Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
cl_debugoverlay_hide_imgui | This command is used to hide the debug overlay. |
Examples, Generator & More | cl_debugoverlay_hide_imgui
|
cl_debug_overlays_broadcast | This command enables the rendering of debug overlays received from the server. |
Examples, Generator & More | cl_debug_overlays_broadcast
<0 / 1>
|
cl_drawhud_force_deathnotices | This command sets circumstances under which deathnotices should be drawn (deathnotices is another word for kill feed that appears in the top right). See argument information for help. |
Examples, Generator & More | cl_drawhud_force_deathnotices
<-1 / 0 / 1>
|
cl_drawhud_force_radar | This command sets the circumstances under which the radar is is displayed. See argument information for help. |
Examples, Generator & More | cl_drawhud_force_radar
<-1 / 0 / 1>
|
cl_drawhud_force_teamid_overhead | This command sets the circumstances under which the "team ID" is drawn over your teammates heads (this is their name, weapons they're holding, etc). See argument information for help. |
Examples, Generator & More | cl_drawhud_force_teamid_overhead
<-1 / 0 / 1>
|
cl_drawhud_specvote | This command dictates whether or not spectators of a game can see the Call Vote UI whenever a vote is called, such as whether a player should be kicked. |
Examples, Generator & More | cl_drawhud_specvote
<0 / 1>
|
cl_drawline | This command draws a line between two three-dimensional points in the game world, showing green if there's no collision along the line and red if the line collides with an object. |
Examples, Generator & More | cl_drawline
|
clear_bombs | This command clears/removes any bomb(s) that have been planted, halting the countdown. |
Examples, Generator & More | clear_bombs
|
cl_ent_actornames | The command is used to display the entity name for all entities that meet a certain condition in the game's code, specifically those for which ShouldDisplayInActorNames returns true. It is useful for developers and those debugging the game. |
Examples, Generator & More | cl_ent_actornames
|
cl_ent_animgraph_debug | This command activates debug draws for the animation graphs of specified entities, useful for developers and modders to diagnose or visualize animations. |
Examples, Generator & More | cl_ent_animgraph_debug
<0 / 1>
|
cl_ent_animgraph_record | This command toggles the recording of animation graph replay for specified entities, useful for debugging animation issues. |
Examples, Generator & More | cl_ent_animgraph_record
<Entity ID>
|
cl_ent_picker | Toggles 'picker' mode. When picker mode is active, it displays the bounding box, pivot point, and debugging text for whichever entity the player is currently focusing their view on. It is used primarily for debugging purposes and requires cheat mode to be enabled. |
Examples, Generator & More | cl_ent_picker
<0 / 1>
|
cl_ent_pivot | This command displays the pivot point of the specified entity or entities, marking the up direction in green, forward direction in blue, and left direction in red. It is typically used for debugging purposes. |
Examples, Generator & More | cl_ent_pivot
<Entity ID>
|
cl_ent_pivot_size | Adjusts the size of the pivot display for entities in the game. Primarily used for development and debugging purposes. |
Examples, Generator & More | cl_ent_pivot_size
<Size>
|
cl_ent_remove | This command is used to remove entities in the game. It requires developer mode to be enabled and works in cheat mode. |
Examples, Generator & More | cl_ent_remove
|
cl_ent_remove_all | This command removes all entities of a specified type from the game. It is mainly used for debugging purposes. |
Examples, Generator & More | cl_ent_remove_all
<Entity Type>
|
cl_ent_scale | This command is used to scale the size of entities in the game. It requires 'cheat' mode to be enabled to work. |
Examples, Generator & More | cl_ent_scale
<Scale>
|
cl_ent_scenehierarchy | This command prints the entity scenenode hierarchy tree for the specified entities in the game. It requires the entities to be specified and is used for debugging purposes. |
Examples, Generator & More | cl_ent_scenehierarchy
|
cl_ent_script_dump | This command dumps the names and values of a specific entity's script scope to the console, which is useful for debugging purposes. |
Examples, Generator & More | cl_ent_script_dump
|
cl_ent_select | This command is used to select or deselect entities for subsequent manipulation. It is primarily used for debugging or development purposes. |
Examples, Generator & More | cl_ent_select
<Entity ID>
|