CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

Command Description More
nav_test_smooth_separating_dist

This command is used to test the smooth separation distance in navigation, typically for debugging purposes in map development and AI behavior.

Examples, Generator & More
nav_test_smooth_separating_dist <Distance>
nav_test_smooth_spring_const

This command is used to test and adjust the 'smooth spring constant' used in navigational path finding for bots or AI within the game. The default value is -1, which likely disables the test feature or sets it to a predefined behavior.

Examples, Generator & More
nav_test_smooth_spring_const <smooth spring constant value>
nav_test_smooth_spring_tension_max

This command is used to set the maximum spring tension for smooth navigation testing.

Examples, Generator & More
nav_test_smooth_spring_tension_max <Tension>
nav_volume_debug

This command is used to draw or print debug information about navigation (nav) volume queries in-game. It's useful for developers or map creators for troubleshooting and optimizing navigation paths.

Examples, Generator & More
nav_volume_debug <0 / 1>
phys_shoot

This command shoots a physical object from the player's current position in the direction they are facing. It is a cheat command, used for testing physics interactions.

Examples, Generator & More
phys_shoot
player_debug_off_nav

This command toggles the off-mesh navigation debugging for players, useful for developers testing and refining player movement across non-standard terrains.

Examples, Generator & More
player_debug_off_nav <0 / 1>
ragdoll_friction_scale

Adjusts the friction scale applied to ragdolls in the game, which affects how easily they slide or move when interacting with the environment.

Examples, Generator & More
ragdoll_friction_scale <Friction Scale>
ragdoll_gravity_scale

This command adjusts the scale of gravity applied to ragdolls in the game, allowing for more exaggerated or subdued physics reactions.

Examples, Generator & More
ragdoll_gravity_scale <Scale>
r_csgo_debug_reflection_rects

Toggles the debug mode for showing reflection rectangles in the game, which is used for development and troubleshooting reflections.

Examples, Generator & More
r_csgo_debug_reflection_rects <0 / 1>
r_csgo_decal_debug

This command enables or disables the debug mode for CS:GO decals, which is used for development and testing purposes.

Examples, Generator & More
r_csgo_decal_debug <0 / 1>
r_csgo_mboit_bias

This command adjusts the multi-bounce order-independent transparency bias, used in graphics rendering, particularly for handling transparency in the rendering pipeline.

Examples, Generator & More
r_csgo_mboit_bias <Bias value>
r_csgo_mboit_overestimation

Adjusts the Multi-Blend Order Independent Transparency overestimation value. Useful for developers testing visual effects in-game.

Examples, Generator & More
r_csgo_mboit_overestimation <Overestimation Value>
r_csgo_override_global_time

This command is used to override the global time for various CS:GO systems when debugging or for specific cheat functions. A developer or player with cheating permissions can use this to manipulate how certain timed events or systems operate within the game.

Examples, Generator & More
r_csgo_override_global_time <0 / 1>
r_csgo_shadows_debug

Toggles the shadow debug mode in CS2, which can help in diagnosing issues with the game's shadow rendering.

Examples, Generator & More
r_csgo_shadows_debug <0 / 1>
r_csgo_water_refraction

Toggles the rendering of water refraction effects in CS:GO. When enabled, water surfaces will refract the scenery beneath them, creating a more realistic appearance.

Examples, Generator & More
r_csgo_water_refraction <0 / 1>
r_drawpanorama

Enables or disables the rendering of the panorama UI.

Examples, Generator & More
r_drawpanorama <0 / 1>
r_draw_particle_children_with_parents

Controls whether particle children are drawn with their parent particles. It can be set to follow the game info file, to disable, or to enable this feature.

Examples, Generator & More
r_draw_particle_children_with_parents <0 / 1>
recast_mark_overhang

This command enables or disables the detection of overhangs in the game environment. It is primarily used for development and debugging purposes.

Examples, Generator & More
recast_mark_overhang <0 / 1>
recast_partitioning

This command adjusts the method of partitioning used in the recast navigation mesh generation. It can select between watershed, monotone, and layers partitioning methods.

Examples, Generator & More
recast_partitioning <0 / 1 / 2>
r_force_zprepass

This command is related to rendering settings, allowing the user to force the Z prepass, a rendering optimization technique.

Examples, Generator & More
r_force_zprepass <0 / 1>