CS2 Console Commands List

  • Page 10

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

mp_death_drop_c4 <0 / 1>

This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable).

Name Description
0 / 1

Enter 0 here to make the bomb undroppable. Enter 1 here to make it so that the bomb can be dropped (default).

Examples, Generator & More
mp_death_drop_defuser <0 / 1>

This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death).

Name Description
0 / 1

Enter a 0 here to make it so that defuse kits are not dropped on death. Enter a 1 here to make it so that they are dropped (default).

Examples, Generator & More
mp_death_drop_grenade <0 / 1 / 2>

This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best).

Name Description
0 / 1 / 2

Enter either of the following:

  • 0 - drop no grenades on death
  • 1 - drop the best grenade on death (most valuable)
  • 2 - if there is a grenade in the hand of the "deathee" at the time of death, drop that, if not, drop their most valuable grenade
Examples, Generator & More
mp_death_drop_gun <0 / 1 / 2>

This command sets which gun should be dropped when a player is killed. Default is 1 (their best).

Name Description
0 / 1 / 2

Enter either of the following:

  • 0 - drop no guns on death
  • 1 - drop the best gun on death (most valuable)
  • 2 - if there is a gun in the hand of the player at the time of death, drop that, if not, drop their most valuable gun
Examples, Generator & More
mp_default_team_winner_no_objective <Team>

If your map does not have an objective, this command will set who wins the game when the time runs out.

Name Description
Team

The team you wish to be the winner when the time runs out.

Examples, Generator & More
mp_defuser_allocation <0 / 1 / 2>

This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers.

Name Description
0 / 1 / 2

The way defusers should be allocated at the start of the round. Possible values are:

  • 0 - no free defusers
  • 1 - random players
  • 2 - all players
Examples, Generator & More
mp_disable_autokick <User ID>

This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command.

Name Description
User ID

The ID of the user you wish to disable auto kick for. The user ID is the first number before a player's name in the list of players that shows when you type "status" in console.

Examples, Generator & More
mp_display_kill_assists <0 / 1>

This command will set whether or not assists are shown in the killfeed. Default is yes (1).

Name Description
0 / 1

Enter 0 here to not display assists in the kill feed. Enter 1 here (default) to show assists in the kill feed.

Examples, Generator & More
mp_dm_bonus_length_max <Seconds>

This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen.

Name Description
Seconds

The maximum duration of the bonus time (seconds).

Examples, Generator & More
mp_modify_timeouts <Team> <Number of Timeouts>

This command is used to modify the timeout durations for either the Counter-Terrorist (CT) or Terrorist (T) teams. It adjusts the number of timeouts allowed for a team or the duration.

Name Description
Team

Specifies which team's timeout settings are being modified (either CT for Counter-Terrorists or T for Terrorists).

Number of Timeouts

The number of timeouts to allow. Use a specific number to set a limit, or -1 for unlimited timeouts.

Examples, Generator & More
mp_retake_ct_count <Number of CTs>

Sets the number of CT (Counter-Terrorist) players when playing retake scenarios.

Name Description
Number of CTs

The number of CT players to set for retake scenarios.

Examples, Generator & More
mp_retake_ct_loadout_default_pistol_round <Loadout Configuration>

Specifies the Counter-Terrorist (CT) loadouts for the default pistol round when playing bomb site retake scenarios in Counter-Strike 2.

Name Description
Loadout Configuration

A semicolon-separated string defining the loadout configurations for the CT team during a pistol round in retake mode. Each configuration is divided by commas, indicating equipment ID and options.

Examples, Generator & More
mp_retake_ct_loadout_full_buy_round <Loadout Configuration>

Configures the Counter-Terrorist (CT) loadouts specifically for full buy rounds in bomb site retake scenarios in CS2.

Name Description
Loadout Configuration

Represents the loadout configuration string for Counter-Terrorists during full buy rounds in retake mode. The configuration consists of quantities, weapon and grenade choices, formatted in a specific way. Each segment represents a different loadout choice with specifics such as card name, quantities, and items included.

Examples, Generator & More
mp_retake_ct_loadout_light_buy_round <Loadout Configuration>

Defines the Counter-Terrorist loadouts for force buy rounds in the retake game mode.

Name Description
Loadout Configuration

Detailed configuration string setting up specific loadouts for CTs during force buy rounds in retake mode.

Examples, Generator & More
mp_retake_ct_loadout_upgraded_pistol_round <Loadout configuration>

Defines the Counter-Terrorists (CT) loadouts available during the upgraded pistol round of a bomb site retake scenario in Counter-Strike 2.

Name Description
Loadout configuration

Defines the specific weapons and equipment loadouts for the CT side during an upgraded pistol round in retake mode.

Examples, Generator & More
mp_retake_t_count <Number of terrorists>

Sets the number of terrorists allowed on a team when playing retake scenarios.

Name Description
Number of terrorists

The number of terrorists to set for retake mode.

Examples, Generator & More
mp_retake_t_loadout_default_pistol_round <Loadout Configuration>

Defines the default Terrorist loadouts for pistol rounds in the retake game mode.

Name Description
Loadout Configuration

The loadout settings string, specifying loadouts for the pistol round in retake games.

Examples, Generator & More
mp_retake_t_loadout_full_buy_round <Loadout configuration>

Defines the Terrorist loadouts for a full buy round in retake scenarios. This includes weapons and grenades.

Name Description
Loadout configuration

A string encoding the loadout option offered to players, including weapon and grenade choices.

Examples, Generator & More
mp_retake_t_loadout_light_buy_round <Loadout Configuration>

Specifies the Terrorist loadouts for light buy rounds in bomb site retake scenarios. Defines available weapons and equipment for selection.

Name Description
Loadout Configuration

Defines the available loadouts for Terrorist team during light buy rounds in bomb site retake mode. The format includes a weighted chance, loadout name, quantity of primary and secondary weapons, and specific gear.

Examples, Generator & More
mp_retake_t_loadout_upgraded_pistol_round <Loadout Configurations>

Determines the T Loadouts for upgraded pistol rounds in bomb site retake scenarios.

Name Description
Loadout Configurations

Defines specific loadout configurations for T side during upgraded pistol rounds in bomb site retake games.

Examples, Generator & More