Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable).
Name | Description |
---|---|
0 / 1 |
Enter 0 here to make the bomb undroppable. Enter 1 here to make it so that the bomb can be dropped (default). |
This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death).
Name | Description |
---|---|
0 / 1 |
Enter a 0 here to make it so that defuse kits are not dropped on death. Enter a 1 here to make it so that they are dropped (default). |
This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best).
Name | Description |
---|---|
0 / 1 / 2 |
Enter either of the following:
|
This command sets which gun should be dropped when a player is killed. Default is 1 (their best).
Name | Description |
---|---|
0 / 1 / 2 |
Enter either of the following:
|
If your map does not have an objective, this command will set who wins the game when the time runs out.
Name | Description |
---|---|
Team |
The team you wish to be the winner when the time runs out. |
This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers.
Name | Description |
---|---|
0 / 1 / 2 |
The way defusers should be allocated at the start of the round. Possible values are:
|
This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command.
Name | Description |
---|---|
User ID |
The ID of the user you wish to disable auto kick for. The user ID is the first number before a player's name in the list of players that shows when you type "status" in console. |
This command will set whether or not assists are shown in the killfeed. Default is yes (1).
Name | Description |
---|---|
0 / 1 |
Enter 0 here to not display assists in the kill feed. Enter 1 here (default) to show assists in the kill feed. |
This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen.
Name | Description |
---|---|
Seconds |
The maximum duration of the bonus time (seconds). |
This command is used to modify the timeout durations for either the Counter-Terrorist (CT) or Terrorist (T) teams. It adjusts the number of timeouts allowed for a team or the duration.
Name | Description |
---|---|
Team |
Specifies which team's timeout settings are being modified (either CT for Counter-Terrorists or T for Terrorists). |
Number of Timeouts |
The number of timeouts to allow. Use a specific number to set a limit, or -1 for unlimited timeouts. |
Sets the number of CT (Counter-Terrorist) players when playing retake scenarios.
Name | Description |
---|---|
Number of CTs |
The number of CT players to set for retake scenarios. |
Specifies the Counter-Terrorist (CT) loadouts for the default pistol round when playing bomb site retake scenarios in Counter-Strike 2.
Name | Description |
---|---|
Loadout Configuration |
A semicolon-separated string defining the loadout configurations for the CT team during a pistol round in retake mode. Each configuration is divided by commas, indicating equipment ID and options. |
Configures the Counter-Terrorist (CT) loadouts specifically for full buy rounds in bomb site retake scenarios in CS2.
Name | Description |
---|---|
Loadout Configuration |
Represents the loadout configuration string for Counter-Terrorists during full buy rounds in retake mode. The configuration consists of quantities, weapon and grenade choices, formatted in a specific way. Each segment represents a different loadout choice with specifics such as card name, quantities, and items included. |
Defines the Counter-Terrorist loadouts for force buy rounds in the retake game mode.
Name | Description |
---|---|
Loadout Configuration |
Detailed configuration string setting up specific loadouts for CTs during force buy rounds in retake mode. |
Defines the Counter-Terrorists (CT) loadouts available during the upgraded pistol round of a bomb site retake scenario in Counter-Strike 2.
Name | Description |
---|---|
Loadout configuration |
Defines the specific weapons and equipment loadouts for the CT side during an upgraded pistol round in retake mode. |
Sets the number of terrorists allowed on a team when playing retake scenarios.
Name | Description |
---|---|
Number of terrorists |
The number of terrorists to set for retake mode. |
Defines the default Terrorist loadouts for pistol rounds in the retake game mode.
Name | Description |
---|---|
Loadout Configuration |
The loadout settings string, specifying loadouts for the pistol round in retake games. |
Defines the Terrorist loadouts for a full buy round in retake scenarios. This includes weapons and grenades.
Name | Description |
---|---|
Loadout configuration |
A string encoding the loadout option offered to players, including weapon and grenade choices. |
Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios. Defines available weapons and equipment for selection.
Name | Description |
---|---|
Loadout Configuration |
Defines the available loadouts for Terrorist team during light buy rounds in bomb site retake mode. The format includes a weighted chance, loadout name, quantity of primary and secondary weapons, and specific gear. |
Determines the T Loadouts for upgraded pistol rounds in bomb site retake scenarios.
Name | Description |
---|---|
Loadout Configurations |
Defines specific loadout configurations for T side during upgraded pistol rounds in bomb site retake games. |