Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Optimizes the volume MB OIT (Multi-Bounce Order-Independent Transparency), which may improve performance with certain graphical settings.
Name | Description |
---|---|
0 / 1 |
Disables or enables the volume MB OIT optimization. |
This command is used to visualize precipitation volumes in the game, showing areas where programmed weather effects like rain or snow will appear.
Name | Description |
---|---|
0 / 1 |
Enable or disable the visualization of precipitation volumes. |
This command, typically used for debugging purposes, enables or disables pixel visibility calculations, which can affect performance and visibility checks within the game.
Name | Description |
---|---|
0 / 1 |
Whether to disable (0) or enable (1) pixel visibility calculations. |
This command controls the rendering of instances in the game, which can impact performance and visual appearances.
Name | Description |
---|---|
0 / 1 |
Toggles the rendering of instances. |
Restores audio DSP state for the UI, potentially useful for debugging or correcting audio issues related to the game's user interface.
This command adjusts the scale factor for requested texture sizes, specifically for geometry that lacks a precomputed UV density measure. It is used in texture streaming to optimize performance.
Name | Description |
---|---|
Scale Factor |
The factor by which to scale the requested texture size. |
Sets the cutoff distance for the flashlight trace in water.
Name | Description |
---|---|
Cutoff Distance |
The distance at which the flashlight trace is cut off in water. |
This command is used to override the near clipping plane in the game. A value of -1 implies that the default setting is used.
Name | Description |
---|---|
Z value |
The Z value to set for the near clipping plane. Use -1 for default. |
Sets the maximum distance at which particles will be rendered in the game, improving performance by not drawing particles that are too far away.
Name | Description |
---|---|
Distance |
The maximum distance (in units) at which particles will be rendered. |
This command adjusts the clip plane for refraction effects, which can alter how certain visual effects appear in-game, particularly those related to translucent materials.
Name | Description |
---|---|
Adjustment value |
Sets the amount of adjustment to the refraction clip plane. |
This command enables or disables the rendering of sun lighting in the game environment. It's primarily used for debugging or graphical adjustments.
Name | Description |
---|---|
0 / 1 |
Determines whether the rendering of sun lighting is enabled or disabled. |
Enables or disables the debug render target view. When enabled, it shows the debug render target.
Name | Description |
---|---|
0 / 1 |
Enables or disables the debug render target view. |
This command is used to control the rendering of sun shadow debug render targets, which is useful for developers or those debugging the game's graphics.
Name | Description |
---|---|
0 / 1 |
Enables or disables the rendering of sun shadow debug render targets. |
This command is used to render the sun shadow split visibility debugger. It is primarily a development tool used for visualizing how sunlight shadows are calculated and rendered in the game, aiding in graphical tuning and debugging.
Name | Description |
---|---|
0 / 1 |
Enables or disables the sun shadow split visibility debugger. |
This command toggles the use of pre-pass rendering for normals in the graphics engine, a technique used for optimization in rendering graphics, flagged as a cheat and primarily used for debugging or graphical optimization by developers.
Name | Description |
---|---|
0 / 1 |
A toggle to enable or disable the pre-pass rendering of normals. |
This command checks the game world's state for any inconsistencies or errors when set to true. Primarily used for debugging and ensuring the integrity of the game's environment.
Name | Description |
---|---|
0 / 1 |
Enable or disable the check world feature. |
This command, when enabled, disables the rendering of procedural layers, potentially optimizing performance but affecting visual fidelity for elements that rely on procedural generation.
Name | Description |
---|---|
0 / 1 |
Toggle the procedural layer rendering state. |
This command is used to toggle the fast-path optimization for shadow rendering. When disabled, the game might render shadows in a more complex, potentially slower manner which could be useful for debugging or graphical analysis.
Name | Description |
---|---|
0 / 1 |
Set to 0 to enable fast-path shadow rendering, or 1 to disable it. |
This command is used to disable the rendering of world materials, affecting the game's visual aspects. It's usually used for debugging purposes.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the rendering of world materials. |
This command, when enabled, renders only the opaque parts of models in the game. It is primarily used for testing and debugging purposes.
Name | Description |
---|---|
0 / 1 |
Determines whether to render only the opaque parts of models. |