Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
nav_edit | nav_edit | ||
nav_end_deselecting | nav_end_deselecting | ||
nav_end_drag_deselecting | nav_end_drag_deselecting | ||
nav_end_drag_selecting | nav_end_drag_selecting | ||
nav_end_selecting | nav_end_selecting | ||
nav_gen_clip_polys_to_clearance_debug | Activates debug mode for navigation mesh generation, focusing on clipping polygons to clearance. | Examples, Generator & More | nav_gen_clip_polys_to_clearance_debug <0 / 1> |
nav_gen_false | This command is used to set a navigation generation parameter to always false, primarily for debugging or development purposes in creating navigational meshes for bots. It is marked as a cheat command, meaning it can only be used if cheats are enabled on the server. | Examples, Generator & More | nav_gen_false <0 / 1> |
nav_gen_true | This command is involved in the navigation mesh generation for bots, always setting a specific condition to true when flagged. | Examples, Generator & More | nav_gen_true <0 / 1> |
nav_lower_drag_volume_max | nav_lower_drag_volume_max | ||
nav_lower_drag_volume_min | nav_lower_drag_volume_min | ||
nav_mark | nav_mark | ||
nav_mark_attribute | nav_mark_attribute | ||
nav_max_view_distance | nav_max_view_distance | ||
nav_max_vis_delta_list_length | nav_max_vis_delta_list_length | ||
nav_obstruction_draw_dist | Sets the draw distance for navigation obstructions. A value of -1 disables this feature. | Examples, Generator & More | nav_obstruction_draw_dist <Distance> |
nav_obstruction_draw_island | This command is used to toggle the drawing of navigation obstructions for islands in the game, primarily used for debugging purposes. | Examples, Generator & More | nav_obstruction_draw_island <0 / 1> |
nav_obstruction_draw_island_hull | This command is used to highlight the hull of an island (an isolated navigation area) to help visualize obstructions in the navigation mesh. | Examples, Generator & More | nav_obstruction_draw_island_hull <Entity ID> |
nav_obstruction_draw_movefail_blocking | This command toggles the visualization of obstructions causing navigation failures due to blocking, useful for debugging navigation meshes in game maps. | Examples, Generator & More | nav_obstruction_draw_movefail_blocking <0 / 1> |
nav_path_debug | Enables or disables the debug display of navigation paths for bots. When enabled, it visually shows how bots decide their paths. | Examples, Generator & More | nav_path_debug <0 / 1> |
nav_path_debug_compute_with_open_goal | This command, when enabled, activates debugging for navigational paths with open goals, aiding in the visualization and troubleshooting of AI pathfinding in maps. | Examples, Generator & More | nav_path_debug_compute_with_open_goal <0 / 1> |