Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
cast_ray | This console command tests the game's collision detection by spawning a small ray from where your character is standing to where they are looking. |
Examples, Generator & More | cast_ray
|
cast_sphere | This command is used to test sphere casting within the game's engine, primarily useful for debug purposes under cheat conditions. It visualizes how spheres would cast in the game environment, useful for developers or for debugging map issues. |
Examples, Generator & More | cast_sphere
|
cc_lang | Attempts to adjust the game's close caption language settings. As this command is rarely used, most of the languages you enter won't be found and the client will default you to English. |
Examples, Generator & More | cc_lang
<Language>
|
cc_linger_time | This command sets how long closed captions linger on the screen for. |
Examples, Generator & More | cc_linger_time
<Time>
|
cc_subtitles | This command decides whether or not to show subtitles in CS:GO during times where there are voiceovers. |
Examples, Generator & More | cc_subtitles
<0 / 1>
|
cl_avatar_convert_rgb | This console command converts any PNG avatars (steam profile pictures) in the avatars directory to RGB images. |
Examples, Generator & More | cl_avatar_convert_rgb
|
cl_box | This command is used to draw a bounding box (bbox) around entities in the game for debugging purposes. It's often used by developers or for those tinkering with game mechanics. |
Examples, Generator & More | cl_box
<0 / 1>
|
cl_checkdeclareclasses | This command is used for debugging purposes. It checks the game code serializers to ensure they are declared correctly, which is useful for developers working on game networking and serialization. |
Examples, Generator & More | cl_checkdeclareclasses
|
cl_clock_correction | This command gives you the ability to toggle between being able to correct the in game clock. |
Examples, Generator & More | cl_clock_correction
<0 / 1>
|
cl_clock_correction_adjustment_max_amount | This console command adjusts the maximum number of milliseconds it is possible to adjust the clock by. |
Examples, Generator & More | cl_clock_correction_adjustment_max_amount
<Milliseconds>
|
cl_clock_correction_adjustment_max_offset | This console command sets the maximum value (in milliseconds) the clock offset can be set to. |
Examples, Generator & More | cl_clock_correction_adjustment_max_offset
<Milliseconds>
|
cl_clock_correction_adjustment_min_offset | This console command sets the minium value (in milliseconds) the clock offset can be set to. |
Examples, Generator & More | cl_clock_correction_adjustment_min_offset
<Milliseconds>
|
cl_crosshair_recoil | This cheat command sets whether or not taking damage/aimpunch causes your crosshair to shake and move around to display the effect. |
Examples, Generator & More | cl_crosshair_recoil
<0 / 1>
|
cl_crosshair_sniper_width | This command sets the width, in pixels, of the width of the crosshair when scoped in with a sniper rifle. |
Examples, Generator & More | cl_crosshair_sniper_width
<Pixels>
|
cl_crosshair_t | This command, if enabled (1), will make your crosshair a "T" style crosshair, in which the top line of the crosshair isn't drawn (so there are only 3 crosshair lines, not 4). Default is 0 (disabled / normal crosshair). |
Examples, Generator & More | cl_crosshair_t
<0 / 1>
|
cl_dangerzone_approaching_sound_radius | This command sets the radius for the "Approaching Sound" in the Danger Zone gamemode. |
Examples, Generator & More | cl_dangerzone_approaching_sound_radius
<Radius>
|
cl_dangerzone_moving_sound_volume | This command sets the volume of the "Moving Sound" in the Danger Zone gamemode. |
Examples, Generator & More | cl_dangerzone_moving_sound_volume
<Volume>
|
cl_dangerzone_sound_volume | This command sets the volume of sound effects from the Danger Zone gamemode. |
Examples, Generator & More | cl_dangerzone_sound_volume
<Volume>
|
cl_debugoverlay_cycle_domain | Toggles the visibility of the debug overlay system, aiding in the visual representation of debugging data. |
Examples, Generator & More | cl_debugoverlay_cycle_domain
|
cl_debugoverlay_cycle_state | Toggles visibility of the debug overlay system, used for visual debugging and development purposes in Counter-Strike 2. |
Examples, Generator & More | cl_debugoverlay_cycle_state
|