Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
snd_roundstart_volume | snd_roundstart_volume | ||
snd_samplers_play_note | Plays a note from a specified sampler. This command is used to test and debug sound samplers within the game. | Examples, Generator & More | snd_samplers_play_note |
snd_samplers_stop_note | This command is used to stop a note that is currently playing from a specified sampler. | Examples, Generator & More | snd_samplers_stop_note |
snd_sequencer_show_bpm | Toggles the display of the beats per minute (BPM) of the sound sequencer, mainly used for debugging sound sequences. | Examples, Generator & More | snd_sequencer_show_bpm <0 / 1> |
snd_sequencer_show_events | This command, when enabled, shows sequencer events for debugging audio systems within CS2. It is primarily used by developers for testing and debugging purposes. | Examples, Generator & More | snd_sequencer_show_events <0 / 1> |
snd_sequencer_show_quantize_queue | This command toggles the display of the sound sequencer's quantize queue, useful for debugging sound timing. | Examples, Generator & More | snd_sequencer_show_quantize_queue <0 / 1> |
snd_sequence_set_track_bpm | Sets the tempo of the specified track in beats per minute (BPM). This command can be used to adjust the playback speed of audio sequences in the game. | Examples, Generator & More | snd_sequence_set_track_bpm <Track ID><BPM> |
snd_sequence_set_track_transpose | This command is used to set the transposition of a specified audio track, affecting its pitch. It's primarily used for debugging or fine-tuning audio in the game. | Examples, Generator & More | snd_sequence_set_track_transpose <Track ID><Transpose Value> |
snd_sequence_stop_all_tracks | This command stops all currently playing audio sequences in the game, which can be useful for debugging or resetting the game's audio state. | Examples, Generator & More | snd_sequence_stop_all_tracks |
snd_sequence_stop_track | This command is used to stop a specific audio track. | Examples, Generator & More | snd_sequence_stop_track <Track ID> |
snd_setmixer | snd_setmixer | ||
snd_setmixlayer | snd_setmixlayer | ||
snd_showclassname | snd_showclassname | ||
snd_showstart | snd_showstart | ||
snd_sos_block_global_stack | This command is used to toggle the blocking of the global sound stack, primarily for debugging or development purposes within the game's sound system. | Examples, Generator & More | snd_sos_block_global_stack <0 / 1> |
snd_sos_block_stop_global_stack | This command is used to control whether sound stacks globally stop on the server. | Examples, Generator & More | snd_sos_block_stop_global_stack <0 / 1> |
snd_sos_calc_angle_debug | Enables or disables the debug of sound angle calculation, which could be used for troubleshooting sound spatialization issues. | Examples, Generator & More | snd_sos_calc_angle_debug <0 / 1> |
snd_sos_compare_kv3_native_stacks | This command is used for debugging Sound Operator Stack (SOS) comparisons, specifically between KV3 and native stacks. | Examples, Generator & More | snd_sos_compare_kv3_native_stacks <0 / 1> |
snd_sos_compare_operator_stacks | This command is used to compare two operator stacks for the sound system and identifies any discrepancies or errors. | Examples, Generator & More | snd_sos_compare_operator_stacks <Stack ID 1><Stack ID 2> |
snd_sos_flush_operators | snd_sos_flush_operators |