Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
mp_death_drop_c4 | This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable). |
Examples, Generator & More | mp_death_drop_c4
<0 / 1>
|
mp_death_drop_defuser | This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death). |
Examples, Generator & More | mp_death_drop_defuser
<0 / 1>
|
mp_death_drop_grenade | This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best). |
Examples, Generator & More | mp_death_drop_grenade
<0 / 1 / 2>
|
mp_death_drop_gun | This command sets which gun should be dropped when a player is killed. Default is 1 (their best). |
Examples, Generator & More | mp_death_drop_gun
<0 / 1 / 2>
|
mp_default_team_winner_no_objective | If your map does not have an objective, this command will set who wins the game when the time runs out. |
Examples, Generator & More | mp_default_team_winner_no_objective
<Team>
|
mp_defuser_allocation | This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers. |
Examples, Generator & More | mp_defuser_allocation
<0 / 1 / 2>
|
mp_disable_autokick | This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command. |
Examples, Generator & More | mp_disable_autokick
<User ID>
|
mp_display_kill_assists | This command will set whether or not assists are shown in the killfeed. Default is yes (1). |
Examples, Generator & More | mp_display_kill_assists
<0 / 1>
|
mp_dm_bonus_length_max | This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen. |
Examples, Generator & More | mp_dm_bonus_length_max
<Seconds>
|
mp_modify_timeouts | This command is used to modify the timeout durations for either the Counter-Terrorist (CT) or Terrorist (T) teams. It adjusts the number of timeouts allowed for a team or the duration. |
Examples, Generator & More | mp_modify_timeouts
<Team><Number of Timeouts>
|
mp_retake_ct_count | Sets the number of CT (Counter-Terrorist) players when playing retake scenarios. |
Examples, Generator & More | mp_retake_ct_count
<Number of CTs>
|
mp_retake_ct_loadout_default_pistol_round | Specifies the Counter-Terrorist (CT) loadouts for the default pistol round when playing bomb site retake scenarios in Counter-Strike 2. |
Examples, Generator & More | mp_retake_ct_loadout_default_pistol_round
<Loadout Configuration>
|
mp_retake_ct_loadout_full_buy_round | Configures the Counter-Terrorist (CT) loadouts specifically for full buy rounds in bomb site retake scenarios in CS2. |
Examples, Generator & More | mp_retake_ct_loadout_full_buy_round
<Loadout Configuration>
|
mp_retake_ct_loadout_light_buy_round | Defines the Counter-Terrorist loadouts for force buy rounds in the retake game mode. |
Examples, Generator & More | mp_retake_ct_loadout_light_buy_round
<Loadout Configuration>
|
mp_retake_ct_loadout_upgraded_pistol_round | Defines the Counter-Terrorists (CT) loadouts available during the upgraded pistol round of a bomb site retake scenario in Counter-Strike 2. |
Examples, Generator & More | mp_retake_ct_loadout_upgraded_pistol_round
<Loadout configuration>
|
mp_retake_t_count | Sets the number of terrorists allowed on a team when playing retake scenarios. |
Examples, Generator & More | mp_retake_t_count
<Number of terrorists>
|
mp_retake_t_loadout_default_pistol_round | Defines the default Terrorist loadouts for pistol rounds in the retake game mode. |
Examples, Generator & More | mp_retake_t_loadout_default_pistol_round
<Loadout Configuration>
|
mp_retake_t_loadout_full_buy_round | Defines the Terrorist loadouts for a full buy round in retake scenarios. This includes weapons and grenades. |
Examples, Generator & More | mp_retake_t_loadout_full_buy_round
<Loadout configuration>
|
mp_retake_t_loadout_light_buy_round | Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios. Defines available weapons and equipment for selection. |
Examples, Generator & More | mp_retake_t_loadout_light_buy_round
<Loadout Configuration>
|
mp_retake_t_loadout_upgraded_pistol_round | Determines the T Loadouts for upgraded pistol rounds in bomb site retake scenarios. |
Examples, Generator & More | mp_retake_t_loadout_upgraded_pistol_round
<Loadout Configurations>
|