Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!


Commands List
| Command | Description | More | Syntax |
|---|---|---|---|
| mp_t_default_secondary | This command sets the default secondary weapon that terrorists spawn with at the start of the round. Default is weapon_glock. | Examples, Generator & More | mp_t_default_secondary <Weapon Code(s)> |
| mp_td_spawndmgthreshold | This command sets the amount of damage that players have to do at the start of the round (default is within 5 seconds of start, but can be changed with mp_spawnprotectiontime) before they are kicked. Default damage amount is 50. | Examples, Generator & More | mp_td_spawndmgthreshold <Amount> |
| mp_teamcashawards | This command sets whether or not teams can earn money by performing in-game actions. Default is 1 (enabled). | Examples, Generator & More | mp_teamcashawards <0 / 1> |
| mp_teamflag_1 | This command sets the team 1 flag as the flag of the country with the specified alpha 2 code. | Examples, Generator & More | mp_teamflag_1 <Country Alpha 2 Code> |
| mp_teamflag_2 | This command sets the team 2 flag as the flag of the country with the specified alpha 2 code. | Examples, Generator & More | mp_teamflag_2 <Country Alpha 2 Code> |
| mp_teamlogo_1 | This command sets the logo of team 1 to the specified logo. Logo file should be placed in the "resource/flash/econ/tournaments/teams" folder. | Examples, Generator & More | mp_teamlogo_1 <Shorthand Code> |
| mp_teamlogo_2 | This command sets the logo of team 2 to the specified logo. Logo file should be placed in the "resource/flash/econ/tournaments/teams" folder. | Examples, Generator & More | mp_teamlogo_2 <Shorthand Code> |
| mp_teammatchstat_1 | mp_teammatchstat_1 | ||
| mp_teammatchstat_2 | mp_teammatchstat_2 | ||
| mp_teammatchstat_cycletime | The command sets how often the team match stats should be cycled. | Examples, Generator & More | mp_teammatchstat_cycletime <Seconds> |
| mp_teammatchstat_holdtime | mp_teammatchstat_holdtime | ||
| mp_teammatchstat_txt | mp_teammatchstat_txt | ||
| mp_teammates_are_enemies | This command, if enabled (set to 1), will make all teammates enemies. By default this is disabled. | Examples, Generator & More | mp_teammates_are_enemies <0 / 1> |
| mp_teamname_1 | This command sets the name of team 1. | Examples, Generator & More | mp_teamname_1 <Team Name> |
| mp_teamname_2 | This command sets the name of team 2. | Examples, Generator & More | mp_teamname_2 <Team Name> |
| mp_teamprediction_pct | This command will set the "prediction" for the counter-terrorist team to win the match. A value between 1 and 99 should be specified. Prediction for terrorist team will be calculated based on this value and automatically applied. | Examples, Generator & More | mp_teamprediction_pct <Prediction> |
| mp_teamprediction_txt | mp_teamprediction_txt | ||
| mp_teamscore_max | This command is used to set how many maps are needed to be won by a team to win the series. | Examples, Generator & More | mp_teamscore_max <Maps> |
| mp_team_timeout_max | This command is used to set the number of timeouts each team gets a match. | Examples, Generator & More | mp_team_timeout_max <Timeouts> |
| mp_team_timeout_time | This is the console command used to set how long each timeout a team calls lasts. | Examples, Generator & More | mp_team_timeout_time <Time> |