Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
mp_free_armor | This command, if set to 1, will make each player spawn with a vest and if set to 2, will make players respawn with both a vest and a helmet. Default is 0 (no vest or helmet). |
Examples, Generator & More | mp_free_armor
<0 / 1 / 2>
|
mp_freezetime | This command sets how long players are frozen for at the start of each the round. This freeze time allows players to buy their gear and discuss tactics before the round begins. Default is 15 seconds. |
Examples, Generator & More | mp_freezetime
<Seconds>
|
mp_friendlyfire | This command can be used to enable and disable friendly fire. When friendly fire is enabled, players can damage their own teammates. The default setting for this command depends on gamemode. Competitive game modes have friendly fire enabled, casual do not. |
Examples, Generator & More | mp_friendlyfire
<0 / 1>
|
mp_global_damage_per_second | Entering a value after this command causes each player in the server to take that amount of damage per second. This is non-lethal, so they can't die from this. |
Examples, Generator & More | mp_global_damage_per_second
<DPS>
|
mp_guardian_bot_money_per_wave | This console command controls how much money bots get each wave that a player completes. |
Examples, Generator & More | mp_guardian_bot_money_per_wave
<Money>
|
mp_guardian_player_dist_max | This console command sets how far a player can get from the bombsite before they are killed. |
Examples, Generator & More | mp_guardian_player_dist_max
<Distance>
|
mp_guardian_player_dist_min | This console command sets how far a player can get from the bombsite before they are warned that they are moving too far away from the bombsite. |
Examples, Generator & More | mp_guardian_player_dist_min
<Distance>
|
mp_guardian_special_kills_needed | In an operation, this is the number of kills you need to get with a special weapon. |
Examples, Generator & More | mp_guardian_special_kills_needed
<Kills>
|
mp_guardian_special_weapon_needed | This is the special weapon needed to finish a mission in an operation to achieve the special kill count. |
Examples, Generator & More | mp_guardian_special_weapon_needed
<Weapon>
|
mp_halftime_pausematch | This command, when approved by the server admin, pauses the game when halftime has been reached (just as the 15th round is won total, combining the team's scores). |
Examples, Generator & More | mp_halftime_pausematch
<0 / 1>
|
mp_halftime_pausetimer | This command can make it so that the match is paused at half time, and will not resume until unpaused manually. By default this is disabled (0). |
Examples, Generator & More | mp_halftime_pausetimer
<0 / 1>
|
mp_heavyassaultsuit_aimpunch | This console command determines how much extra aim punch a player receives when getting shot wearing an assault suit. |
Examples, Generator & More | mp_heavyassaultsuit_aimpunch
<Aimpunch>
|
mp_heavyassaultsuit_cooldown | Sets the cooldown time on purchasing an assault suit in select game modes. |
Examples, Generator & More | mp_heavyassaultsuit_cooldown
<Time>
|
mp_heavyassaultsuit_deploy_timescale | This command sets how quick a player wearing the heavy assault suit (available in Heavy Assault Suit mode) can draw their weapon. |
Examples, Generator & More | mp_heavyassaultsuit_deploy_timescale
<0.5 / 1>
|
mp_heavyassaultsuit_speed | This command determines the max movement speed of a player when they are in the heavy assault suit. |
Examples, Generator & More | mp_heavyassaultsuit_speed
<Speed>
|
mp_heavybot_damage_reduction_scale | This command can be used to make players in heavy assault suits take less damage than usual from bullets. |
Examples, Generator & More | mp_heavybot_damage_reduction_scale
<0.5 / 1>
|
mp_hostages_max | This command sets the maximum amount of hostages that should be spawned at the start of the round. |
Examples, Generator & More | mp_hostages_max
<Amount>
|
mp_hostages_rescuetime | This command sets whether or not extra time should be added to the round if/when a hostage is rescued. Default is 1 (enabled). |
Examples, Generator & More | mp_hostages_rescuetime
<0 / 1>
|
mp_hostages_run_speed_modifier | This command sets how run speed is affected when you are carrying a hostage. 0.5 = half speed, 1.5 = 150% speed. |
Examples, Generator & More | mp_hostages_run_speed_modifier
<Multiplier>
|
mp_hostages_spawn_farthest | This setting, if enabled, makes hostages spawn at the furthest possible location. By default this is set to 0 (disabled). |
Examples, Generator & More | mp_hostages_spawn_farthest
<0 / 1>
|