CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

Command Description More
cl_clockdrift_max_ticks

This command sets the maximum number of ticks the client's clock is allowed to drift from the server's clock before it automatically corrects itself to match the server clock. It's primarily a cheat or debug command useful in development or testing scenarios.

Examples, Generator & More
cl_clockdrift_max_ticks <Maximum Clock Drift Ticks>
cl_connectionretrytime_p2p

This command decides the duration in seconds over which the game should spread out retry attempts for peer-to-peer (P2P) network connections.

Examples, Generator & More
cl_connectionretrytime_p2p <Seconds>
cl_crosshair_dynamic_maxdist_splitratio

This console command is what determines the ratio of the inner and outer lines when using the cl_crosshairstyle 2 command.

Examples, Generator & More
cl_crosshair_dynamic_maxdist_splitratio <Ratio>
cl_crosshair_dynamic_splitalpha_innermod

When using cl_crosshairstyle 2, this is the command that adjusts the transparency of the inner crosshair.

Examples, Generator & More
cl_crosshair_dynamic_splitalpha_innermod <Alpha Value>
cl_crosshair_dynamic_splitalpha_outermod

When using cl_crosshairstyle 2, this is the command that adjusts the transparency of the outer crosshair.

Examples, Generator & More
cl_crosshair_dynamic_splitalpha_outermod <Alpha Value>
cl_crosshair_dynamic_splitdist

When using cl_crosshairstyle 2, this command sets how far apart the two crosshairs move apart when your character model moves.

Examples, Generator & More
cl_crosshair_dynamic_splitdist <Value>
cl_cursor_scale

Adjusts the size of the cursor by applying a scaling factor.

Examples, Generator & More
cl_cursor_scale <Scaling Factor>
cl_disable_deathcam_audio_mix_fade_out

When set to true, disables audio being silenced while the death cam fades out.

Examples, Generator & More
cl_disable_deathcam_audio_mix_fade_out <0 / 1>
cl_glow_brightness

Adjusts the brightness of player halos, useful for enhancing visibility. This command is marked as a cheat and can only be used on servers where cheats are enabled.

Examples, Generator & More
cl_glow_brightness <Brightness Level>
cl_glow_item_far_b

This command adjusts the brightness of item glow effects at a distance, determining their visibility.

Examples, Generator & More
cl_glow_item_far_b <0 / 1>
cl_glow_item_far_g

Adjusts the green component of the glow color for items that are far away.

Examples, Generator & More
cl_glow_item_far_g <Green component intensity>
cl_glow_item_far_r

This command adjusts the intensity of the red component in the glow effect for items that are far away.

Examples, Generator & More
cl_glow_item_far_r <Red intensity value>
cl_hud_telemetry_serverrecvmargin_graph_show

This command shows a graph in the HUD displaying the server receive margin, which indicates how early or late user commands are arriving at the server before they are executed.

Examples, Generator & More
cl_hud_telemetry_serverrecvmargin_graph_show <0 / 1>
cl_interp_hermite

This command is used to enable or disable hermite interpolation. When enabled, it smoothens the gameplay experience by interpolating between known data points for positions, vectors, etc., in the game world.

Examples, Generator & More
cl_interp_hermite <0 / 1>
cl_new_user_phase

This command is used to control or adjust settings related to new user onboarding phases or tutorials. -1 typically disables the setting or reverts to default behavior.

Examples, Generator & More
cl_new_user_phase <0 / 1>
cl_player_ragdolls_collide

Determines whether player ragdolls can collide with each other when enabled.

Examples, Generator & More
cl_player_ragdolls_collide <0 / 1>
cl_radial_radio_tap_to_ping

This command configures the behavior to leave a ping when tapping the radial radio button and not selecting anything within the specified duration.

Examples, Generator & More
cl_radial_radio_tap_to_ping <0 / 1>
cl_resend

This command sets the amount of time the game client will wait before resending a connection attempt, should the previous one have failed.

Examples, Generator & More
cl_resend <Wait time>
cl_show_clan_in_death_notice

This console command determines whether or not a player's clan tag shows up in your kill feed. By default this is turned on, but it can be turned off.

Examples, Generator & More
cl_show_clan_in_death_notice <0 / 1>
cl_show_observer_crosshair

This command is used to show or hide the crosshair of the player currently being observed.

Examples, Generator & More
cl_show_observer_crosshair <0 / 1>