CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

Command Description More
r_csgo_volume_mboit_optimization

Optimizes the volume MB OIT (Multi-Bounce Order-Independent Transparency), which may improve performance with certain graphical settings.

Examples, Generator & More
r_csgo_volume_mboit_optimization <0 / 1>
r_debug_precipitation

This command is used to visualize precipitation volumes in the game, showing areas where programmed weather effects like rain or snow will appear.

Examples, Generator & More
r_debug_precipitation <0 / 1>
r_dopixelvisibility

This command, typically used for debugging purposes, enables or disables pixel visibility calculations, which can affect performance and visibility checks within the game.

Examples, Generator & More
r_dopixelvisibility <0 / 1>
r_draw_instances

This command controls the rendering of instances in the game, which can impact performance and visual appearances.

Examples, Generator & More
r_draw_instances <0 / 1>
refresh_ui_audio_state

Restores audio DSP state for the UI, potentially useful for debugging or correcting audio issues related to the game's user interface.

Examples, Generator & More
refresh_ui_audio_state
r_fallback_texture_lod_scale

This command adjusts the scale factor for requested texture sizes, specifically for geometry that lacks a precomputed UV density measure. It is used in texture streaming to optimize performance.

Examples, Generator & More
r_fallback_texture_lod_scale <Scale Factor>
r_flashlighttracedistwatercutoff

Sets the cutoff distance for the flashlight trace in water.

Examples, Generator & More
r_flashlighttracedistwatercutoff <Cutoff Distance>
r_nearz

This command is used to override the near clipping plane in the game. A value of -1 implies that the default setting is used.

Examples, Generator & More
r_nearz <Z value>
r_particle_max_draw_distance

Sets the maximum distance at which particles will be rendered in the game, improving performance by not drawing particles that are too far away.

Examples, Generator & More
r_particle_max_draw_distance <Distance>
r_refraction_clip_plane_adjust

This command adjusts the clip plane for refraction effects, which can alter how certain visual effects appear in-game, particularly those related to translucent materials.

Examples, Generator & More
r_refraction_clip_plane_adjust <Adjustment value>
r_rendersun

This command enables or disables the rendering of sun lighting in the game environment. It's primarily used for debugging or graphical adjustments.

Examples, Generator & More
r_rendersun <0 / 1>
r_showdebugrendertarget

Enables or disables the debug render target view. When enabled, it shows the debug render target.

Examples, Generator & More
r_showdebugrendertarget <0 / 1>
r_showsunshadowdebugrendertargets

This command is used to control the rendering of sun shadow debug render targets, which is useful for developers or those debugging the game's graphics.

Examples, Generator & More
r_showsunshadowdebugrendertargets <0 / 1>
r_showsunshadowdebugsplitvis

This command is used to render the sun shadow split visibility debugger. It is primarily a development tool used for visualizing how sunlight shadows are calculated and rendered in the game, aiding in graphical tuning and debugging.

Examples, Generator & More
r_showsunshadowdebugsplitvis <0 / 1>
r_zprepass_normals

This command toggles the use of pre-pass rendering for normals in the graphics engine, a technique used for optimization in rendering graphics, flagged as a cheat and primarily used for debugging or graphical optimization by developers.

Examples, Generator & More
r_zprepass_normals <0 / 1>
sc_check_world

This command checks the game world's state for any inconsistencies or errors when set to true. Primarily used for debugging and ensuring the integrity of the game's environment.

Examples, Generator & More
sc_check_world <0 / 1>
sc_disable_procedural_layer_rendering

This command, when enabled, disables the rendering of procedural layers, potentially optimizing performance but affecting visual fidelity for elements that rely on procedural generation.

Examples, Generator & More
sc_disable_procedural_layer_rendering <0 / 1>
sc_disable_shadow_fastpath

This command is used to toggle the fast-path optimization for shadow rendering. When disabled, the game might render shadows in a more complex, potentially slower manner which could be useful for debugging or graphical analysis.

Examples, Generator & More
sc_disable_shadow_fastpath <0 / 1>
sc_disable_world_materials

This command is used to disable the rendering of world materials, affecting the game's visual aspects. It's usually used for debugging purposes.

Examples, Generator & More
sc_disable_world_materials <0 / 1>
sc_only_render_opaque

This command, when enabled, renders only the opaque parts of models in the game. It is primarily used for testing and debugging purposes.

Examples, Generator & More
sc_only_render_opaque <0 / 1>