CS2 Console Commands List

  • Page 109

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

Command Description More
snd_sos_show_operator_event_and_stack

Enables or disables the display of sound operator events and their call stacks, used primarily for debugging sound issues.

Examples, Generator & More
snd_sos_show_operator_event_and_stack <0 / 1>
snd_sos_show_operator_event_filter

This command is used to control the display of specific sound operator events filtered by a set criterion, primarily for debugging purposes.

Examples, Generator & More
snd_sos_show_operator_event_filter <0 / 1>
snd_sos_show_operator_field_filter

This command controls the display of certain sound operator field data in debugging scenarios. It is used to filter and show specific sound operation details for diagnosis or testing.

Examples, Generator & More
snd_sos_show_operator_field_filter <0 / 1>
snd_sos_show_operator_init
snd_sos_show_operator_init
snd_sos_show_operator_not_executing

This command toggles the display of sound operators that are not currently executing, for debugging purposes in the sound system.

Examples, Generator & More
snd_sos_show_operator_not_executing <0 / 1>
snd_sos_show_operator_operator_filter

This command, when enabled, allows the display of detailed information about the sound operator filter, useful for debugging audio issues.

Examples, Generator & More
snd_sos_show_operator_operator_filter <0 / 1>
snd_sos_show_operator_pause_entry

This command is used to display the pause entry operator in the sound system, primarily for debugging purposes.

Examples, Generator & More
snd_sos_show_operator_pause_entry <0 / 1>
snd_sos_show_operator_shutdown
snd_sos_show_operator_shutdown
snd_sos_show_operator_stop_entry
snd_sos_show_operator_stop_entry
snd_sos_show_operator_updates
snd_sos_show_operator_updates
snd_sos_show_opvar_updates

This command toggles the display of Sound Operator Variable updates, detailing changes in sound behavior for debugging.

Examples, Generator & More
snd_sos_show_opvar_updates <0 / 1>
snd_sos_show_opvar_updates_filter

This command, when activated, filters updates to the operation variables within the sound stack, primarily used for debugging or development purposes.

Examples, Generator & More
snd_sos_show_opvar_updates_filter <0 / 1>
snd_sos_show_perspective_debug

Renders spheres and text for audio stacks that utilize 'util_draw_perspective' for debugging purposes.

Examples, Generator & More
snd_sos_show_perspective_debug <0 / 1>
snd_sos_show_queuetotrack
snd_sos_show_queuetotrack
snd_sos_show_soundevent_param_overwrite

This command, when enabled, displays information about sound event parameter overwrites, helpful for debugging sound issues.

Examples, Generator & More
snd_sos_show_soundevent_param_overwrite <0 / 1>
snd_sos_show_soundevent_start

This command is used to enable or disable the display of when sound events start in the console, useful for debugging sound issues.

Examples, Generator & More
snd_sos_show_soundevent_start <0 / 1>
snd_sos_soundevent_filter

This command is used to filter sound events in the game, primarily for debugging purposes.

Examples, Generator & More
snd_sos_soundevent_filter <0 / 1>
snd_sos_soundevent_profile

This command dumps a record of the current sound events along with their profile data to help in debugging or analyzing sound configurations.

Examples, Generator & More
snd_sos_soundevent_profile
snd_sos_start_soundevent

Begins playback of a specific sound event as defined in the game.

Examples, Generator & More
snd_sos_start_soundevent
snd_sos_start_soundevent_at_pos

Initiates a specified sound event at the designated position in the game world. This command is typically used for debugging or altering the game's audio environment temporarily.

Examples, Generator & More
snd_sos_start_soundevent_at_pos <Event Name><X Coordinate><Y Coordinate><Z Coordinate>