Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
script_clear_watches | This command clears all debugging watches from the game overlay. |
Examples, Generator & More | script_clear_watches
|
script_remove_debug_filter | This command removes a previously added filter from the game debug overlay, which is used for development and debugging purposes. |
Examples, Generator & More | script_remove_debug_filter
<Filter name>
|
script_remove_watch | Removes a watch previously set on a variable in the game's debug overlay, aiding in debugging scripts. |
Examples, Generator & More | script_remove_watch
<Command>
|
script_remove_watch_pattern | This command removes a previously set watch from the game's debug overlay, allowing developers to stop monitoring specific game variables or behaviors. |
Examples, Generator & More | script_remove_watch_pattern
<Pattern>
|
script_resurrect_unreachable | This command is utilized by the game engine's scripting system to use the garbage collector in order to identify and handle reference cycles that are unreachable, as part of debugging or optimization processes. It's a cheat-protected server-side command primarily used in development or testing environments. |
Examples, Generator & More | script_resurrect_unreachable
|
script_trace_disable | This command disables a specific script trace output, identified by either the file or function name, which is useful during debugging or development. |
Examples, Generator & More | script_trace_disable
<File or Function Name>
|
script_trace_disable_all | This command disables all trace output, useful for debugging scripts without cluttering the console. |
Examples, Generator & More | script_trace_disable_all
|
script_trace_disable_key | This command is used to disable specific trace outputs by targeting their table or instance, useful for debugging scripted elements in the game. |
Examples, Generator & More | script_trace_disable_key
<Table/Instance>
|
script_trace_enable | Turns on a specific trace output identified either by file name or function name, facilitating debugging or analysis by outputting detailed trace information. |
Examples, Generator & More | script_trace_enable
<0 / 1>
|
script_trace_enable_all | This command enables all script trace outputs, providing detailed script execution information, useful for debugging. It's marked as a server-side command and requires cheat mode to be enabled. |
Examples, Generator & More | script_trace_enable_all
<0 / 1>
|
script_trace_enable_key | Enables specific script trace output by its table or instance name, useful for debugging script behaviors. |
Examples, Generator & More | script_trace_enable_key
<Table/Instance Name>
|
sc_screen_size_lod_scale_override | This command adjusts the Level of Detail (LOD) scale based on screen size, overriding the default setting, which can affect the visual quality and performance. |
Examples, Generator & More | sc_screen_size_lod_scale_override
<Scale factor>
|
sc_skip_traversal | This command, marked as a cheat, allows skipping of spatial content traversal in game mechanics, potentially affecting performance or debugging spatial issues. |
Examples, Generator & More | sc_skip_traversal
<0 / 1>
|
shatterglass_edge_uv_scale | Sets the UV scale for shatter glass edge effects, impacting how textures on shattered glass edges appear. |
Examples, Generator & More | shatterglass_edge_uv_scale
<UV scale>
|
skel_constraints_enable | This command, when enabled, activates the skeleton constraints within the game’s physics engine, typically used for debugging or enhancing certain animation or physics interactions in-game. |
Examples, Generator & More | skel_constraints_enable
<0 / 1>
|
skeleton_instance_scaleset_enable | This command enables or disables the skeleton instance scale set. |
Examples, Generator & More | skeleton_instance_scaleset_enable
<0 / 1>
|
skeleton_instance_smear_boneflags | Smears boneflags across the model to test for consistency. It increases computational cost but ensures that bone flags are consistent. |
Examples, Generator & More | skeleton_instance_smear_boneflags
<0 / 1>
|
slot0 | This command switches your active slot (what you are holding in your hand) to slot 0. |
Examples, Generator & More | slot0
|
slot1 | This command switches your active slot (what you are holding in your hand) to slot 1. |
Examples, Generator & More | slot1
|
slot10 | This command switches your active slot (what you are holding in your hand) to slot 10. |
Examples, Generator & More | slot10
|