Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus.
Name | Description |
---|---|
Rounds Lost |
The number of rounds lost in a row it takes before max lose bonus kicks in. The default value for this command is 4. |
When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to enable it and force new players to join the CT side, and enter a 0 after this command to disable it (default). |
This command sets the difficulty offset modifier for bots during co-op missions only.
Name | Description |
---|---|
Offset |
How much you want to offset the difficulty of bots. The default value for this command is 0 (off). |
This console command is used to decide whether or not the taser (zeus) is dropped when a player dies.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after the command to turn on the command and allow tasers (zeus') to be dropped on death (default). Enter a 0 after the command to turn it off and not let tasers drop on death. |
This command determines if players will default to using fists when their melee weapon is dropped, and conversely, lose the ability to use fists when a melee weapon is picked up.
Name | Description |
---|---|
0 / 1 |
Determines whether fists replace the melee weapon when dropped. |
Adjusts the difficulty of guardian bots every nth wave specifically when utilizing behavior trees.
Name | Description |
---|---|
Interval |
The interval of waves after which bot difficulty is adjusted. |
Applies a difficulty cap to the bots starting from the specified round in Guardian game mode. This cap influences how challenging the AI bots will be.
Name | Description |
---|---|
Round Number |
The round from which the difficulty cap will start applying. |
Sets the starting difficulty level for Guardian mode bots.
Name | Description |
---|---|
Difficulty level |
The initial difficulty level for bots in Guardian mode. |
Controls the number of bots whose difficulty level increases per wave in Guardian mode, making them harder to defeat.
Name | Description |
---|---|
Number of Bots |
The number of bots to increase difficulty per wave. |
Specifies the x, y, z coordinates to display an X marker for the bomb plant area in Guardian missions with custom bomb plant boundaries.
Name | Description |
---|---|
X Coordinate |
The X coordinate for the custom bomb plant X mark location. |
Y Coordinate |
The Y coordinate for the custom bomb plant X mark location. |
Z Coordinate |
The Z coordinate for the custom bomb plant X mark location. |
This command sets the amount of time (in seconds) after which bots are forced to collect hostages if they haven't seen any enemy.
Name | Description |
---|---|
Time in seconds |
The amount of time in seconds after which bots will be forced to collect hostages if no enemy has been seen. |
This command determines whether guardian bots receive grenades at the start of each wave in the Guardian game mode.
Name | Description |
---|---|
0 / 1 |
Determines if guardian bots receive grenades at the start of each wave. |
Specifies the localization string token to use on the HUD for a Guardian mission; it defaults to indicating kills with a specific weapon.
Name | Description |
---|---|
Localization String Token |
The localization string token to be used on the HUD. |
Controls whether the navigation mesh generator uses alternative curves for generating paths. This option may influence the patterns that AI characters follow when moving.
Name | Description |
---|---|
0 / 1 |
A boolean value to enable or disable the use of alternative curves in navigation mesh generation. |
This command adjusts the iteration of curve calculations for navigation paths.
Name | Description |
---|---|
Iteration Value |
The numerical value to set the curve iteration for navigation paths. |
This command is used to lock the navigation mesh editing to curves.
Name | Description |
---|---|
-1,0,1 |
Specifies the locking state for nav mesh curve editing. -1 leaves it unchanged, 0 unlocks, and 1 locks. |
Sets the maximum height that the AI can step up when navigating curves.
Name | Description |
---|---|
Maximum Step Height |
The maximum height that the AI can step up. |
This command adjusts how the navigation mesh curves are set up or estimated in Counter-Strike 2 maps. It typically affects pathfinding and AI movement.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable curve estimation, and 1 to enable it. |
This command adjusts the precision of the pathfinding curve step in navigation mesh analysis. A lower value increases precision but may affect performance.
Name | Description |
---|---|
Curve Step |
The precision level of the curve step in navigation mesh analysis. |
Controls the highlighting of navigation areas slated for destruction in development mode.
Name | Description |
---|---|
0 / 1 |
Determines whether navigation areas marked for destruction are highlighted or not. |