Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command is used to test the smooth separation distance in navigation, typically for debugging purposes in map development and AI behavior.
Name | Description |
---|---|
Distance |
The separation distance to be set for smooth navigation testing. |
This command is used to test and adjust the 'smooth spring constant' used in navigational path finding for bots or AI within the game. The default value is -1, which likely disables the test feature or sets it to a predefined behavior.
Name | Description |
---|---|
smooth spring constant value |
The value to set for the smooth spring constant, which influences navigation path smoothing for bots. '-1' likely disables the test. |
This command is used to set the maximum spring tension for smooth navigation testing.
Name | Description |
---|---|
Tension |
The maximum spring tension value for smooth navigation testing. |
This command is used to draw or print debug information about navigation (nav) volume queries in-game. It's useful for developers or map creators for troubleshooting and optimizing navigation paths.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the drawing and printing of debug information about nav volume queries. |
This command shoots a physical object from the player's current position in the direction they are facing. It is a cheat command, used for testing physics interactions.
This command toggles the off-mesh navigation debugging for players, useful for developers testing and refining player movement across non-standard terrains.
Name | Description |
---|---|
0 / 1 |
Enable or disable the off-mesh navigation debug. |
Adjusts the friction scale applied to ragdolls in the game, which affects how easily they slide or move when interacting with the environment.
Name | Description |
---|---|
Friction Scale |
The scale factor for ragdoll friction. |
This command adjusts the scale of gravity applied to ragdolls in the game, allowing for more exaggerated or subdued physics reactions.
Name | Description |
---|---|
Scale |
Multiplier for the gravity applied on ragdolls. |
Toggles the debug mode for showing reflection rectangles in the game, which is used for development and troubleshooting reflections.
Name | Description |
---|---|
0 / 1 |
Toggle debug mode for reflection rectangles. |
This command enables or disables the debug mode for CS:GO decals, which is used for development and testing purposes.
Name | Description |
---|---|
0 / 1 |
A parameter to enable or disable decal debug mode. |
This command adjusts the multi-bounce order-independent transparency bias, used in graphics rendering, particularly for handling transparency in the rendering pipeline.
Name | Description |
---|---|
Bias value |
The bias value to be applied for the multi-bounce order-independent transparency. |
Adjusts the Multi-Blend Order Independent Transparency overestimation value. Useful for developers testing visual effects in-game.
Name | Description |
---|---|
Overestimation Value |
Sets the overestimation value for Multi-Blend OIT. |
This command is used to override the global time for various CS:GO systems when debugging or for specific cheat functions. A developer or player with cheating permissions can use this to manipulate how certain timed events or systems operate within the game.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable the override of the global time. |
Toggles the shadow debug mode in CS2, which can help in diagnosing issues with the game's shadow rendering.
Name | Description |
---|---|
0 / 1 |
Enable or disable shadow debug mode. |
Toggles the rendering of water refraction effects in CS:GO. When enabled, water surfaces will refract the scenery beneath them, creating a more realistic appearance.
Name | Description |
---|---|
0 / 1 |
Enable or disable water refraction effects. |
Enables or disables the rendering of the panorama UI.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable the rendering of panorama UI. |
Controls whether particle children are drawn with their parent particles. It can be set to follow the game info file, to disable, or to enable this feature.
Name | Description |
---|---|
0 / 1 |
Set the state of drawing particle children with their parents. |
This command enables or disables the detection of overhangs in the game environment. It is primarily used for development and debugging purposes.
Name | Description |
---|---|
0 / 1 |
Enable or disable overhang detection. |
This command adjusts the method of partitioning used in the recast navigation mesh generation. It can select between watershed, monotone, and layers partitioning methods.
Name | Description |
---|---|
0 / 1 / 2 |
Choose the partitioning method for recast navigation mesh generation. |
This command is related to rendering settings, allowing the user to force the Z prepass, a rendering optimization technique.
Name | Description |
---|---|
0 / 1 |
Enables or disables the forced Z prepass. |