Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
mp_consecutive_loss_max | This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus. |
Examples, Generator & More | mp_consecutive_loss_max
<Rounds Lost>
|
mp_coop_force_join_ct | When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side. |
Examples, Generator & More | mp_coop_force_join_ct
<0 / 1>
|
mp_coopmission_bot_difficulty_offset | This command sets the difficulty offset modifier for bots during co-op missions only. |
Examples, Generator & More | mp_coopmission_bot_difficulty_offset
<Offset>
|
mp_death_drop_taser | This console command is used to decide whether or not the taser (zeus) is dropped when a player dies. |
Examples, Generator & More | mp_death_drop_taser
<0 / 1>
|
mp_fists_replace_melee | This command determines if players will default to using fists when their melee weapon is dropped, and conversely, lose the ability to use fists when a melee weapon is picked up. |
Examples, Generator & More | mp_fists_replace_melee
<0 / 1>
|
mp_guardian_ai_bt_difficulty_adjust_wave_interval | Adjusts the difficulty of guardian bots every nth wave specifically when utilizing behavior trees. |
Examples, Generator & More | mp_guardian_ai_bt_difficulty_adjust_wave_interval
<Interval>
|
mp_guardian_ai_bt_difficulty_cap_beginning_round | Applies a difficulty cap to the bots starting from the specified round in Guardian game mode. This cap influences how challenging the AI bots will be. |
Examples, Generator & More | mp_guardian_ai_bt_difficulty_cap_beginning_round
<Round Number>
|
mp_guardian_ai_bt_difficulty_initial_value | Sets the starting difficulty level for Guardian mode bots. |
Examples, Generator & More | mp_guardian_ai_bt_difficulty_initial_value
<Difficulty level>
|
mp_guardian_ai_bt_difficulty_max_next_level_bots | Controls the number of bots whose difficulty level increases per wave in Guardian mode, making them harder to defeat. |
Examples, Generator & More | mp_guardian_ai_bt_difficulty_max_next_level_bots
<Number of Bots>
|
mp_guardian_bomb_plant_custom_x_mark_location | Specifies the x, y, z coordinates to display an X marker for the bomb plant area in Guardian missions with custom bomb plant boundaries. |
Examples, Generator & More | mp_guardian_bomb_plant_custom_x_mark_location
<X Coordinate><Y Coordinate><Z Coordinate>
|
mp_guardian_force_collect_hostages_timeout | This command sets the amount of time (in seconds) after which bots are forced to collect hostages if they haven't seen any enemy. |
Examples, Generator & More | mp_guardian_force_collect_hostages_timeout
<Time in seconds>
|
mp_guardian_give_random_grenades_to_bots | This command determines whether guardian bots receive grenades at the start of each wave in the Guardian game mode. |
Examples, Generator & More | mp_guardian_give_random_grenades_to_bots
<0 / 1>
|
mp_guardian_loc_string_hud | Specifies the localization string token to use on the HUD for a Guardian mission; it defaults to indicating kills with a specific weapon. |
Examples, Generator & More | mp_guardian_loc_string_hud
<Localization String Token>
|
nav_curve_alt | Controls whether the navigation mesh generator uses alternative curves for generating paths. This option may influence the patterns that AI characters follow when moving. |
Examples, Generator & More | nav_curve_alt
<0 / 1>
|
nav_curve_iter | This command adjusts the iteration of curve calculations for navigation paths. |
Examples, Generator & More | nav_curve_iter
<Iteration Value>
|
nav_curve_lock | This command is used to lock the navigation mesh editing to curves. |
Examples, Generator & More | nav_curve_lock
<-1,0,1>
|
nav_curve_max_step | Sets the maximum height that the AI can step up when navigating curves. |
Examples, Generator & More | nav_curve_max_step
<Maximum Step Height>
|
nav_curve_set | This command adjusts how the navigation mesh curves are set up or estimated in Counter-Strike 2 maps. It typically affects pathfinding and AI movement. |
Examples, Generator & More | nav_curve_set
<0 / 1>
|
nav_curve_step | This command adjusts the precision of the pathfinding curve step in navigation mesh analysis. A lower value increases precision but may affect performance. |
Examples, Generator & More | nav_curve_step
<Curve Step>
|
nav_draw_area_should_be_destroyed | Controls the highlighting of navigation areas slated for destruction in development mode. |
Examples, Generator & More | nav_draw_area_should_be_destroyed
<0 / 1>
|