CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

Command Description More
mp_death_drop_c4

This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable).

Examples, Generator & More
mp_death_drop_c4 <0 / 1>
mp_death_drop_defuser

This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death).

Examples, Generator & More
mp_death_drop_defuser <0 / 1>
mp_death_drop_grenade

This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best).

Examples, Generator & More
mp_death_drop_grenade <0 / 1 / 2>
mp_death_drop_gun

This command sets which gun should be dropped when a player is killed. Default is 1 (their best).

Examples, Generator & More
mp_death_drop_gun <0 / 1 / 2>
mp_default_team_winner_no_objective

If your map does not have an objective, this command will set who wins the game when the time runs out.

Examples, Generator & More
mp_default_team_winner_no_objective <Team>
mp_defuser_allocation

This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers.

Examples, Generator & More
mp_defuser_allocation <0 / 1 / 2>
mp_disable_autokick

This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command.

Examples, Generator & More
mp_disable_autokick <User ID>
mp_display_kill_assists

This command will set whether or not assists are shown in the killfeed. Default is yes (1).

Examples, Generator & More
mp_display_kill_assists <0 / 1>
mp_dm_bonus_length_max

This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen.

Examples, Generator & More
mp_dm_bonus_length_max <Seconds>
mp_modify_timeouts

This command is used to modify the timeout durations for either the Counter-Terrorist (CT) or Terrorist (T) teams. It adjusts the number of timeouts allowed for a team or the duration.

Examples, Generator & More
mp_modify_timeouts <Team><Number of Timeouts>
mp_retake_ct_count

Sets the number of CT (Counter-Terrorist) players when playing retake scenarios.

Examples, Generator & More
mp_retake_ct_count <Number of CTs>
mp_retake_ct_loadout_default_pistol_round

Specifies the Counter-Terrorist (CT) loadouts for the default pistol round when playing bomb site retake scenarios in Counter-Strike 2.

Examples, Generator & More
mp_retake_ct_loadout_default_pistol_round <Loadout Configuration>
mp_retake_ct_loadout_full_buy_round

Configures the Counter-Terrorist (CT) loadouts specifically for full buy rounds in bomb site retake scenarios in CS2.

Examples, Generator & More
mp_retake_ct_loadout_full_buy_round <Loadout Configuration>
mp_retake_ct_loadout_light_buy_round

Defines the Counter-Terrorist loadouts for force buy rounds in the retake game mode.

Examples, Generator & More
mp_retake_ct_loadout_light_buy_round <Loadout Configuration>
mp_retake_ct_loadout_upgraded_pistol_round

Defines the Counter-Terrorists (CT) loadouts available during the upgraded pistol round of a bomb site retake scenario in Counter-Strike 2.

Examples, Generator & More
mp_retake_ct_loadout_upgraded_pistol_round <Loadout configuration>
mp_retake_t_count

Sets the number of terrorists allowed on a team when playing retake scenarios.

Examples, Generator & More
mp_retake_t_count <Number of terrorists>
mp_retake_t_loadout_default_pistol_round

Defines the default Terrorist loadouts for pistol rounds in the retake game mode.

Examples, Generator & More
mp_retake_t_loadout_default_pistol_round <Loadout Configuration>
mp_retake_t_loadout_full_buy_round

Defines the Terrorist loadouts for a full buy round in retake scenarios. This includes weapons and grenades.

Examples, Generator & More
mp_retake_t_loadout_full_buy_round <Loadout configuration>
mp_retake_t_loadout_light_buy_round

Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios. Defines available weapons and equipment for selection.

Examples, Generator & More
mp_retake_t_loadout_light_buy_round <Loadout Configuration>
mp_retake_t_loadout_upgraded_pistol_round

Determines the T Loadouts for upgraded pistol rounds in bomb site retake scenarios.

Examples, Generator & More
mp_retake_t_loadout_upgraded_pistol_round <Loadout Configurations>