Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!


Commands List
| Command | Description | More | Syntax |
|---|---|---|---|
| r_mapextents | r_mapextents | ||
| r_pixelvisibility_spew | This command, when enabled, shows detailed information about pixel visibility calculations within the game. It's used for debugging purposes and requires cheat permissions to be activated. | Examples, Generator & More | r_pixelvisibility_spew <0 / 1> |
| r_replay_post_effect | r_replay_post_effect | ||
| rr_followup_maxdist | rr_followup_maxdist | ||
| rr_forceconcept | rr_forceconcept | ||
| rr_reloadresponsesystems | rr_reloadresponsesystems | ||
| rr_thenany_score_slop | rr_thenany_score_slop | ||
| r_stereo_multiview_instancing | This command is used to toggle the use of multiview instancing for stereo rendering. Useful primarily for developers or for those experimenting with VR or 3D functionalities. | Examples, Generator & More | r_stereo_multiview_instancing <0 / 1> |
| run_perftest | This command executes the perftest.cfg file, which is typically used for performance testing in the game. | Examples, Generator & More | run_perftest |
| safezonex | safezonex | ||
| safezoney | safezoney | ||
| save_animgraph_recording | This command saves all currently active animation graph recordings to the disk, normally used for debugging or analysis purposes. | Examples, Generator & More | save_animgraph_recording |
| save_maxarray_spew | Sets the maximum number of array entries to display when using the SaveRestoreIO debugging feature. | Examples, Generator & More | save_maxarray_spew <Maximum array entries> |
| sc_aggregate_indirect_draw_compaction | Enables the use of multidrawindirect...count for drawing operations if it is supported by the driver/hardware, which can improve rendering performance by reducing the number of draw calls needed. | Examples, Generator & More | sc_aggregate_indirect_draw_compaction <0 / 1> |
| sc_aggregate_indirect_draw_compaction_threshold | Sets the threshold for when indirect draws in a scene should be compacted, potentially improving performance. | Examples, Generator & More | sc_aggregate_indirect_draw_compaction_threshold <Compaction Threshold> |
| scene_playvcd | scene_playvcd | ||
| sc_listworlds | This command lists all the active sceneworlds within the game. It is mostly used for debugging purposes to understand how many and which sceneworlds are currently active. | Examples, Generator & More | sc_listworlds |
| sc_reject_all_objects | This command is used to reject all objects, primarily for debugging purposes in a development environment. It is marked as a cheat command, indicating it can only be used with cheats enabled, typically not available in regular gameplay. | Examples, Generator & More | sc_reject_all_objects <0 / 1> |
| script_attach_debugger | Connects the VScript Virtual Machine to the script debugger. This command is primarily used for debugging VScript scripts in a development or testing environment. | Examples, Generator & More | script_attach_debugger |
| script_debug | script_debug |