Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
joy_forward_sensitivity | This command adjusts the sensitivity of forward movement when using a joystick. | joy_forward_sensitivity <Sensitivity> | |
joy_pitch_sensitivity | This command adjusts the sensitivity of the joystick's pitch (up and down movement). | joy_pitch_sensitivity <Sensitivity> | |
joy_side_sensitivity | Adjusts the sensitivity for the joystick's side movements. | joy_side_sensitivity <Sensitivity value> | |
joy_yaw_sensitivity | This command sets the sensitivity of the joystick's yaw movement, which affects how quickly the view turns left or right. | joy_yaw_sensitivity <Sensitivity> | |
key_findbinding | This console command produces a list in your developer console of what certain keys are bound to, such as the B key on your keyboard being bound to opening the buy menu. | Examples, Generator & More | key_findbinding <Bind Key> |
kick | This command is used to kick, or to vote to kick, a certain player in the game, that you specifiy by entering their username. | Examples, Generator & More | kick <Username> |
kill | This command will kill your character instantly, whatever health they are on. | Examples, Generator & More | kill |
lobby_default_privacy_bits2 | Sets the default privacy permissions for lobbies. Allows for configuring who can join or see the lobby. | Examples, Generator & More | lobby_default_privacy_bits2 <0 / 1> |
minimap_create | This command is used to perform operations that facilitate the creation of a minimap. It is primarily a development or debugging tool meant for map creators or developers. | Examples, Generator & More | minimap_create |
mp_consecutive_loss_aversion | This command modifies how the in-game loss streak calculation adjusts when a round is won. | Examples, Generator & More | mp_consecutive_loss_aversion <0 / 1> |
mp_fraglimit | Sets the maximum number of kills a player or team can achieve before the current map ends. A value of 0 disables this limit. | Examples, Generator & More | mp_fraglimit <Limit> |
mp_halftime | This command sets whether or not teams are switched at half time. Default is 1, which is enabled. | Examples, Generator & More | mp_halftime <0 / 1> |
mp_halftime_duration | This command sets the duration of half time, in seconds. | Examples, Generator & More | mp_halftime_duration <Seconds> |
mp_retake_ct_loadout_bonus_card | Specifies the Counter-Terrorist bonus card for a full buy round during a bomb site retake scenario in Retake mode. | Examples, Generator & More | mp_retake_ct_loadout_bonus_card <Card name, Primary weapon quantity, Secondary weapon quantity, Equipment code> |
mp_retake_ct_loadout_bonus_card_availability | Adjusts the availability pattern of CT bonus cards for full buy rounds during bomb site retake scenarios. | Examples, Generator & More | mp_retake_ct_loadout_bonus_card_availability <1,2> |
mp_retake_ct_loadout_enemy_card | Determines the Counter-Terrorist (CT) enemy card for full buy rounds during bomb site retake scenarios in the game. | Examples, Generator & More | mp_retake_ct_loadout_enemy_card <Loadout Description> |
mp_retake_t_loadout_bonus_card | Defines the Terrorist (T) bonus card loadout for a full buy round during bomb site retake scenarios in Counter-Strike 2. | Examples, Generator & More | mp_retake_t_loadout_bonus_card <Bonus Card Config> |
mp_retake_t_loadout_bonus_card_availability | Configures the availability pattern for Terrorist bonus cards in full buy rounds during bomb site retake scenarios. | Examples, Generator & More | mp_retake_t_loadout_bonus_card_availability <T Loadout Bonus Card Availability Pattern> |
mp_retake_t_loadout_enemy_card | Configures the Terrorist (T) enemy card loadout for a full buy round in the Retake game mode, detailing specific gear and weapons. | Examples, Generator & More | mp_retake_t_loadout_enemy_card <Card Identifier><Unknown Parameter><Rifle Card Quantity><Grenade Card Quantity> |
mp_shorthanded_cash_bonus_ignore_kicked | This command determines whether or not the game includes players that have been kicked when calculating if a team is short-handed for the purpose of giving a cash bonus. | Examples, Generator & More | mp_shorthanded_cash_bonus_ignore_kicked <0 / 1> |