CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

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Commands List

Command Description More
snd_roundstart_volume
snd_roundstart_volume
snd_samplers_play_note

Plays a note from a specified sampler. This command is used to test and debug sound samplers within the game.

Examples, Generator & More
snd_samplers_play_note
snd_samplers_stop_note

This command is used to stop a note that is currently playing from a specified sampler.

Examples, Generator & More
snd_samplers_stop_note
snd_sequencer_show_bpm

Toggles the display of the beats per minute (BPM) of the sound sequencer, mainly used for debugging sound sequences.

Examples, Generator & More
snd_sequencer_show_bpm <0 / 1>
snd_sequencer_show_events

This command, when enabled, shows sequencer events for debugging audio systems within CS2. It is primarily used by developers for testing and debugging purposes.

Examples, Generator & More
snd_sequencer_show_events <0 / 1>
snd_sequencer_show_quantize_queue

This command toggles the display of the sound sequencer's quantize queue, useful for debugging sound timing.

Examples, Generator & More
snd_sequencer_show_quantize_queue <0 / 1>
snd_sequence_set_track_bpm

Sets the tempo of the specified track in beats per minute (BPM). This command can be used to adjust the playback speed of audio sequences in the game.

Examples, Generator & More
snd_sequence_set_track_bpm <Track ID><BPM>
snd_sequence_set_track_transpose

This command is used to set the transposition of a specified audio track, affecting its pitch. It's primarily used for debugging or fine-tuning audio in the game.

Examples, Generator & More
snd_sequence_set_track_transpose <Track ID><Transpose Value>
snd_sequence_stop_all_tracks

This command stops all currently playing audio sequences in the game, which can be useful for debugging or resetting the game's audio state.

Examples, Generator & More
snd_sequence_stop_all_tracks
snd_sequence_stop_track

This command is used to stop a specific audio track.

Examples, Generator & More
snd_sequence_stop_track <Track ID>
snd_setmixer
snd_setmixer
snd_setmixlayer
snd_setmixlayer
snd_showclassname
snd_showclassname
snd_showstart
snd_showstart
snd_sos_block_global_stack

This command is used to toggle the blocking of the global sound stack, primarily for debugging or development purposes within the game's sound system.

Examples, Generator & More
snd_sos_block_global_stack <0 / 1>
snd_sos_block_stop_global_stack

This command is used to control whether sound stacks globally stop on the server.

Examples, Generator & More
snd_sos_block_stop_global_stack <0 / 1>
snd_sos_calc_angle_debug

Enables or disables the debug of sound angle calculation, which could be used for troubleshooting sound spatialization issues.

Examples, Generator & More
snd_sos_calc_angle_debug <0 / 1>
snd_sos_compare_kv3_native_stacks

This command is used for debugging Sound Operator Stack (SOS) comparisons, specifically between KV3 and native stacks.

Examples, Generator & More
snd_sos_compare_kv3_native_stacks <0 / 1>
snd_sos_compare_operator_stacks

This command is used to compare two operator stacks for the sound system and identifies any discrepancies or errors.

Examples, Generator & More
snd_sos_compare_operator_stacks <Stack ID 1><Stack ID 2>
snd_sos_flush_operators
snd_sos_flush_operators