Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
mp_technical_timeout_duration_s | Sets the duration of a full technical timeout in seconds. | Examples, Generator & More | mp_technical_timeout_duration_s <Duration (seconds)> |
mp_technical_timeout_per_team | Determines the number of technical timeouts allowed per team in a match. | Examples, Generator & More | mp_technical_timeout_per_team <Timeouts> |
nav_draw_jump_links | This command toggles the visualization of jump links in the navigation mesh for debugging purposes. When enabled, it shows potential jump connections between different levels of the navigation mesh. | Examples, Generator & More | nav_draw_jump_links <0 / 1> |
nav_draw_links | A development command used for visualizing navigation links in the game environment typically for map and AI debugging purposes. | Examples, Generator & More | nav_draw_links <0 / 1> |
player_competitive_maplist_2v2_10_0_C8D88986 | Sets the default map list for 2v2 competitive matches. | Examples, Generator & More | player_competitive_maplist_2v2_10_0_C8D88986 <Map list> |
player_competitive_maplist_8_10_0_5069769 | This command specifies the list of maps available for competitive play, including standard and additional maps. | Examples, Generator & More | player_competitive_maplist_8_10_0_5069769 <Map Group Names> |
r_csgo_effects_bloom | Controls the bloom effects in CS2, making the game appear more or less 'glowy' based on the setting. | Examples, Generator & More | r_csgo_effects_bloom <0 / 1> |
r_csgo_enable_glows | This command controls the glow effect on players, weapons, and items to enhance visibility. It requires 'cheat' flag enabled to change. | Examples, Generator & More | r_csgo_enable_glows <0 / 1> |
r_csgo_render_decals | This command controls the rendering of decals in-game. Decals include bullet marks, blood splatters, and other similar effects. | Examples, Generator & More | r_csgo_render_decals <0 / 1> |
r_csgo_render_post_bloom | Enables or disables the post-processing bloom effect in CS:GO. Bloom adds a glow around brightly lit areas in the game. | Examples, Generator & More | r_csgo_render_post_bloom <0 / 1> |
r_csgo_render_post_bloom_strength | This command sets the strength of the post-processing bloom effect. A value of -1 disables this effect, any positive value determines the strength. | Examples, Generator & More | r_csgo_render_post_bloom_strength <Value> |
r_csgo_water_effects | This command enables or disables water effects in CS: GO. When enabled, it allows water surfaces and interactions to have more realistic visuals and effects. | Examples, Generator & More | r_csgo_water_effects <0 / 1> |
respawn_player | This command forcefully respawns the player if they are currently dead, bypassing the normal respawn timer or conditions. | Examples, Generator & More | respawn_player |
r_player_visibility_mode | This command is used to modify player visibility mode, potentially affecting how players are rendered or seen through certain game elements. | Examples, Generator & More | r_player_visibility_mode <0 / 1> |
r_translucent | This command controls the rendering of translucent geometry in the game, such as glass and other semi-transparent surfaces. It can enhance visuals but may impact performance. | Examples, Generator & More | r_translucent <0 / 1> |
snd_mute_mvp_music_live_players | If set, MVP music is muted if players from both teams are still alive. | Examples, Generator & More | snd_mute_mvp_music_live_players <0 / 1> |
spec_lock_to_current_player | Locks the observer's view to the current target being observed, preventing it from automatically switching to another player's perspective. | Examples, Generator & More | spec_lock_to_current_player |
sv_banid_enabled | Determines if the server supports the use of the 'banid' command to ban players. | Examples, Generator & More | sv_banid_enabled <0 / 1> |
sv_gameinstructor_enable | This command forces all clients to enable their game instructors, which provide in-game tutorials and guidance. | Examples, Generator & More | sv_gameinstructor_enable <0 / 1> |
sv_jump_spam_penalty_time | Sets the time penalty for pressing the jump key too frequently. Making this value lower facilitates easier bunnyhopping by reducing the penalties for spamming the jump key. | Examples, Generator & More | sv_jump_spam_penalty_time <Penalty Time> |