CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

Command Description More
snd_sos_stop_all_soundevents

Stops all currently executing sound events in the game, which is useful for debugging or resetting sound states.

Examples, Generator & More
snd_sos_stop_all_soundevents
snd_sos_stop_soundevent_guid

This command stops a specific sound event that is currently playing in the game using its global unique identifier (GUID). It requires the unique identifier of the sound event to function properly.

Examples, Generator & More
snd_sos_stop_soundevent_guid <GUID>
snd_sos_stop_soundevent_index

This command stops a sound event that is currently playing in the game, identified by its unique index.

Examples, Generator & More
snd_sos_stop_soundevent_index <SoundEvent Index>
snd_sos_test_soundmessage

This command is used for testing sound messages within the game. It's primarily a debug tool for developers or for those exploring game sound mechanics.

Examples, Generator & More
snd_sos_test_soundmessage
snd_sos_unpause_soundevent

Unpauses the first sound event in the list, allowing it to continue playing if it was previously paused.

Examples, Generator & More
snd_sos_unpause_soundevent
snd_soundmixer_set_trigger_factor
snd_soundmixer_set_trigger_factor
snd_steamaudio_baked_data_stats

This command displays baked audio data statistics for the current mod, utilizing Steam Audio. It’s used for debugging or optimizing the audio performance in the game.

Examples, Generator & More
snd_steamaudio_baked_data_stats
snd_steamaudio_export_scene

This command exports the current scene used by Steam Audio into a phononscene file, typically for debugging or analysis purposes.

Examples, Generator & More
snd_steamaudio_export_scene
snd_steamaudio_halton_sequence

This command is used to generate a Halton Sequence for a given order and number of samples. It is primarily used for debugging purposes and tweaking the audio spatialization features.

Examples, Generator & More
snd_steamaudio_halton_sequence <Order><Samples>
snd_steamaudio_load_pathing_data

This command controls the loading of baked pathing data for Steam Audio Hammer entities, allowing them to use pathing successfully if enabled.

Examples, Generator & More
snd_steamaudio_load_pathing_data <0 / 1>
snd_steamaudio_load_reverb_data

This command determines whether baked reverb data is loaded or not. Specifically useful during format changes of baked data until all data is updated.

Examples, Generator & More
snd_steamaudio_load_reverb_data <0 / 1>
snd_steamaudio_pathing_order

Sets the level of directional detail in simulations performed by Steam Audio.

Examples, Generator & More
snd_steamaudio_pathing_order <0 / 1>
snd_steamaudio_pathing_order_rendering

Controls the level of directional detail in the audio rendered by Steam Audio, potentially affecting performance and audio quality.

Examples, Generator & More
snd_steamaudio_pathing_order_rendering <0 / 1>
snd_tensecondwarning_volume
snd_tensecondwarning_volume
snd_vmidi_flush

This command is used to purge and reload all vmidi data and files, primarily for troubleshooting or updating sound configurations.

Examples, Generator & More
snd_vmidi_flush
sound_device_override

This command sets the audio device the game will use to the audio device with the specified ID (find audio device IDs with sound_device_list).

Examples, Generator & More
sound_device_override <Device ID>
soundscape_debug
soundscape_debug
soundscape_dumpclient
soundscape_dumpclient
soundscape_fadetime
soundscape_fadetime
soundscape_radius_debug
soundscape_radius_debug