Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
snd_sos_show_operator_event_and_stack | Enables or disables the display of sound operator events and their call stacks, used primarily for debugging sound issues. | Examples, Generator & More | snd_sos_show_operator_event_and_stack <0 / 1> |
snd_sos_show_operator_event_filter | This command is used to control the display of specific sound operator events filtered by a set criterion, primarily for debugging purposes. | Examples, Generator & More | snd_sos_show_operator_event_filter <0 / 1> |
snd_sos_show_operator_field_filter | This command controls the display of certain sound operator field data in debugging scenarios. It is used to filter and show specific sound operation details for diagnosis or testing. | Examples, Generator & More | snd_sos_show_operator_field_filter <0 / 1> |
snd_sos_show_operator_init | snd_sos_show_operator_init | ||
snd_sos_show_operator_not_executing | This command toggles the display of sound operators that are not currently executing, for debugging purposes in the sound system. | Examples, Generator & More | snd_sos_show_operator_not_executing <0 / 1> |
snd_sos_show_operator_operator_filter | This command, when enabled, allows the display of detailed information about the sound operator filter, useful for debugging audio issues. | Examples, Generator & More | snd_sos_show_operator_operator_filter <0 / 1> |
snd_sos_show_operator_pause_entry | This command is used to display the pause entry operator in the sound system, primarily for debugging purposes. | Examples, Generator & More | snd_sos_show_operator_pause_entry <0 / 1> |
snd_sos_show_operator_shutdown | snd_sos_show_operator_shutdown | ||
snd_sos_show_operator_stop_entry | snd_sos_show_operator_stop_entry | ||
snd_sos_show_operator_updates | snd_sos_show_operator_updates | ||
snd_sos_show_opvar_updates | This command toggles the display of Sound Operator Variable updates, detailing changes in sound behavior for debugging. | Examples, Generator & More | snd_sos_show_opvar_updates <0 / 1> |
snd_sos_show_opvar_updates_filter | This command, when activated, filters updates to the operation variables within the sound stack, primarily used for debugging or development purposes. | Examples, Generator & More | snd_sos_show_opvar_updates_filter <0 / 1> |
snd_sos_show_perspective_debug | Renders spheres and text for audio stacks that utilize 'util_draw_perspective' for debugging purposes. | Examples, Generator & More | snd_sos_show_perspective_debug <0 / 1> |
snd_sos_show_queuetotrack | snd_sos_show_queuetotrack | ||
snd_sos_show_soundevent_param_overwrite | This command, when enabled, displays information about sound event parameter overwrites, helpful for debugging sound issues. | Examples, Generator & More | snd_sos_show_soundevent_param_overwrite <0 / 1> |
snd_sos_show_soundevent_start | This command is used to enable or disable the display of when sound events start in the console, useful for debugging sound issues. | Examples, Generator & More | snd_sos_show_soundevent_start <0 / 1> |
snd_sos_soundevent_filter | This command is used to filter sound events in the game, primarily for debugging purposes. | Examples, Generator & More | snd_sos_soundevent_filter <0 / 1> |
snd_sos_soundevent_profile | This command dumps a record of the current sound events along with their profile data to help in debugging or analyzing sound configurations. | Examples, Generator & More | snd_sos_soundevent_profile |
snd_sos_start_soundevent | Begins playback of a specific sound event as defined in the game. | Examples, Generator & More | snd_sos_start_soundevent |
snd_sos_start_soundevent_at_pos | Initiates a specified sound event at the designated position in the game world. This command is typically used for debugging or altering the game's audio environment temporarily. | Examples, Generator & More | snd_sos_start_soundevent_at_pos <Event Name><X Coordinate><Y Coordinate><Z Coordinate> |