Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
sv_maxunlag | This console command sets the maximum lag compensation in seconds. |
Examples, Generator & More | sv_maxunlag
<Seconds>
|
sv_memlimit | This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. Set to 0 to disable. |
Examples, Generator & More | sv_memlimit
<Megabytes>
|
sv_min_jump_landing_sound | sv_min_jump_landing_sound
|
||
sv_minrate | This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit. |
Examples, Generator & More | sv_minrate
<Bytes/s>
|
sv_networkvar_perfieldtracking | This command configures the server to track individual field offset changes for network variables, rather than using a single 'dirty flag' for an entire entity. This can improve networking efficiency in some scenarios. |
Examples, Generator & More | sv_networkvar_perfieldtracking
<0 / 1>
|
sv_networkvar_validate | Used to enforce validation of each 'StateChanged' event against known offsets, ensuring data integrity in state changes. |
Examples, Generator & More | sv_networkvar_validate
<0 / 1>
|
sv_noclipaccelerate | This command sets the acceleration multiplier for noclip mode. With this set to 5 (default) you accelerate 5 times as fast. |
Examples, Generator & More | sv_noclipaccelerate
<Multiplier>
|
sv_noclipduringpause | This command sets whether or not you can move around during puases when in noclip mode. Default is 0 (not allowed). |
Examples, Generator & More | sv_noclipduringpause
<0 / 1>
|
sv_outofammo_indicator | sv_outofammo_indicator
|
||
sv_packstats | Displays statistics about entity packing in the game; used for debugging and optimizing network performance. The command can also clear current statistics when provided with a specific argument. |
Examples, Generator & More | sv_packstats
<Command>
|
sv_parallel_packentities | sv_parallel_packentities
|
||
sv_parallel_sendsnapshot | sv_parallel_sendsnapshot
|
||
sv_party_mode | This command can be used to enable (1) or disable (0) party mode. When in party mode, bombs and tasers will shoot confetti. By default, this setting is disabled. |
Examples, Generator & More | sv_party_mode
<0 / 1>
|
sv_password | This command can be used to set a password required to connect to the server. Set to 0 to disable. |
Examples, Generator & More | sv_password
<0 / Password>
|
sv_pausable | This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game. |
Examples, Generator & More | sv_pausable
<0 / 1>
|
sv_pure | This command, if set to 1, will make it so that the files of every client connected to the server have to match the server's files. Those in the pure_server_whitelist.txt file aren't checked. |
Examples, Generator & More | sv_pure
<0 / 1>
|
sv_pure_kick_clients | This command, if set to 1, will kick players who fail the sv_pure check (have different files). This is set to 1 by default. Set to 0 to issue a warning instead of kick. |
Examples, Generator & More | sv_pure_kick_clients
<0 / 1>
|
sv_pure_trace | This command, if set to 1, will make the server print a message to console whenever trying to verify a CRC for a file. |
Examples, Generator & More | sv_pure_trace
<0 / 1>
|
sv_pushaway_hostage_force | sv_pushaway_hostage_force
|
||
sv_pushaway_max_hostage_force | sv_pushaway_max_hostage_force
|