Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
snd_sos_get_operator_field_info | Currently gets info for a single operator field. This command is primarily used for debugging or development purposes to retrieve specific details related to the sound operator fields within the game. |
Examples, Generator & More | snd_sos_get_operator_field_info
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snd_sos_list_operator_updates | snd_sos_list_operator_updates
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snd_sos_opvar_debug | Enables or disables the debugging of sound operator variables, which is used for troubleshooting and development purposes in sound processing. |
Examples, Generator & More | snd_sos_opvar_debug
<0 / 1>
|
snd_sos_print_class_sizes | This command prints the sizes of relevant SOS (sound stack) classes, useful for debugging sound issues. |
Examples, Generator & More | snd_sos_print_class_sizes
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snd_sos_print_field_name_strings | This command is used to print a list of currently cached field name strings for debugging or development purposes in sound operations. |
Examples, Generator & More | snd_sos_print_field_name_strings
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snd_sos_print_field_references | This command, when enabled, prints the sound operator stack (SOS) field references to the console. Typically used for debugging or understanding how sound configurations are applied within the game. |
Examples, Generator & More | snd_sos_print_field_references
<0 / 1>
|
snd_sos_print_full_field_info | This command toggles the printing of full field information for the Start or Stop Output System (SOS) to the console, primarily used for debugging audio issues. |
Examples, Generator & More | snd_sos_print_full_field_info
<0 / 1>
|
snd_sos_print_groups | This command prints the current state of the Sound Operator Stack (SOS) groups system, displaying active sound groups and their properties. |
Examples, Generator & More | snd_sos_print_groups
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snd_sos_print_operators | snd_sos_print_operators
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snd_sos_print_operator_stack | This command prints a master list of currently exposed variables related to the sound operator stack, useful for debugging sound issues. |
Examples, Generator & More | snd_sos_print_operator_stack
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snd_sos_print_operator_stack_operator | This command is used to print information about a specific operator from an audio stack, typically for debugging purposes. |
Examples, Generator & More | snd_sos_print_operator_stack_operator
<operatorName>
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snd_sos_print_operator_stacks | This command prints a list of currently available sound operator stacks, which are used for sound processing and management in the game. |
Examples, Generator & More | snd_sos_print_operator_stacks
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snd_sos_print_stack_exec_list | This command outputs the current stack execution list for the sound system in the in-game console. It is primarily used for debugging audio issues or for developers to understand the current audio stack state. |
Examples, Generator & More | snd_sos_print_stack_exec_list
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snd_sos_print_strings | This command prints a list of currently cached strings related to the game's sound system. |
Examples, Generator & More | snd_sos_print_strings
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snd_sos_print_table_arrays | This command is used as a debugging tool to print information about sound operation system (SOS) table arrays. It is typically used by developers or for troubleshooting sound issues within the game. |
Examples, Generator & More | snd_sos_print_table_arrays
<0 / 1>
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snd_sos_print_tool_properties | This command is used to print the current state of sound tool properties, aiding in debugging and configuration of sound settings. |
Examples, Generator & More | snd_sos_print_tool_properties
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snd_sos_resolve_execute_operator | This command is used to resolve the inputs and execute a specific operator from a specified stack. It is mainly used for debugging sound operations. |
Examples, Generator & More | snd_sos_resolve_execute_operator
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snd_sos_set_operator_field | This command sets a specific value (float) for a designated operator field within the game's sound operation system. |
Examples, Generator & More | snd_sos_set_operator_field
<Operator Name><Field Name><Value>
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snd_sos_set_operator_field_by_guid | This command adjusts a specified field value within the Source sound operation system by using a globally unique identifier (GUID). It primarily deals with float values. |
Examples, Generator & More | snd_sos_set_operator_field_by_guid
<GUID><Field name><Value>
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snd_sos_show_block_debug | snd_sos_show_block_debug
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