Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
cl_script_trace_enable_all | Enables trace output for all scripts, which is useful for debugging purposes. This is considered a cheat command and can only be used if cheats are enabled. |
Examples, Generator & More | cl_script_trace_enable_all
<0 / 1>
|
cl_script_trace_enable_key | Enables trace output for scripts by specifying a table or instance to focus on, primarily used for debugging purposes. |
Examples, Generator & More | cl_script_trace_enable_key
<Table / Instance>
|
cl_server_graphic1_enable | cl_server_graphic1_enable
|
||
cl_server_graphic2_enable | cl_server_graphic2_enable
|
||
cl_showents | Produces a list in your developer console of all of the active entities in the client. |
Examples, Generator & More | cl_showents
|
cl_showerror | Produces a list of error commands in your console if any are relevant. |
Examples, Generator & More | cl_showerror
<0 / 1 / 2>
|
cl_skel_constraints_enable | This command enables or disables skeletal constraints in models, primarily used for debugging purposes. |
Examples, Generator & More | cl_skel_constraints_enable
<0 / 1>
|
cl_skeleton_instance_smear_boneflags | This command is used to smear boneflags across the model, which is a debugging feature to ensure bone flags are consistent. It is computationally expensive and marked as a cheat, meaning it can only be used on servers that have cheats enabled. |
Examples, Generator & More | cl_skeleton_instance_smear_boneflags
<0 / 1>
|
cl_snd_new_visualize | This command, when enabled, displays the name of any sound event played in the game at its corresponding 3D position within the game world. It's a diagnostic tool typically used during development or for debugging audio issues. |
Examples, Generator & More | cl_snd_new_visualize
<0 / 1>
|
cl_soundscape_flush | This console command's use is to flush (clear) the soundscapes of the game client. |
Examples, Generator & More | cl_soundscape_flush
|
cl_spec_swapplayersides | This command, if set to 1, will swap the player names and team names to the other side of the screen for spectators. Default is set to 0 (normal side). |
Examples, Generator & More | cl_spec_swapplayersides
|
cl_spec_use_tournament_content_standards | cl_spec_use_tournament_content_standards
|
||
cl_teamid_overhead_maxdist | This console command sets the max distance that you will be able to see the icons above teammate's heads if team ID overhead is turned on. |
Examples, Generator & More | cl_teamid_overhead_maxdist
<Max Distance>
|
cl_teamid_overhead_maxdist_spec | This console command is for spectators and observers, and determines the max distance you can see team icons at. |
Examples, Generator & More | cl_teamid_overhead_maxdist_spec
<Max Distance>
|
cl_teammate_colors_show | This command is used in competitive games, and you can set it so that players on your team have different colors on the radar and scoreboard (default) or you can turn it off. |
Examples, Generator & More | cl_teammate_colors_show
<0 / 1>
|
cl_timeout | This network command is used to determine how many seconds your client will wait without receiving a packet from the server before disconnecting itself. |
Examples, Generator & More | cl_timeout
<Seconds>
|
cl_use_opens_buy_menu | This console command chooses whether or not you can use the "+use" key (usually E) when in the buy zone to open the buy menu. |
Examples, Generator & More | cl_use_opens_buy_menu
<0 / 1>
|
cl_weapon_clip_thinwalls | cl_weapon_clip_thinwalls
|
||
cl_weapon_clip_thinwalls_debug | cl_weapon_clip_thinwalls_debug
|
||
cl_weapon_clip_thinwalls_lock | cl_weapon_clip_thinwalls_lock
|