CS2 Console Commands List

  • Page 82

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
Loading...

Commands List

Command Description More
mp_dm_teammode_dogtag_score

This command sets how many points you earn towards your team for collecting dog tags in team deathmatch.

Examples, Generator & More
mp_dm_teammode_dogtag_score <Points>
mp_dm_teammode_kill_score

This command selects the number of points awarded to your team on each kill in team deathmatch.

Examples, Generator & More
mp_dm_teammode_kill_score <Points>
mp_dm_time_between_bonus_max

This command sets the maximum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_min will be randomly chosen.

Examples, Generator & More
mp_dm_time_between_bonus_max <Seconds>
mp_dm_time_between_bonus_min

This command sets the minimum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_max will be randomly chosen.

Examples, Generator & More
mp_dm_time_between_bonus_min <Seconds>
mp_dogtag_despawn_on_killer_death

This command is used to determine whether or not dogtags should despawn (vanish) when the person that won them dies.

Examples, Generator & More
mp_dogtag_despawn_on_killer_death <0 / 1>
mp_dogtag_despawn_time

This command is used to set how many seconds dogtags can sit on the ground before despawning (vanishing) automatically.

Examples, Generator & More
mp_dogtag_despawn_time <Seconds>
mp_dogtag_pickup_rule

This command sets who is eligible to pick up dogtags on the floor in team deathmatch.

Examples, Generator & More
mp_dogtag_pickup_rule <0 / 1 / 2 / 3 / 4>
mp_drop_grenade_enable

This command, if set to 1, will make it so that players can drop grenades that they are carrying. Default is 0 in all gamemodes with the exception of Danger Zone.

Examples, Generator & More
mp_drop_grenade_enable <0 / 1>
mp_economy_reset_rounds

This cheat command lets you reset every player's money every X amount of rounds.

Examples, Generator & More
mp_economy_reset_rounds <X>
mp_endmatch_votenextleveltime

This command sets how much time (in seconds) players have to vote for the next map at the end of the game.

Examples, Generator & More
mp_endmatch_votenextleveltime <Seconds>
mp_endmatch_votenextmap

This command enables and disables the option for players to vote for the next map at the end of the game. Default is 1 (which allows players to vote).

Examples, Generator & More
mp_endmatch_votenextmap <0 / 1>
mp_endmatch_votenextmap_keepcurrent

This command sets whether or not the current map is allowed to be voted for at the end of the game. Default is enabled, meaning players can vote again for the same map.

Examples, Generator & More
mp_endmatch_votenextmap_keepcurrent <0 / 1>
mp_endmatch_votenextmap_wargames_modes

This command shows you what modes you can vote for when a match ends during War Games.

Examples, Generator & More
mp_endmatch_votenextmap_wargames_modes
mp_endmatch_votenextmap_wargames_nummaps

This command changes the maximum number of maps that can be shown in the end game vote when in War Games.

Examples, Generator & More
mp_endmatch_votenextmap_wargames_nummaps <Maps>
mp_endmatch_votenextmap_wargames_nummodes

This command sets the maximum amount of other War Games modes to be included in the end of map vote.

Examples, Generator & More
mp_endmatch_votenextmap_wargames_nummodes <Modes>
mp_endwarmup_player_count

This command sets the amount of players that need to connect to the game for warmup to be ended early. Set to 0 to wait until all players are connected (default).

Examples, Generator & More
mp_endwarmup_player_count <Amount>
mp_equipment_reset_rounds

This cheat command lets you reset every player's equipment every X amount of rounds.

Examples, Generator & More
mp_equipment_reset_rounds <X>
mp_footsteps_serverside

This command decides whether or not the server always plays footstep sounds. This is used to produce footsteps in your client.

Examples, Generator & More
mp_footsteps_serverside <0 / 1>
mp_forcecamera

This command sets the scope spectators have (i.e. who players can spectate when they die). See argument information for scopes.

Examples, Generator & More
mp_forcecamera <0 / 1 / 2>
mp_force_pick_time

This command sets the duration, in seconds, that the game will allow for a player to choose a team. After this time period, a team is automatically chosen for them. Default duration is 15 seconds.

Examples, Generator & More
mp_force_pick_time <Seconds>