Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
+showscores
This command will make the in game scoreboard appear. Unlike holding TAB, it will stay on your screen without you needing to press anything. Disable it with the -showscores command.
-score
This command hides the CS:GO scoreboard if you brought it up with a command like +score.
-showscores
This command dismisses the scoreboard if you've brought up it permanently through a command like +showscores or +score.
This command can be used to completely hide all features of your HUD (heads up display) or to enable them to show again.
Name | Description |
---|---|
0 / 1 |
Add a 1 after the command to turn the HUD on, and a 0 to hide all aspects of the HUD. |
cl_hud_background_alpha
This console command adjusts how transparent some areas of your HUD (heads up display) appear on your screen. An example of this is how visible the shaded box is behind your current amount of money to the left of your screen.
Name | Description |
---|---|
Alpha Value |
A number between 0 and 1. The default value is 0.5. Set this higher to increase the visibility of shading on the HUD, and set this lower to make shading less visible. |
cl_hud_bomb_under_radar
This command toggles whether or not your HUD (heads up display) includes the image of a bomb underneath your radar whenever you are carrying the bomb.
Name | Description |
---|---|
0 / 1 |
Set this command to 1 to turn on the bomb underneath the radar when you're the bomb carrier, and set it to 0 to turn the bomb image off. |
This is the console command used to change and customize the color of your HUD (heads up display). It can be changed to a variety of colors, which we have listed examples for.
Name | Description |
---|---|
HUD Color |
A number from 1 to 10 that is used to alter the HUD color. |
cl_hud_healthammo_style
This command is used to toggle between whether or not you want your health & armor bars at the bottom of your screen to show their numeric value (e.g 80 health) and a bar to represent this, or just show the number.
Name | Description |
---|---|
0 / 1 |
Use a 1 to only show a number value for your health and armor rating, and use a 0 to show a number and a bar that is filled in depending on how much health and armor you have. |
cl_hud_playercount_pos
Use this command to adjust where the player count (players who are in the server) menu is shown on your HUD. This also changes where the scoreboard is, that shows rounds won by each team. You can place it at the top of your screen or at the bottom.
Name | Description |
---|---|
0 / 1 |
Use a 1 to move the player count and score counter to the bottom of your screen, and a 0 to put it at the top of your screen. The command is set to 0 by default. |
cl_hud_playercount_showcount
This useful console command customizes your HUD by changing the display of players alive on each team from showing each of their Steam avatars to just showing a number for how many of each team is alive.
Name | Description |
---|---|
0 / 1 |
Use a 1 to change the playercount menu to only show how many players are alive for each team. This can save room on the HUD. Use a 0 to show Steam avatars. 0 is the default setting for this command. |
This useful console command controls how much room in your HUD your radar takes up. You can choose to make it a smaller feature or larger than the default value.
Name | Description |
---|---|
Radar Scale |
A number between 0.8 and 1.3. The larger the value, the larger the radar will be. The default value for this command is 1. |
This command decided whether or not your radar is always centered to your location. Turning this feature off can be useful, as when you're by the edge of the map less of the radar's space is taken up by empty space, meaning you can see your surroundings more clearly.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after this command to disable having your radar centered around you all the time. Enter a 1 after the command to return the radar to centering around you. |
This console command changes how large your character dot appears on the radar.
Name | Description |
---|---|
Icon Scale |
Enter a value between 0.4 and 1 to set how big your character icon appears on the radar. This will be your lobby/character color if playing matchmaking. The default value for this command is 0.6. |
This command toggles whether or not your radar rotates as you rotate and look around with your camera. Some players find disabling this feature makes it easier to use the radar.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after this console command to prevent the radar from rotating as your character model rotates. Use a 1 after this command to have the radar rotate as you rotate (default). |
This command adjusts the scale of your radar, which affects how zoomed in or out the radar is. A lot of players use this command to zoom the radar out and have a complete view of the map.
Name | Description |
---|---|
Radar Scale |
A number between 0.25 and 1. The smaller the number, the more zoomed out the radar appears. The larger the number, the more zoomed in the radar appears. The default value for this command is 0.7. |
This command decided whether the radar is a square or a circle whenever you toggle the scoreboard open.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to make the radar shape change to a square when you open the scoreboard. Enter a 0 to keep the radar a circle whenever you open the scoreboard. The default value is 1 (square). |
cl_reload_hud
This command is used to reset the HUD scale back to default, and tweaks the border settings back to their original value.
This command produces a simple FPS (frames per second) count in the top left corner of your screen. Unlike the net_graph command, the only value shown is your FPS, which some players like for its simplicity.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to turn on the FPS counter, and a 0 after the command to turn it off. |
cl_teamid_overhead
This command is used to display the Team ID over the heads over teammates.
Name | Description |
---|---|
0 / 1 |
Enter a 0 to not show IDs above player's heads, and enter a 1 to turn on showing ID above player's heads. |
This console command sets the max distance that you will be able to see the icons above teammate's heads if team ID overhead is turned on.
Name | Description |
---|---|
Max Distance |
The default value for this command is 3000. Add a larger number to increase the max distance, and use a lower number to decrease the max distance. |
This console command is for spectators and observers, and determines the max distance you can see team icons at.
Name | Description |
---|---|
Max Distance |
The default value for this command is 2000. Change this to a larger number to increase the max view distance, and use a lower number to increase the max distance. |
This command is used in competitive games, and you can set it so that players on your team have different colors on the radar and scoreboard (default) or you can turn it off.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to turn different colors on for your teammates, and use a 0 after the command to turn this off. |
drawoverviewmap
This command will show the overview map, if not already open. The overviewmap is the map that is shown when you are spectating (usually the CTRL key). Use hideoverviewmap to hide the map.
drawradar
This command does not work since the introduction of Panorama. Previously, it would draw your radar on the screen when it was disabled. Use the cl_drawhud_force_radar -1 command to hide your radar and cl_drawhud_force_radar 1 command to show your radar.
enable_debug_overlays
This command will enable (if set to 1) the rendering of debug overlays. If set to 0, this command will disable the rendering of debug overlays.
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable debug overlays. Enter 1 to enable debug overlays. |
This command will fade your client in. You can optionally specify a duration (seconds) and an RGB value for the color of the screen it fades in from.
Name | Description |
---|---|
Duration |
The duration of the fade, in seconds. This is optional (2 seconds is default). |
R G B |
An RGB value for the color of the fade screen. Optional. The 3 values (red, green and blue) should be separated by spaces, e.g. 255 255 255. |
This command will fade your client out. You can optionally specify a duration (seconds) and an RGB value for the color of the screen it fades out to.
Name | Description |
---|---|
Duration |
The duration of the fade, in seconds. This is optional (2 seconds is default). |
R G B |
An RGB value for the color of the fade screen. Optional. The 3 values (red, green and blue) should be separated by spaces, e.g. 255 255 255. |
gameui_activate
This command will close the game UI (pause menu), provided it is open.
This command will hide the console (same as pressing the console key again).
This command, if set to 1 (default) will show the game's HUD. If set to -1, the game's HUD will be hidden.
Name | Description |
---|---|
0 / -1 |
Enter 0 to show the HUD (default). Enter -1 to hide the HUD. |
hideoverviewmap
This command will hide the overviewmap (if open) that shows when you are spectating.
hidepanel
This command will hide the specified viewport panel.
Name | Description |
---|---|
Viewport Panel |
The name of the viewport panel you wish to hide. |
hideradar
This command does not work since the introduction of Panorama. Instead, use the cl_drawhud_force_radar -1 command to hide your radar and cl_drawhud_force_radar 1 command to show your radar.
hidescores
This command should hide the score panel but may not work. Use -showscores to hide the scoreboard instead if this is the case.
hud_reloadscheme
This command will reload your HUD, meaning any changes you made to HUD config files would be applied.
This command can be used to scale the size of the HUD. Scale must be be between 0.5 and 0.95. Default is 0.85.
Name | Description |
---|---|
0.5 - 0.95 |
A number between 0.5 and 0.95 to scale the size of the HUD by. 0.95 = biggest, 0.5 = smallest. |
This command can enable or disable the red text with an enemy's that appears when you hover over an enemy. Default is enabled (1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable the red text that appears when you hover over an enemy. Enter 1 to enable (default). |
hud_subtitles
This command will play the subtitles in the specified file.
Name | Description |
---|---|
File Name |
The name of the file you wish to load and display subtitles from. |
hud_takesshots
This command can be used to enable the auto-taking of a screenshot at the end of a match (when the scoreboard is up). Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 the disable the taking of screenshots at the end of a CS:GO game (default). Enter 1 to enable. The screenshot will be of the scoreboard. |
net_graph
This command will enable (set to 1) and disable (set to 0) the net graph display, which shows ping, FPS and other client variables.
Name | Description |
---|---|
0 / 1 / 2 / 3 |
Set to 0 to disable net graph. Set to 1 to enable net graph. Set to 2 to print in and out network data. Set to 3 to draw data on payload. |
net_graphheight
This command sets the height of the net graph display in pixels. This is the amount of pixels it will be from the bottom of the screen. Default is 64.
Name | Description |
---|---|
Pixels |
The distance, in pixels, to position the net graph from the bottom of the game, |
net_graphholdsvframerate
net_graphmsecs
This command sets the amount of seconds that the latency graph should represent. Default is 400.
Name | Description |
---|---|
Milliseconds |
The amount of milliseconds that the latency graph should repesent. 1000 = 1 second. |
net_graphpos
This command sets the position of the screen the netgraph display is placed at. Default is position 1 (right corner). Left corner is 0. Middle is 2.
Name | Description |
---|---|
Position # |
The position number to position the net graph display in. 0 = left, 1 = right, 2 = middle. |
net_graphproportionalfont
This command sets whether or not net graph font should be made proportional. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable. Enter 1 to enable proportional font. |
net_graphshowinterp
This command sets whether or not interpolation should be shown in net_graph (when on a setting above net_graph 1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show interpolation. Enter 1 to show interpolation (default). |
net_graphshowlatency
This command sets whether or not latency should be shown in net_graph (when on a setting above net_graph 1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show latency. Enter 1 to show (default). |
net_graphshowsvframerate
This command, if set to 1, will draw the server framerate graph. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show sv framerate. Enter 1 to show sv framerate (default). |
net_graphsolid
This command sets whether or not the net graph display is solid. Default is enabled (1).
Name | Description |
---|---|
0 / 1 |
Enter 0 to make the graph not solid. Enter 1 to make the net_graph solid (default). |
net_graphtext
The command sets whether or not the text fields like FPS, etc should be drawn in net_graph. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not show the net graph text fields. Enter 1 to show them (default). |
This command sets circumstances under which deathnotices should be drawn (deathnotices is another word for kill feed that appears in the top right). See argument information for help.
Name | Description |
---|---|
-1 / 0 / 1 |
Options are:
|
This command sets the circumstances under which the radar is is displayed. See argument information for help.
Name | Description |
---|---|
-1 / 0 / 1 |
Options are:
|
This command sets the circumstances under which the "team ID" is drawn over your teammates heads (this is their name, weapons they're holding, etc). See argument information for help.
Name | Description |
---|---|
-1 / 0 / 1 |
Options are:
|
-cl_show_team_equipment
This command disables the effect of the +cl_show_team_equipment, which puts the names/equipment of the members of your team permanently above their head.
+cl_show_team_equipment
This command puts the names of your teammates and the equipment they're carrying above their head permanently (usually just shows at the start of the round). Use -cl_show_team_equipment to disable.
This command, if set to 1, will swap the player names and team names to the other side of the screen for spectators. Default is set to 0 (normal side).
This command sets the scale multiplier for icons on the overview map (that spectators can open usually by pressing CTRL). If set to 2, icons would be 2x the size they usually are on the overview map. Default is 1.
Name | Description |
---|---|
Multiplier |
Your desired multiplier for the size of icons on the overview map. |
r_drawmodelnames
This command, if set to 1, will draw the names of the models of entities in the game (e.g. guns on the floor, etc).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not draw model names (default). Set to 1 to draw model names. |
Sets the delay time before showing captions for close captions in the game.
Name | Description |
---|---|
Delay Time |
The time in seconds before a close caption is shown after being triggered. |
This command controls whether Closed Captions are displayed only when the player is spectating. Closed Captions include various in-game sounds as text.
Name | Description |
---|---|
0 / 1 |
Set to 0 to enable Closed Captions during play and spectate, set to 1 to restrict Closed Captions to spectator mode only. |
Adjusts the speed at which VR captions are displayed, with options for slow, medium (default), and fast.
Name | Description |
---|---|
0 / 1 / 2 |
The speed setting for VR captions. |
This command changes the size of fonts when playing in virtual reality mode; different settings toggle between small, medium (default), and large.
Name | Description |
---|---|
Font Size |
Determines the size of the font in VR. |
Sets the closed captioning virtual reality width. This command configures the width of closed captions in VR, where '0' sets it to narrow, '1' to medium (default), and '2' to wide.
Name | Description |
---|---|
0,1,2 |
The width setting for the VR closed captions. |
This command specifies if animated avatars are allowed in the game.
Name | Description |
---|---|
0 / 1 |
Specifies whether animated avatars are allowed. |
This command enables or disables automatic scaling of the cursor size based on the resolution.
Name | Description |
---|---|
0 / 1 |
Turns automatic cursor scaling on or off. |
Adjusts the size of the cursor by applying a scaling factor.
Name | Description |
---|---|
Scaling Factor |
The factor by which to scale the cursor size. |
This command sets the volume ducking amount during the first phase of the death camera fade out. A higher value results in more significant audio ducking, making environmental sounds quieter as the death cam engages.
Name | Description |
---|---|
Fade Amount |
The amount of audio ducking to apply during the first phase of the death cam fade-out, with 1 being the maximum. |
This command adjusts the duration of the fade-out effect for audio during the first phase of the deathcam.
Name | Description |
---|---|
Fade time |
The duration in seconds for the audio to fade out during the first phase of the deathcam. |
This command is used to enable or disable the dynamic Y-axis movement of the kill panel you see during the deathcam.
Name | Description |
---|---|
0 / 1 |
This argument turns the dynamic Y movement of the deathcam's kill panel on or off. |
This command controls whether numbers are displayed in the death notices (kill feed) in CS2.
Name | Description |
---|---|
0 / 1 |
Whether to show numbers in the death notices |
This command disables the round end report that typically shows the scoreboard and other statistics at the end of each round.
Name | Description |
---|---|
0 / 1 |
This argument controls whether the round end report is disabled (1) or enabled (0). |
This command, when enabled, displays game events in the console or a HUD element, primarily used for debugging or development purposes.
Name | Description |
---|---|
0 / 1 |
Toggles the display of game events. |
Sets damage display mode. When enabled, it displays the amount of damage dealt over the target's head, allowing players to see real-time feedback on the damage their attacks are causing.
Name | Description |
---|---|
0 / 1 |
Enable or disable the damage display mode. |
Displays text debugging information about entities near the player, overlaid on the entities themselves. This is useful for debugging purposes.
Name | Description |
---|---|
radius |
The radius around the player within which entities will display debug text, measured in game units. |
This command adjusts the brightness of item glow effects at a distance, determining their visibility.
Name | Description |
---|---|
0 / 1 |
Sets the state of item glow effects at a distance. |
Adjusts the green component of the glow color for items that are far away.
Name | Description |
---|---|
Green component intensity |
The intensity value of the green component. Ranges from 0 to 1. |
This command adjusts the intensity of the red component in the glow effect for items that are far away.
Name | Description |
---|---|
Red intensity value |
The intensity of the red component in the glow effect for distant items. |
This command is used to hide the avatar images for other players in the game. It has three settings: off, block all, and block all but friends.
Name | Description |
---|---|
0 / 1 / 2 |
The setting for hiding avatar images: off (0), block all (1), or block all but friends (2). |
Sets the threshold for considering a frame time as 'poor', impacting on-screen HUD telemetry.
Name | Description |
---|---|
Poor Frame Time Threshold |
The time in milliseconds above which frame time is considered poor. |
Adjusts whether to show the frame time (FPS) on the HUD. Can be set to never show, show only if the FPS is poor, or always show.
Name | Description |
---|---|
0 / 1 |
Controls the display of frame time on the HUD. |
Sets the threshold for considering the packet delivery anomaly rate as 'poor'. The range is from 0 to 100.
Name | Description |
---|---|
Packet delivery rate threshold |
The threshold value above which packet delivery rate is considered poor. |
This command controls whether to display the packet delivery anomaly (loss or out-of-order) rate on the HUD. It can be set to never show, only show under poor conditions, or always show.
Name | Description |
---|---|
0 / 1 |
Controls the display of packet delivery anomalies on the HUD. |
This command sets the threshold for when ping is considered 'poor' in milliseconds. If your ping is higher than this value, the game considers your connection poor.
Name | Description |
---|---|
Ping Threshold |
The threshold in milliseconds above which ping is considered poor. |
This command controls whether the player's ping is displayed in the HUD and under which conditions.
Name | Description |
---|---|
0 / 1 / 2 |
Controls ping visibility in the HUD. |
This command shows a graph in the HUD displaying the server receive margin, which indicates how early or late user commands are arriving at the server before they are executed.
Name | Description |
---|---|
0 / 1 |
The setting for displaying the server receive margin graph. |
This command controls how weapon selection works in inventory radial menus. If enabled, weapons are selected immediately when highlighted. If disabled, the weapon is only selected upon exiting the menu.
Name | Description |
---|---|
0 / 1 |
Determines whether weapons in the radial menu are selected immediately upon highlight (1) or only upon exiting the menu (0). |
Controls the behavior of inventory selection radials, specifying whether weapons are selected immediately upon cursor highlight or only when the selection is explicitly confirmed.
Name | Description |
---|---|
0 / 1 |
Toggle between requiring explicit confirmation for weapon selection in inventory radials (0) or enabling immediate selection on highlight (1). |
This command controls whether item images should be dynamically generated in-game. This might affect performance and loading times for assets.
Name | Description |
---|---|
0 / 1 |
Determines if item images should be dynamically generated. |
This command sets the sorting order for the loadout items in the inventory.
Name | Description |
---|---|
Sort Order |
The method by which the loadout items in the inventory are sorted. |
This command adjusts the distance from the crosshair at which the ping marker becomes completely invisible. It is used to control ping visibility relative to the player's focus point in the game.
Name | Description |
---|---|
Distance |
Distance in units from the crosshair over which the ping is completely invisible. |
This command sets the distance from the crosshair at which ping markers start to fade, improving visual clarity.
Name | Description |
---|---|
Fade Distance |
The distance (in game units) from the crosshair at which ping markers start to fade. |
This command toggles the audio feedback when players use the ping system. When enabled, pings will generate a sound.
Name | Description |
---|---|
0 / 1 |
Determines whether pinging sound is muted. |
This command sets the speed at which the quick inventory line updates in the game.
Name | Description |
---|---|
Update Speed |
Defines the speed at which the quick inventory line updates. |
This command sets the default tab for the radial radio menu, allowing players to customize which commands group appears initially upon opening the radial radio.
Name | Description |
---|---|
Tab Index |
The index of the tab to set as default for the radial radio menu. |
Assigns a specific action or message to a slot in the player's radial radio menu.
Name | Description |
---|---|
Message |
The message or action to assign to the radial radio slot. |
This command is used to configure the text displayed for the second option in the first tab of the radial radio (communication wheel) in the game. The value is specified by a reference ID that corresponds to a predefined text in the game's language files.
Name | Description |
---|---|
Reference ID |
The ID that references a predefined text in the game's language files. |
This command is used to customize the text displayed on the third slot of the first tab in the radial radio menu.
Name | Description |
---|---|
Text Identifier |
The identifier of the text to be displayed. Predefined identifiers usually start with '#Chatwheel_' followed by the command. |
This command sets the text displayed for the 4th slot in the first radial radio menu.
Name | Description |
---|---|
Text |
The text to be displayed in the 4th slot of the first radial radio menu. |
This command customizes the text displayed for the fifth option in the first tab of the radial radio (chat wheel) menu.
Name | Description |
---|---|
Custom Text |
The text to display for the specified radial radio option. |
This command sets the text displayed on the 6th position of the first tab in the radial radio chat wheel to a custom value.
Name | Description |
---|---|
Custom Text |
The text or identifier to set for the radial radio menu item. |
Configures the text displayed for the seventh option in the first tab of the radial radio menu to a predefined chat message.
Name | Description |
---|---|
Chatwheel Command |
The predefined chat message command to display. |
Sets the text for a specific chat wheel slot, often used for quick communication in-game.
Name | Description |
---|---|
Text Identifier |
The identifier for the text message to be set on the chat wheel. |
Sets the text that is displayed for the first option in the first tab of the radial radio menu, typically used for quick communication in-game.
Name | Description |
---|---|
Text |
The text to display for the selected option in the radial menu. This should be a string that corresponds to a localization token. |
This command sets the text displayed for the third slot of the first tab in the radial radio menu, often used for quick communication in-game.
Name | Description |
---|---|
Text |
The custom text or predefined hashtag to display in the radial radio menu. Predefined hashtags trigger translations or specific game functions. |
Sets the custom text displayed for a specific option in the radial radio command menu, specifically for the first tab's fourth option.
Name | Description |
---|---|
Custom Text |
The custom text to be displayed for the radial radio option. |
This command sets the text displayed for the fifth command on the first tab of the radial radio menu.
Name | Description |
---|---|
Text |
The text to display for the command in the radial radio menu. |
Sets the custom text for the 8th slot in the first tab of the radial radio menu, allowing players to customize in-game communication.
Name | Description |
---|---|
Custom Text |
The custom text that will be displayed in the 8th slot of the first tab in the radial radio menu. |
This command sets the text displayed on the third slot of the second tab in the radial radio (chat wheel) to a custom value or a predefined chat command.
Name | Description |
---|---|
Text |
The text or command to be displayed on the specified slot of the radial radio. |
Sets the text for a specific slot in the second tab of the radial radio command menu. By default, it is set to display 'Thanks'.
Name | Description |
---|---|
Text |
The identifier for the chat message to be displayed. These are typically localized identifiers starting with '#'. |
This command sets the text displayed for the fifth option in the second tab of the radial radio menu, commonly used for in-game communication.
Name | Description |
---|---|
Text |
The text to display for the specified radio command. |
This command customizes the message displayed as option 7 in the second tab of the radial radio menu, allowing players to communicate predefined messages quickly in-game.
Name | Description |
---|---|
Text |
The text or message to be displayed for the specified radial menu option. |
This command sets the text displayed on the 8th slot of the second radial radio menu to a predefined value or custom text.
Name | Description |
---|---|
Text |
The text you want to display in the 8th slot of the second radial radio menu. |
Resets the radial radio version to its default value.
Name | Description |
---|---|
Default Value |
The default value to reset the radial radio version to. |
Adjusts the size of the deadzone for the radial menu, affecting how much you need to move your mouse or joystick before the radial menu begins to change selections.
Name | Description |
---|---|
Deadzone Size |
The size of the deadzone for the radial menu. |
This command is used to hide the names and avatars of players that have been muted, enhancing the user's game experience by reducing distractions and potential harassment from muted players.
Name | Description |
---|---|
0 / 1 |
This argument controls whether the names and avatars of muted players are hidden or shown. |
This command is used to replace names of other players with non-offensive placeholders in the game environment.
Name | Description |
---|---|
0 / 1 |
Toggle the sanitization of player names. |
Controls whether the equipped character model is shown for player avatars.
Name | Description |
---|---|
0 / 1 |
Whether to show the equipped character model for player avatars or not. |
This command is used to show or hide the crosshair of the player currently being observed.
Name | Description |
---|---|
0 / 1 |
Determines whether the observer crosshair is shown or not. |
This command toggles the display of approximate memory usage at the top of the screen.
Name | Description |
---|---|
0 / 1 |
Toggles the memory usage display. |
Determines whether the team counter displays the number of players instead of avatars.
Name | Description |
---|---|
0 / 1 |
Enable or disable displaying player count instead of avatars |
This command enables the display of teammate identifiers (IDs) overhead in their respective team colors.
Name | Description |
---|---|
0 / 1 |
A switch to enable or disable the feature of showing team overhead id in teammate color. |
This command controls the display of team identifiers over teammates, including options for showing pips, names, and equipment.
Name | Description |
---|---|
Mode |
The mode of team identifier display. |
This command configures the notification sent to the rendering device when rendering a frame with an enemy's head within a certain threshold distance.
Name | Description |
---|---|
Threshold distance |
The distance within which an enemy's head proximity will trigger a notification to the render device. |
This command determines whether the new weapon bobbing effect is enabled or disabled in the game.
Name | Description |
---|---|
0 / 1 |
Specifies whether the new weapon bobbing effect is on or off. |
This command clears the console output across all views, effectively cleaning up any text or messages that have been displayed.
This command sets the size of the minimap texture when using the cs_minimap_create command. The default size is 512.
Name | Description |
---|---|
Size |
The size (in pixels) to which the minimap texture will be set. This is a square resolution, so the value is used for both width and height. |
Adjusts the scale of the map preview in the Counter-Strike 2 interface.
Name | Description |
---|---|
Scale |
The scaling factor for the map preview. |
Specifies the font name used for displaying actor names in entities.
Name | Description |
---|---|
Font Name |
The font used for displaying actor names. |
Changes the font size of the names displayed over entities when actor names are enabled.
Name | Description |
---|---|
Font size |
The desired font size for entity actor names. |
Controls how quickly players can switch between weapons. When enabled, players can switch weapons faster without needing to see the weapon selection menu.
Name | Description |
---|---|
0 / 1 |
Disable or enable fast weapon switching. |
Specifies the localization string token to use on the HUD for a Guardian mission; it defaults to indicating kills with a specific weapon.
Name | Description |
---|---|
Localization String Token |
The localization string token to be used on the HUD. |
Changes the theme of the Panorama Debugger.
Name | Description |
---|---|
Theme |
The theme of the Panorama Debugger. |
This command requests key focus for world panels when they are enabled, affecting how input is directed in these contexts.
Name | Description |
---|---|
0 / 1 |
Determines whether to request key focus for world panels when enabled. |
Enables or disables the post-processing effects in the game. Post-processing effects include bloom, color correction, and other visual enhancements that are applied after the scene has been rendered.
Name | Description |
---|---|
0 / 1 |
Toggle post-processing effects. |
This command toggles the rendering of certain HUD overlays in Counter-Strike 2, primarily for debugging or performance analysis purposes.
Name | Description |
---|---|
0 / 1 |
Toggle for turning the rendering of HUD overlays on or off. |
Enables or disables the rendering of the panorama UI.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable the rendering of panorama UI. |
Displays build information on the screen. It is recommended to leave this enabled when submitting bug reports in the form of screenshots or videos.
Name | Description |
---|---|
0 / 1 |
Determines whether the build information is shown (1) or hidden (0). |
This command enables the display of real-time information in a large format on the screen.
Name | Description |
---|---|
0 / 1 |
Controls whether the large real-time information display is enabled or disabled. |
Enable display of console messages on screen. This command controls whether console messages are also shown directly on the game screen. It can be enabled, disabled, or set to automatically enable if the VGUI (Valve's graphical user interface) is not present.
Name | Description |
---|---|
0 / 1 |
Enable or disable the display of console messages on screen. |
-1 |
Enabled if VGUI is not present. |
This command configures whether dropped defuse kits are highlighted with an X-ray effect for spectators.
Name | Description |
---|---|
0 / 1 |
Determines if the X-ray effect is enabled for dropped defuse kits. |
Controls whether dropped C4 explosives and defuse kits are always shown with the X-ray effect in spectator mode, making them easier to spot.
Name | Description |
---|---|
0 / 1 |
Enable or disable the X-ray effect for dropped C4 and defuse kits in spectator mode. |
This command is likely related to the UI elements for displaying heat maps or statistics in Counter-Strike 2, particularly involving radio commands or possibly figurines/statues within the game's interface.
Name | Description |
---|---|
0 / 1 |
Enables or disables the display feature related to radio heat figurines in the UI. |
Controls the visibility of the radio heat tab in the user interface.
Name | Description |
---|---|
0 / 1 |
Whether to disable or enable the radio heat tab in the UI. |
This command is used to enable or disable the heat map radio commands for teams in the user interface deep statistics.
Name | Description |
---|---|
0 / 1 |
Enable or disable the feature. |
This command controls the display mode for deep statistics in the user interface.
Name | Description |
---|---|
0 / 1 |
Determines whether the deep statistics top-level mode is enabled or disabled. |
Sets the background map used during weapon inspections in the UI.
Name | Description |
---|---|
Map Name |
The name of the map to use as a background during weapon inspections. |
This command sets the background movie for the main menu in Counter-Strike 2.
Name | Description |
---|---|
Movie Name |
The name of the movie to be set as the main menu background. |
This command is used to configure UI play settings related to the official survival game modes in Counter-Strike 2.
Name | Description |
---|---|
0 / 1 |
Setting this value determines whether the UI play settings for official survival modes are enabled or disabled. |
This command controls the visibility of subscription alerts in the user interface.
Name | Description |
---|---|
0 / 1 |
Controls the visibility of subscription alerts. |
This command determines whether the alert message for unlocking Competitive mode is shown to the player.
Name | Description |
---|---|
0 / 1 |
Determines whether the alert is shown or not. |
This command sets the horizontal offset for Steam overlay notifications.
Name | Description |
---|---|
Offset |
The horizontal offset from the default position for Steam overlay notifications. |
This command sets the vertical offset for Steam overlay notifications, allowing customization of where notifications appear on the screen.
Name | Description |
---|---|
Vertical Offset |
The vertical offset (in screen units) from the default position for Steam overlay notifications. |
This command configures the visual setting for the loadout slot of the terrorist team, specifically for choosing the item displayed in the main menu.
Name | Description |
---|---|
Loadout Slot Item |
Specifies the item type to display for the terrorist team's loadout slot in the main menu. |