Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
nav_edit | nav_edit
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nav_end_deselecting | nav_end_deselecting
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nav_end_drag_deselecting | nav_end_drag_deselecting
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nav_end_drag_selecting | nav_end_drag_selecting
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nav_end_selecting | nav_end_selecting
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nav_gen_clip_polys_to_clearance_debug | Activates debug mode for navigation mesh generation, focusing on clipping polygons to clearance. |
Examples, Generator & More | nav_gen_clip_polys_to_clearance_debug
<0 / 1>
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nav_gen_false | This command is used to set a navigation generation parameter to always false, primarily for debugging or development purposes in creating navigational meshes for bots. It is marked as a cheat command, meaning it can only be used if cheats are enabled on the server. |
Examples, Generator & More | nav_gen_false
<0 / 1>
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nav_gen_true | This command is involved in the navigation mesh generation for bots, always setting a specific condition to true when flagged. |
Examples, Generator & More | nav_gen_true
<0 / 1>
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nav_lower_drag_volume_max | nav_lower_drag_volume_max
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nav_lower_drag_volume_min | nav_lower_drag_volume_min
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nav_mark | nav_mark
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nav_mark_attribute | nav_mark_attribute
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nav_max_view_distance | nav_max_view_distance
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nav_max_vis_delta_list_length | nav_max_vis_delta_list_length
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nav_obstruction_draw_dist | Sets the draw distance for navigation obstructions. A value of -1 disables this feature. |
Examples, Generator & More | nav_obstruction_draw_dist
<Distance>
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nav_obstruction_draw_island | This command is used to toggle the drawing of navigation obstructions for islands in the game, primarily used for debugging purposes. |
Examples, Generator & More | nav_obstruction_draw_island
<0 / 1>
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nav_obstruction_draw_island_hull | This command is used to highlight the hull of an island (an isolated navigation area) to help visualize obstructions in the navigation mesh. |
Examples, Generator & More | nav_obstruction_draw_island_hull
<Entity ID>
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nav_obstruction_draw_movefail_blocking | This command toggles the visualization of obstructions causing navigation failures due to blocking, useful for debugging navigation meshes in game maps. |
Examples, Generator & More | nav_obstruction_draw_movefail_blocking
<0 / 1>
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nav_path_debug | Enables or disables the debug display of navigation paths for bots. When enabled, it visually shows how bots decide their paths. |
Examples, Generator & More | nav_path_debug
<0 / 1>
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nav_path_debug_compute_with_open_goal | This command, when enabled, activates debugging for navigational paths with open goals, aiding in the visualization and troubleshooting of AI pathfinding in maps. |
Examples, Generator & More | nav_path_debug_compute_with_open_goal
<0 / 1>
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