Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
cl_loadout_saved_sort | This command sets the sorting order for the loadout items in the inventory. |
Examples, Generator & More | cl_loadout_saved_sort
<Sort Order>
|
cl_player_ping_mute | This command toggles the audio feedback when players use the ping system. When enabled, pings will generate a sound. |
Examples, Generator & More | cl_player_ping_mute
<0 / 1>
|
cl_radial_radio_tab | This command sets the default tab for the radial radio menu, allowing players to customize which commands group appears initially upon opening the radial radio. |
Examples, Generator & More | cl_radial_radio_tab
<Tab Index>
|
cl_rebuy | This console command sets the order in which the game client rebuys your gear. It can be adjusted to give priority to other purchases, such as defuse kits, grenades and more. |
Examples, Generator & More | cl_rebuy
<Item Order>
|
cl_sim_grenade_trajectory | This command, when activated, allows players to visualize the trajectory path that a grenade will follow if thrown from the current position. It is primarily used for practice or learning purposes, and can accept an optional parameter to set the duration for how long the trajectory remains visible. |
Examples, Generator & More | cl_sim_grenade_trajectory
<Duration>
|
cl_teamid_overhead_colors_show | This command enables the display of teammate identifiers (IDs) overhead in their respective team colors. |
Examples, Generator & More | cl_teamid_overhead_colors_show
<0 / 1>
|
cl_teamid_overhead_mode | This command controls the display of team identifiers over teammates, including options for showing pips, names, and equipment. |
Examples, Generator & More | cl_teamid_overhead_mode
<Mode>
|
csgo_video_settings_restore_previous | Restores the previous video settings. |
Examples, Generator & More | csgo_video_settings_restore_previous
|
demo_marktick | Marks the current demo playback tick for later use. It enables users to tag a specific frame in a demo file for easy reference. |
Examples, Generator & More | demo_marktick
|
eom_local_player_defeat_anim_enabled | Enables or disables the end-of-match defeat animation for the local player. |
Examples, Generator & More | eom_local_player_defeat_anim_enabled
<0 / 1>
|
inferno_friendly_fire_duration | This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team. |
Examples, Generator & More | inferno_friendly_fire_duration
<Duration>
|
inferno_scorch_decals | You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out. |
Examples, Generator & More | inferno_scorch_decals
<0 / 1>
|
listissues | This useful console command produces a list in your developer console of the different things you can vote for in your server . This includes voting to change the map and voting to kick a player. |
Examples, Generator & More | listissues
|
mat_tonemap_bloom_scale | Adjusts the scale of bloom effect in the game. A negative value means the game decides the optimal scaling. |
Examples, Generator & More | mat_tonemap_bloom_scale
<Scale>
|
mat_tonemap_bloom_start_value | This command sets the start value for the bloom effect's tonemapping. A cheat flag indicates it may only be used with cheats enabled. |
Examples, Generator & More | mat_tonemap_bloom_start_value
<Value>
|
mat_tonemap_force_accelerate_exposure_down | Forces the speed of exposure adjustment when the scene becomes darker. A negative value disables this feature. |
Examples, Generator & More | mat_tonemap_force_accelerate_exposure_down
<Speed multiplier>
|
mat_tonemap_force_average_lum_min | Forces the minimum average luminance for tonemapping. A value of -1 disables this override. |
Examples, Generator & More | mat_tonemap_force_average_lum_min
<Minimum average luminance>
|
mat_tonemap_force_log_lum_max | This command set the maximum luminance for tonemapping, which affects how bright scenes appear when HDR is utilized. A value of -1 returns it to the default behavior. |
Examples, Generator & More | mat_tonemap_force_log_lum_max
<Maximum luminance>
|
mat_tonemap_force_log_lum_min | Forces the minimum luminance value in the tonemap control. |
Examples, Generator & More | mat_tonemap_force_log_lum_min
<Minimum Luminance>
|
mat_tonemap_force_max | Forces the maximum tonemap value to the specified number. A value of -1 returns it to default behavior. |
Examples, Generator & More | mat_tonemap_force_max
<Maximum value>
|