CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

Command Description More
cl_loadout_saved_sort

This command sets the sorting order for the loadout items in the inventory.

Examples, Generator & More
cl_loadout_saved_sort <Sort Order>
cl_player_ping_mute

This command toggles the audio feedback when players use the ping system. When enabled, pings will generate a sound.

Examples, Generator & More
cl_player_ping_mute <0 / 1>
cl_radial_radio_tab

This command sets the default tab for the radial radio menu, allowing players to customize which commands group appears initially upon opening the radial radio.

Examples, Generator & More
cl_radial_radio_tab <Tab Index>
cl_rebuy

This console command sets the order in which the game client rebuys your gear. It can be adjusted to give priority to other purchases, such as defuse kits, grenades and more.

Examples, Generator & More
cl_rebuy <Item Order>
cl_sim_grenade_trajectory

This command, when activated, allows players to visualize the trajectory path that a grenade will follow if thrown from the current position. It is primarily used for practice or learning purposes, and can accept an optional parameter to set the duration for how long the trajectory remains visible.

Examples, Generator & More
cl_sim_grenade_trajectory <Duration>
cl_teamid_overhead_colors_show

This command enables the display of teammate identifiers (IDs) overhead in their respective team colors.

Examples, Generator & More
cl_teamid_overhead_colors_show <0 / 1>
cl_teamid_overhead_mode

This command controls the display of team identifiers over teammates, including options for showing pips, names, and equipment.

Examples, Generator & More
cl_teamid_overhead_mode <Mode>
csgo_video_settings_restore_previous

Restores the previous video settings.

Examples, Generator & More
csgo_video_settings_restore_previous
demo_marktick

Marks the current demo playback tick for later use. It enables users to tag a specific frame in a demo file for easy reference.

Examples, Generator & More
demo_marktick
eom_local_player_defeat_anim_enabled

Enables or disables the end-of-match defeat animation for the local player.

Examples, Generator & More
eom_local_player_defeat_anim_enabled <0 / 1>
inferno_friendly_fire_duration

This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team.

Examples, Generator & More
inferno_friendly_fire_duration <Duration>
inferno_scorch_decals

You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out.

Examples, Generator & More
inferno_scorch_decals <0 / 1>
listissues

This useful console command produces a list in your developer console of the different things you can vote for in your server . This includes voting to change the map and voting to kick a player.

Examples, Generator & More
listissues
mat_tonemap_bloom_scale

Adjusts the scale of bloom effect in the game. A negative value means the game decides the optimal scaling.

Examples, Generator & More
mat_tonemap_bloom_scale <Scale>
mat_tonemap_bloom_start_value

This command sets the start value for the bloom effect's tonemapping. A cheat flag indicates it may only be used with cheats enabled.

Examples, Generator & More
mat_tonemap_bloom_start_value <Value>
mat_tonemap_force_accelerate_exposure_down

Forces the speed of exposure adjustment when the scene becomes darker. A negative value disables this feature.

Examples, Generator & More
mat_tonemap_force_accelerate_exposure_down <Speed multiplier>
mat_tonemap_force_average_lum_min

Forces the minimum average luminance for tonemapping. A value of -1 disables this override.

Examples, Generator & More
mat_tonemap_force_average_lum_min <Minimum average luminance>
mat_tonemap_force_log_lum_max

This command set the maximum luminance for tonemapping, which affects how bright scenes appear when HDR is utilized. A value of -1 returns it to the default behavior.

Examples, Generator & More
mat_tonemap_force_log_lum_max <Maximum luminance>
mat_tonemap_force_log_lum_min

Forces the minimum luminance value in the tonemap control.

Examples, Generator & More
mat_tonemap_force_log_lum_min <Minimum Luminance>
mat_tonemap_force_max

Forces the maximum tonemap value to the specified number. A value of -1 returns it to default behavior.

Examples, Generator & More
mat_tonemap_force_max <Maximum value>
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