Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
mp_dm_teammode_dogtag_score | This command sets how many points you earn towards your team for collecting dog tags in team deathmatch. |
Examples, Generator & More | mp_dm_teammode_dogtag_score
<Points>
|
mp_dm_teammode_kill_score | This command selects the number of points awarded to your team on each kill in team deathmatch. |
Examples, Generator & More | mp_dm_teammode_kill_score
<Points>
|
mp_dm_time_between_bonus_max | This command sets the maximum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_min will be randomly chosen. |
Examples, Generator & More | mp_dm_time_between_bonus_max
<Seconds>
|
mp_dm_time_between_bonus_min | This command sets the minimum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_max will be randomly chosen. |
Examples, Generator & More | mp_dm_time_between_bonus_min
<Seconds>
|
mp_dogtag_despawn_on_killer_death | This command is used to determine whether or not dogtags should despawn (vanish) when the person that won them dies. |
Examples, Generator & More | mp_dogtag_despawn_on_killer_death
<0 / 1>
|
mp_dogtag_despawn_time | This command is used to set how many seconds dogtags can sit on the ground before despawning (vanishing) automatically. |
Examples, Generator & More | mp_dogtag_despawn_time
<Seconds>
|
mp_dogtag_pickup_rule | This command sets who is eligible to pick up dogtags on the floor in team deathmatch. |
Examples, Generator & More | mp_dogtag_pickup_rule
<0 / 1 / 2 / 3 / 4>
|
mp_drop_grenade_enable | This command, if set to 1, will make it so that players can drop grenades that they are carrying. Default is 0 in all gamemodes with the exception of Danger Zone. |
Examples, Generator & More | mp_drop_grenade_enable
<0 / 1>
|
mp_economy_reset_rounds | This cheat command lets you reset every player's money every X amount of rounds. |
Examples, Generator & More | mp_economy_reset_rounds
<X>
|
mp_endmatch_votenextleveltime | This command sets how much time (in seconds) players have to vote for the next map at the end of the game. |
Examples, Generator & More | mp_endmatch_votenextleveltime
<Seconds>
|
mp_endmatch_votenextmap | This command enables and disables the option for players to vote for the next map at the end of the game. Default is 1 (which allows players to vote). |
Examples, Generator & More | mp_endmatch_votenextmap
<0 / 1>
|
mp_endmatch_votenextmap_keepcurrent | This command sets whether or not the current map is allowed to be voted for at the end of the game. Default is enabled, meaning players can vote again for the same map. |
Examples, Generator & More | mp_endmatch_votenextmap_keepcurrent
<0 / 1>
|
mp_endmatch_votenextmap_wargames_modes | This command shows you what modes you can vote for when a match ends during War Games. |
Examples, Generator & More | mp_endmatch_votenextmap_wargames_modes
|
mp_endmatch_votenextmap_wargames_nummaps | This command changes the maximum number of maps that can be shown in the end game vote when in War Games. |
Examples, Generator & More | mp_endmatch_votenextmap_wargames_nummaps
<Maps>
|
mp_endmatch_votenextmap_wargames_nummodes | This command sets the maximum amount of other War Games modes to be included in the end of map vote. |
Examples, Generator & More | mp_endmatch_votenextmap_wargames_nummodes
<Modes>
|
mp_endwarmup_player_count | This command sets the amount of players that need to connect to the game for warmup to be ended early. Set to 0 to wait until all players are connected (default). |
Examples, Generator & More | mp_endwarmup_player_count
<Amount>
|
mp_equipment_reset_rounds | This cheat command lets you reset every player's equipment every X amount of rounds. |
Examples, Generator & More | mp_equipment_reset_rounds
<X>
|
mp_footsteps_serverside | This command decides whether or not the server always plays footstep sounds. This is used to produce footsteps in your client. |
Examples, Generator & More | mp_footsteps_serverside
<0 / 1>
|
mp_forcecamera | This command sets the scope spectators have (i.e. who players can spectate when they die). See argument information for scopes. |
Examples, Generator & More | mp_forcecamera
<0 / 1 / 2>
|
mp_force_pick_time | This command sets the duration, in seconds, that the game will allow for a player to choose a team. After this time period, a team is automatically chosen for them. Default duration is 15 seconds. |
Examples, Generator & More | mp_force_pick_time
<Seconds>
|