CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

cl_loadout_saved_sort <Sort Order>

This command sets the sorting order for the loadout items in the inventory.

Name Description
Sort Order

The method by which the loadout items in the inventory are sorted.

Examples, Generator & More
cl_player_ping_mute <0 / 1>

This command toggles the audio feedback when players use the ping system. When enabled, pings will generate a sound.

Name Description
0 / 1

Determines whether pinging sound is muted.

Examples, Generator & More
cl_radial_radio_tab <Tab Index>

This command sets the default tab for the radial radio menu, allowing players to customize which commands group appears initially upon opening the radial radio.

Name Description
Tab Index

The index of the tab to set as default for the radial radio menu.

Examples, Generator & More
cl_rebuy <Item Order>

This console command sets the order in which the game client rebuys your gear. It can be adjusted to give priority to other purchases, such as defuse kits, grenades and more.

Name Description
Item Order

The order that you want the rebuy command to buy items with. The default value for this is Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser. Change these around to fit your preferences when rebuying. It will purchase as many things as possible with your available cash.

Examples, Generator & More
cl_sim_grenade_trajectory <Duration>

This command, when activated, allows players to visualize the trajectory path that a grenade will follow if thrown from the current position. It is primarily used for practice or learning purposes, and can accept an optional parameter to set the duration for how long the trajectory remains visible.

Name Description
Duration

The number of seconds the grenade trajectory will be visible.

Examples, Generator & More
cl_teamid_overhead_colors_show <0 / 1>

This command enables the display of teammate identifiers (IDs) overhead in their respective team colors.

Name Description
0 / 1

A switch to enable or disable the feature of showing team overhead id in teammate color.

Examples, Generator & More
cl_teamid_overhead_mode <Mode>

This command controls the display of team identifiers over teammates, including options for showing pips, names, and equipment.

Name Description
Mode

The mode of team identifier display.

Examples, Generator & More
csgo_video_settings_restore_previous

Restores the previous video settings.

Examples, Generator & More
demo_marktick

Marks the current demo playback tick for later use. It enables users to tag a specific frame in a demo file for easy reference.

Examples, Generator & More
eom_local_player_defeat_anim_enabled <0 / 1>

Enables or disables the end-of-match defeat animation for the local player.

Name Description
0 / 1

Disable or enable the end-of-match defeat animation.

Examples, Generator & More
inferno_friendly_fire_duration <Duration>

This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team.

Name Description
Duration

The time, in seconds, that you want the server to tell that you damaged a teammate with fire. The default value for this command is 6 (seconds).

Examples, Generator & More
inferno_scorch_decals <0 / 1>

You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out.

Name Description
0 / 1

Enter a 0 after this command to prevent fire grenades from leaving scorch decals, and a 1 after the command to leave them on (default).

Examples, Generator & More
listissues

This useful console command produces a list in your developer console of the different things you can vote for in your server . This includes voting to change the map and voting to kick a player.

Examples, Generator & More
mat_tonemap_bloom_scale <Scale>

Adjusts the scale of bloom effect in the game. A negative value means the game decides the optimal scaling.

Name Description
Scale

The scale factor for bloom effects.

Examples, Generator & More
mat_tonemap_bloom_start_value <Value>

This command sets the start value for the bloom effect's tonemapping. A cheat flag indicates it may only be used with cheats enabled.

Name Description
Value

The value to set for the bloom effect's tonemapping start. Setting it to -1 resets it to the system default.

Examples, Generator & More
mat_tonemap_force_accelerate_exposure_down <Speed multiplier>

Forces the speed of exposure adjustment when the scene becomes darker. A negative value disables this feature.

Name Description
Speed multiplier

The multiplier for exposure adjustment speed when the scene becomes darker. -1 disables this feature.

Examples, Generator & More
mat_tonemap_force_average_lum_min <Minimum average luminance>

Forces the minimum average luminance for tonemapping. A value of -1 disables this override.

Name Description
Minimum average luminance

The minimum average luminance level for tonemapping. Use -1 to disable.

Examples, Generator & More
mat_tonemap_force_log_lum_max <Maximum luminance>

This command set the maximum luminance for tonemapping, which affects how bright scenes appear when HDR is utilized. A value of -1 returns it to the default behavior.

Name Description
Maximum luminance

The maximum luminance value for tonemapping, controlling the brightness of scenes.

Examples, Generator & More
mat_tonemap_force_log_lum_min <Minimum Luminance>

Forces the minimum luminance value in the tonemap control.

Name Description
Minimum Luminance

Sets the minimum luminance for tonemap control. Use -1 to use the default automatic adjustment.

Examples, Generator & More
mat_tonemap_force_max <Maximum value>

Forces the maximum tonemap value to the specified number. A value of -1 returns it to default behavior.

Name Description
Maximum value

The desired maximum tonemap value. A value of -1 resets to default.

Examples, Generator & More
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