Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
radarvispow | Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically.The degree to which you can look away from an enemy and still see them as a red dot on the radar. |
Examples, Generator & More | radarvispow
<Degree>
|
radio | This console command opens up the radio menu with a list of radio calls to the left of your screen. Use a radio call or enter the command again to dismiss the screen. |
Examples, Generator & More | radio
|
radio1 | This command opens radio menu 1. |
Examples, Generator & More | radio1
|
radio2 | This command opens radio menu 2. |
Examples, Generator & More | radio2
|
radio3 | This command opens radio menu 3. |
Examples, Generator & More | radio3
|
ragdoll_lru_debug_removal | This command is used to enable or disable debugging for ragdoll removal, which can help in understanding how and when ragdolls are removed from the game environment. |
Examples, Generator & More | ragdoll_lru_debug_removal
<0 / 1>
|
ragdoll_lru_min_age | This command sets the minimum age (in seconds) that ragdoll physics objects must be before they can be removed to make room for new ones. |
Examples, Generator & More | ragdoll_lru_min_age
<Age in seconds>
|
ragdoll_resolve_initial_conflict | Determines whether the game resolves initial conflicts for ragdoll physics, potentially improving physics behavior upon death. |
Examples, Generator & More | ragdoll_resolve_initial_conflict
<0 / 1>
|
ragdoll_resolve_separation | Determines whether the game attempts to resolve ragdoll collisions that result in large separations or not. |
Examples, Generator & More | ragdoll_resolve_separation
<0 / 1>
|
r_AirboatViewDampenDamp | r_AirboatViewDampenDamp
|
||
r_AirboatViewDampenFreq | r_AirboatViewDampenFreq
|
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r_AirboatViewZHeight | r_AirboatViewZHeight
|
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rangefinder | This command prints to console information about your position and range. |
Examples, Generator & More | rangefinder
|
r_aoproxy_debug | Enables or disables the ambient occlusion proxy debug mode, used for graphical debugging. |
Examples, Generator & More | r_aoproxy_debug
<0 / 1>
|
r_aoproxy_show | A command used to enable or disable the display of ambient occlusion proxy objects. It is primarily used for debugging purposes and requires cheat mode to be enabled. |
Examples, Generator & More | r_aoproxy_show
<0 / 1>
|
rate | This command sets the rate at which your client can receive network data in bytes. Set this to a lower value if you have a bad internet connection. |
Examples, Generator & More | rate
<Rate (Bytes/s)>
|
r_csgo_cubemap_normalization | This command adjusts how cubemaps, which are used for environment reflections, are normalized in the game. It's a graphical setting that can affect the appearance of shiny or reflective surfaces. |
Examples, Generator & More | r_csgo_cubemap_normalization
<0 / 1>
|
r_csgo_mboit_debug | This command is used to enable or disable the debug mode for the CS:GO moving bot AI. |
Examples, Generator & More | r_csgo_mboit_debug
<0 / 1>
|
r_csgo_mouse_trace_coord | This command displays the mouse trace coordinates for debugging purposes, mainly used by developers or modders to understand how mouse movements interact with the game's environment. |
Examples, Generator & More | r_csgo_mouse_trace_coord
<0 / 1>
|
r_cubemap_debug_colors | Toggles the display of debug colors on cubemaps to identify and debug cubemap reflections within the game environment. |
Examples, Generator & More | r_cubemap_debug_colors
<0 / 1>
|