Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
joy_forward_sensitivity
This command adjusts the sensitivity of forward movement when using a joystick.
Name | Description |
---|---|
Sensitivity |
The sensitivity multiplier for joystick forward movement. Negative values invert movement. |
joy_pitch_sensitivity
This command adjusts the sensitivity of the joystick's pitch (up and down movement).
Name | Description |
---|---|
Sensitivity |
The sensitivity level for the joystick's pitch. |
joy_side_sensitivity
Adjusts the sensitivity for the joystick's side movements.
Name | Description |
---|---|
Sensitivity value |
The multiplier for joystick's side movement sensitivity. |
joy_yaw_sensitivity
This command sets the sensitivity of the joystick's yaw movement, which affects how quickly the view turns left or right.
Name | Description |
---|---|
Sensitivity |
The sensitivity multiplier for the joystick's yaw. |
This console command produces a list in your developer console of what certain keys are bound to, such as the B key on your keyboard being bound to opening the buy menu.
Name | Description |
---|---|
Bind Key |
The key that you want to see what is bound to. This command works best when entering letters from your keyboard (D, S, T, etc) so see if it shows up with those. |
This command is used to kick, or to vote to kick, a certain player in the game, that you specifiy by entering their username.
Name | Description |
---|---|
Username |
The username of the player you want to kick. |
This command will kill your character instantly, whatever health they are on.
Sets the default privacy permissions for lobbies. Allows for configuring who can join or see the lobby.
Name | Description |
---|---|
0 / 1 |
The setting for lobby privacy permissions. |
This command is used to perform operations that facilitate the creation of a minimap. It is primarily a development or debugging tool meant for map creators or developers.
This command modifies how the in-game loss streak calculation adjusts when a round is won.
Name | Description |
---|---|
0 / 1 |
Toggle whether the loss streak calculation adjusts on a round win. |
Sets the maximum number of kills a player or team can achieve before the current map ends. A value of 0 disables this limit.
Name | Description |
---|---|
Limit |
The maximum number of kills before the map ends. Set to 0 to disable. |
This command sets whether or not teams are switched at half time. Default is 1, which is enabled.
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable team switching at half time. Enter 1 to enable team switching at half time (default). |
This command sets the duration of half time, in seconds.
Name | Description |
---|---|
Seconds |
The duration of half time, in seconds. Default is 15. |
Specifies the Counter-Terrorist bonus card for a full buy round during a bomb site retake scenario in Retake mode.
Name | Description |
---|---|
Card name, Primary weapon quantity, Secondary weapon quantity, Equipment code |
Defines the bonus card given to CTs including the card name, quantity of primary weapons, quantity of secondary weapons, and equipment code. |
Adjusts the availability pattern of CT bonus cards for full buy rounds during bomb site retake scenarios.
Name | Description |
---|---|
1,2 |
Defines the pattern for CT bonus card availability. |
Determines the Counter-Terrorist (CT) enemy card for full buy rounds during bomb site retake scenarios in the game.
Name | Description |
---|---|
Loadout Description |
A string describing the loadout, consisting of the card name and items. |
Defines the Terrorist (T) bonus card loadout for a full buy round during bomb site retake scenarios in Counter-Strike 2.
Name | Description |
---|---|
Bonus Card Config |
A comma-separated string specifying the bonus card details. Format: CardName,PrimaryWeaponCount,SecondaryWeaponCount,UtilityCount. |
Configures the availability pattern for Terrorist bonus cards in full buy rounds during bomb site retake scenarios.
Name | Description |
---|---|
T Loadout Bonus Card Availability Pattern |
The pattern of availability for bonus cards in full buy rounds. |
Configures the Terrorist (T) enemy card loadout for a full buy round in the Retake game mode, detailing specific gear and weapons.
Name | Description |
---|---|
Card Identifier |
The unique card type identifier. |
Unknown Parameter |
The purpose is unidentified from the provided details. |
Rifle Card Quantity |
Number of rifle cards. |
Grenade Card Quantity |
Number of grenade cards. |
This command determines whether or not the game includes players that have been kicked when calculating if a team is short-handed for the purpose of giving a cash bonus.
Name | Description |
---|---|
0 / 1 |
Whether to ignore kicked players in short-handed cash bonus calculation. |