Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
snd_sos_stop_all_soundevents | Stops all currently executing sound events in the game, which is useful for debugging or resetting sound states. |
Examples, Generator & More | snd_sos_stop_all_soundevents
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snd_sos_stop_soundevent_guid | This command stops a specific sound event that is currently playing in the game using its global unique identifier (GUID). It requires the unique identifier of the sound event to function properly. |
Examples, Generator & More | snd_sos_stop_soundevent_guid
<GUID>
|
snd_sos_stop_soundevent_index | This command stops a sound event that is currently playing in the game, identified by its unique index. |
Examples, Generator & More | snd_sos_stop_soundevent_index
<SoundEvent Index>
|
snd_sos_test_soundmessage | This command is used for testing sound messages within the game. It's primarily a debug tool for developers or for those exploring game sound mechanics. |
Examples, Generator & More | snd_sos_test_soundmessage
|
snd_sos_unpause_soundevent | Unpauses the first sound event in the list, allowing it to continue playing if it was previously paused. |
Examples, Generator & More | snd_sos_unpause_soundevent
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snd_soundmixer_set_trigger_factor | snd_soundmixer_set_trigger_factor
|
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snd_steamaudio_baked_data_stats | This command displays baked audio data statistics for the current mod, utilizing Steam Audio. It’s used for debugging or optimizing the audio performance in the game. |
Examples, Generator & More | snd_steamaudio_baked_data_stats
|
snd_steamaudio_export_scene | This command exports the current scene used by Steam Audio into a phononscene file, typically for debugging or analysis purposes. |
Examples, Generator & More | snd_steamaudio_export_scene
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snd_steamaudio_halton_sequence | This command is used to generate a Halton Sequence for a given order and number of samples. It is primarily used for debugging purposes and tweaking the audio spatialization features. |
Examples, Generator & More | snd_steamaudio_halton_sequence
<Order><Samples>
|
snd_steamaudio_load_pathing_data | This command controls the loading of baked pathing data for Steam Audio Hammer entities, allowing them to use pathing successfully if enabled. |
Examples, Generator & More | snd_steamaudio_load_pathing_data
<0 / 1>
|
snd_steamaudio_load_reverb_data | This command determines whether baked reverb data is loaded or not. Specifically useful during format changes of baked data until all data is updated. |
Examples, Generator & More | snd_steamaudio_load_reverb_data
<0 / 1>
|
snd_steamaudio_pathing_order | Sets the level of directional detail in simulations performed by Steam Audio. |
Examples, Generator & More | snd_steamaudio_pathing_order
<0 / 1>
|
snd_steamaudio_pathing_order_rendering | Controls the level of directional detail in the audio rendered by Steam Audio, potentially affecting performance and audio quality. |
Examples, Generator & More | snd_steamaudio_pathing_order_rendering
<0 / 1>
|
snd_tensecondwarning_volume | snd_tensecondwarning_volume
|
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snd_vmidi_flush | This command is used to purge and reload all vmidi data and files, primarily for troubleshooting or updating sound configurations. |
Examples, Generator & More | snd_vmidi_flush
|
sound_device_override | This command sets the audio device the game will use to the audio device with the specified ID (find audio device IDs with sound_device_list). |
Examples, Generator & More | sound_device_override
<Device ID>
|
soundscape_debug | soundscape_debug
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soundscape_dumpclient | soundscape_dumpclient
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soundscape_fadetime | soundscape_fadetime
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soundscape_radius_debug | soundscape_radius_debug
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