CS2 Console Commands List

  • Page 102

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

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Commands List

Command Description More
r_flashlightoffsetforward
r_flashlightoffsetforward
r_flashlightoffsetright
r_flashlightoffsetright
r_flashlightoffsetup
r_flashlightoffsetup
r_flashlightquadratic
r_flashlightquadratic
r_flashlightshadowatten
r_flashlightshadowatten
r_flashlightvisualizetrace
r_flashlightvisualizetrace
r_flush_on_pooled_ib_resize

This command controls whether the game flushes on pooled index buffer resizes. It's a technical setting related to graphics rendering.

Examples, Generator & More
r_flush_on_pooled_ib_resize <0 / 1>
r_force_no_present

This command forces the rendering device (usually the GPU) to not present frames to the display, essentially disabling the visual output of the game. It is marked as a cheat command and is used primarily for debugging and performance testing.

Examples, Generator & More
r_force_no_present <0 / 1>
r_JeepViewDampenDamp
r_JeepViewDampenDamp
r_JeepViewDampenFreq
r_JeepViewDampenFreq
r_JeepViewZHeight
r_JeepViewZHeight
r_lightmap_set

Specifies which lightmap set to use, effective only when loading a map. This is a cheat command, useful for developers and map testers to visualize different lighting setups.

Examples, Generator & More
r_lightmap_set <lightmaps>
r_light_probe_volume_debug_colors

This command, when enabled, allows for the visualization of light probe volumes in debugging colors. It's used to test and debug lighting effects in various environments within the game.

Examples, Generator & More
r_light_probe_volume_debug_colors <0 / 1>
r_light_probe_volume_debug_grid

This command is used to toggle the display of the Light Probe Volume (LPV) debug grid, which helps in visualizing how light probes are distributed within a scene for debugging purposes.

Examples, Generator & More
r_light_probe_volume_debug_grid <0 / 1>
r_light_probe_volume_debug_grid_albedo

This command sets the albedo color for the Light Probe Volume (LPV) debug grid in the format of RGB values.

Examples, Generator & More
r_light_probe_volume_debug_grid_albedo <Red><Green><Blue>
r_light_probe_volume_debug_grid_bbox

This command is used to toggle the display of the Light Probe Volume (LPV) bounding box when the debug grid is activated. It is a cheat-protected command, meaning it can only be used on servers where cheats are enabled.

Examples, Generator & More
r_light_probe_volume_debug_grid_bbox <0 / 1>
r_light_probe_volume_debug_grid_metalness

This command adjusts the metalness parameter for the light probe volume's debug grid, used for visual debugging of lighting effects.

Examples, Generator & More
r_light_probe_volume_debug_grid_metalness <Metalness>
r_light_probe_volume_debug_grid_prim

This command enables or disables the debug mode for light probe volume grids, primarily for development and debugging purposes.

Examples, Generator & More
r_light_probe_volume_debug_grid_prim <0 / 1>
r_light_probe_volume_debug_grid_roughness

Sets the roughness level for Light Probe Volume (LPV) debug grid, used in visual debugging of lighting.

Examples, Generator & More
r_light_probe_volume_debug_grid_roughness <Roughness Value>
r_light_probe_volume_debug_grid_samplesize

Adjusts the sphere radius (in world units) for the Light Probe Volume (LPV) debug grid, which is used for debugging light probe volumes by visualizing the sampling grid size.

Examples, Generator & More
r_light_probe_volume_debug_grid_samplesize <Sphere Radius>