CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

Command Description More
sv_maxunlag

This console command sets the maximum lag compensation in seconds.

Examples, Generator & More
sv_maxunlag <Seconds>
sv_memlimit

This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. Set to 0 to disable.

Examples, Generator & More
sv_memlimit <Megabytes>
sv_min_jump_landing_sound
sv_min_jump_landing_sound
sv_minrate

This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit.

Examples, Generator & More
sv_minrate <Bytes/s>
sv_networkvar_perfieldtracking

This command configures the server to track individual field offset changes for network variables, rather than using a single 'dirty flag' for an entire entity. This can improve networking efficiency in some scenarios.

Examples, Generator & More
sv_networkvar_perfieldtracking <0 / 1>
sv_networkvar_validate

Used to enforce validation of each 'StateChanged' event against known offsets, ensuring data integrity in state changes.

Examples, Generator & More
sv_networkvar_validate <0 / 1>
sv_noclipaccelerate

This command sets the acceleration multiplier for noclip mode. With this set to 5 (default) you accelerate 5 times as fast.

Examples, Generator & More
sv_noclipaccelerate <Multiplier>
sv_noclipduringpause

This command sets whether or not you can move around during puases when in noclip mode. Default is 0 (not allowed).

Examples, Generator & More
sv_noclipduringpause <0 / 1>
sv_outofammo_indicator
sv_outofammo_indicator
sv_packstats

Displays statistics about entity packing in the game; used for debugging and optimizing network performance. The command can also clear current statistics when provided with a specific argument.

Examples, Generator & More
sv_packstats <Command>
sv_parallel_packentities
sv_parallel_packentities
sv_parallel_sendsnapshot
sv_parallel_sendsnapshot
sv_party_mode

This command can be used to enable (1) or disable (0) party mode. When in party mode, bombs and tasers will shoot confetti. By default, this setting is disabled.

Examples, Generator & More
sv_party_mode <0 / 1>
sv_password

This command can be used to set a password required to connect to the server. Set to 0 to disable.

Examples, Generator & More
sv_password <0 / Password>
sv_pausable

This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game.

Examples, Generator & More
sv_pausable <0 / 1>
sv_pure

This command, if set to 1, will make it so that the files of every client connected to the server have to match the server's files. Those in the pure_server_whitelist.txt file aren't checked.

Examples, Generator & More
sv_pure <0 / 1>
sv_pure_kick_clients

This command, if set to 1, will kick players who fail the sv_pure check (have different files). This is set to 1 by default. Set to 0 to issue a warning instead of kick.

Examples, Generator & More
sv_pure_kick_clients <0 / 1>
sv_pure_trace

This command, if set to 1, will make the server print a message to console whenever trying to verify a CRC for a file.

Examples, Generator & More
sv_pure_trace <0 / 1>
sv_pushaway_hostage_force
sv_pushaway_hostage_force
sv_pushaway_max_hostage_force
sv_pushaway_max_hostage_force