Name | Description |
---|---|
0 - 1 |
A number between 0 and 1 to represent the scale of the caster's voice. 1 being loudest and 0 being muted. 0.5 would be 50% volume. |
voice_enable
This command sets whether or not voice communication is enabled for your client. Setting this to 0 will disable voice. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable voice. Set to 1 to enable voice (default). |
voice_forcemicrecord
This command, if set to 0, will make CS:GO not use your operating system's device set as the default microphone device.
Name | Description |
---|---|
0 / 1 |
Set to 0 to make CS:GO not use the device set as default microphone in your operating system. Set to 1 to use default operating system microphone (default, recommended setting). |
voice_inputfromfile
This command, if set to 1, will make voice input come from the voice_input.wav file, instead of your microphone.
Name | Description |
---|---|
0 / 1 |
Set to 0 to not use voice input from file (default). Set to 1 to use voice input from file. |
This command, if set to 1, will make your microphone playback via your speakers (i.e. you will hear your microphone). Default is 0 (disabled). Usually there is a little delay, this is normal.
Name | Description |
---|---|
0 / 1 |
Set to 0 to not use voice loopback, you will not hear your microphone be played back to you. Set to 1 to hear your microphone output be played through your speakers. |
This command disables your microphone if set to 0 (you can still hear other players). Default is 1 (your microphone is enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable your microphone. Set to 1 to enable your microphone (default). |
voice_mute
This command mutes the user with the specified ID. Find the ID of a user with the voice_show_mute command.
Name | Description |
---|---|
Player # |
The player # of the user you wish to mute, find player numbers by typing "voice_show_mute" (without quotes) into the console. |
voice_player_speaking_delay_threshold
voice_recordtofile
This command, if enabled (1), will record microphone data and voice data to the files 'voice_micdata.wav' and 'voice_decompressed.wav'.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable recording to file (default). Set to 1 to enable recording voice to file. |
voice_reset_mutelist
This command unmutes all players who have been muted with the voice_mute command.
voice_scale
This command sets the volume of voice communications (i.e. how loud all other players microphones are). Default is 1 (loudest), 0 would mute, 0.5 would be 50% volume.
Name | Description |
---|---|
0 - 1 |
A number between 0 and 1 to repesent how loud the voices of your teammates (or other people using microphones) should be. 0 would be muted, 1 would be loudest, 0.2 would be 20% volume. |
voice_show_mute
This command prints a list of players (with their player #s) who can be muted.
voice_system_enable
This command sets whether or not the voice system is enabled.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable. Set to 1 to enable (default). |
This command sets the volume theshold at which your microphone will be enabled if you are using voice activation. In other words, when your microphone is louder than this value, it will be transmitted in-game.
Name | Description |
---|---|
Threshold |
The volume theshold to activate your microphone at (when on voice activation). |
voice_unmute
This command unmutes a player who you have previously muted with the voite_mute command. Use voice_reset_mutelist to reset all mutes.
Name | Description |
---|---|
Player # |
The player number of the user you wish to unmute. Find player numbers with the voice_show_mute command. |
This command, if enabled (1), will mute communication from all players that aren't your friend on Steam, or in your party. Default is disabled (0).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not mute anyone. Set to 1 to mute everyone who isn't your friend or a member of your party. |
This command, if enabled (1), will mute communication from all enemy players. Default is disabled (0).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not mute enemy team. Set to 1 to mute enemy team. |
voice_positional
This command, if set to 1, will make the volume of voices (player microphones) correspond to their distance from eachother. Players close to eachother would be louder than those at greater distances. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable positional voices (normal voice chat). Set to 1 to make the volume of voices change based on the distances between players. |
voice_positional_seconds_after_death
This command sets the amount of seconds that players will have positional voices for after death - i.e. a player can speak from their dead body for this amount of seconds after being killed/dying.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, that players can speak for after death (when voice_positional is enabled). |
This command mutes voice chat and other potentially distracting sounds during clutch situations until the end of the round or until the player's next death.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable clutch mode. |
This command is used to hide the names and avatars of players that have been muted, enhancing the user's game experience by reducing distractions and potential harassment from muted players.
Name | Description |
---|---|
0 / 1 |
This argument controls whether the names and avatars of muted players are hidden or shown. |
This command sets the volume of voice communication (VOIP) in the game.
Name | Description |
---|---|
Volume |
Volume level of voice communication. |
This command sets the high 32 bits of a bitfield representing player slots from which to listen to voice messages when connected to SourceTV. By default, no slots are set to listen.
Name | Description |
---|---|
Bitfield Value |
High 32 bits of bitfield for player slots. |
This command is aimed at preventing system hang or stall issues that occur on some systems when using the voice chat feature.
Name | Description |
---|---|
0 / 1 |
Whether to continuously sample the microphone. |
Specifies the default device to be used for voice capture in-game.
Name | Description |
---|---|
Device ID or name |
The identifier or name of the device to be used for voice capture. |
This command toggles the ability to hear your own voice in-game without sending it over the network, useful for testing your microphone or settings locally.
Name | Description |
---|---|
0 / 1 |
Toggle the local voice loopback. 1 enables it and 0 disables it. |
This command toggles the voice module enable setting, which can enable or disable voice communication in the game.
This command controls the logging of voice test data, typically used for debugging or testing in-game voice communication features.
Name | Description |
---|---|
0 / 1 |
Toggles the voice test log sending feature on or off. |
This command sets the amount of time the game buffers outgoing audio to detect the onset of voice communication.
Name | Description |
---|---|
Buffer Time |
The amount of time in seconds to buffer outgoing audio for voice onset detection. |
This command sets the amount of time in seconds that the game waits while the player is silent to assume they have stopped talking.
Name | Description |
---|---|
Delay Time |
The amount of time in seconds to wait before inferring that the talker has stopped talking. |
This command sets the duration in seconds the system continues to treat a player as 'talking' even if their voice falls below the activation threshold. It aims to improve voice communication consistency by avoiding abrupt cuts during speech.
Name | Description |
---|---|
Duration |
The time in seconds to continue treating a player as 'talking' after their voice falls below the threshold. |
Toggles the use of VOX (voice-operated exchange), allowing the voice chat to be always on without the need to press a push-to-talk button.
Name | Description |
---|---|
0 / 1 |
Enable or disable VOX-style voice chat. |