Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
nav_path_optimizer_debug | Toggles the debug mode for the navigation path optimizer, used for AI pathfindings. |
Examples, Generator & More | nav_path_optimizer_debug
<0 / 1>
|
nav_path_record_draw_last_fail | This command, when enabled, will visually display the last failed navigation path, assisting in debugging navigation issues for bots within the game environment. |
Examples, Generator & More | nav_path_record_draw_last_fail
<0 / 1>
|
nav_path_record_enable | Enables or disables the recording of navigation paths, typically used in conjunction with AI and bot pathway optimizations for navigation meshes. |
Examples, Generator & More | nav_path_record_enable
<0 / 1>
|
nav_potentially_visible_dot_tolerance | nav_potentially_visible_dot_tolerance
|
||
nav_precise | nav_precise
|
||
nav_raise_drag_volume_max | nav_raise_drag_volume_max
|
||
nav_raise_drag_volume_min | nav_raise_drag_volume_min
|
||
nav_recall_selected_set | nav_recall_selected_set
|
||
nav_remove_from_selected_set | nav_remove_from_selected_set
|
||
nav_select_allow_blocked | This command, when enabled, allows the selection of areas marked as blocked during navigation editing. |
Examples, Generator & More | nav_select_allow_blocked
<0 / 1>
|
nav_select_radius | nav_select_radius
|
||
nav_show_potentially_visible | nav_show_potentially_visible
|
||
nav_smooth_calc_z | This command, when enabled, smooths out the Z-axis calculations for navigation meshes, which can help with more accurate pathfinding for bots or AI entities on maps with varying elevations. |
Examples, Generator & More | nav_smooth_calc_z
<0 / 1>
|
nav_smooth_constrain_results | This command, when enabled, makes the navigation mesh smoothing process constrained within the result set limits during map development or debugging. |
Examples, Generator & More | nav_smooth_constrain_results
<0 / 1>
|
nav_smooth_constrain_results_relax | This command adjusts the accuracy of the navigation mesh smoothing process, specifically how relaxed the constraints on the results are. Higher values allow for more relaxation in the smoothing process. |
Examples, Generator & More | nav_smooth_constrain_results_relax
<Relaxation factor>
|
nav_smooth_constrain_spring | The command adjusts the 'spring' constraint level used in the navigation mesh (nav) smoothing process, affecting how agents navigate the map. |
Examples, Generator & More | nav_smooth_constrain_spring
<Constraint level>
|
nav_smooth_constrain_spring_relax | This command adjusts the relaxation factor of the spring constraint in the navigation mesh smoothing process. |
Examples, Generator & More | nav_smooth_constrain_spring_relax
<Relaxation Factor>
|
nav_smooth_draw_accel | Controls the acceleration of smooth drawing for navigation paths. Useful for debugging navigation mesh paths with smoother visual feedback. |
Examples, Generator & More | nav_smooth_draw_accel
<0 / 1>
|
nav_smooth_draw_boundary | This command, when enabled, provides a visual representation of navigation boundaries in-game for debugging and map development purposes. |
Examples, Generator & More | nav_smooth_draw_boundary
<0 / 1>
|
nav_smooth_draw_calc | Controls the method of drawing the navigation mesh calculations for debugging and development purposes. When enabled, the drawing process is smoothed out. |
Examples, Generator & More | nav_smooth_draw_calc
<0 / 1>
|