CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

Command Description More
joy_forward_sensitivity

This command adjusts the sensitivity of forward movement when using a joystick.

joy_forward_sensitivity <Sensitivity>
joy_pitch_sensitivity

This command adjusts the sensitivity of the joystick's pitch (up and down movement).

joy_pitch_sensitivity <Sensitivity>
joy_side_sensitivity

Adjusts the sensitivity for the joystick's side movements.

joy_side_sensitivity <Sensitivity value>
joy_yaw_sensitivity

This command sets the sensitivity of the joystick's yaw movement, which affects how quickly the view turns left or right.

joy_yaw_sensitivity <Sensitivity>
key_findbinding

This console command produces a list in your developer console of what certain keys are bound to, such as the B key on your keyboard being bound to opening the buy menu.

Examples, Generator & More
key_findbinding <Bind Key>
kick

This command is used to kick, or to vote to kick, a certain player in the game, that you specifiy by entering their username.

Examples, Generator & More
kick <Username>
kill

This command will kill your character instantly, whatever health they are on.

Examples, Generator & More
kill
lobby_default_privacy_bits2

Sets the default privacy permissions for lobbies. Allows for configuring who can join or see the lobby.

Examples, Generator & More
lobby_default_privacy_bits2 <0 / 1>
minimap_create

This command is used to perform operations that facilitate the creation of a minimap. It is primarily a development or debugging tool meant for map creators or developers.

Examples, Generator & More
minimap_create
mp_consecutive_loss_aversion

This command modifies how the in-game loss streak calculation adjusts when a round is won.

Examples, Generator & More
mp_consecutive_loss_aversion <0 / 1>
mp_fraglimit

Sets the maximum number of kills a player or team can achieve before the current map ends. A value of 0 disables this limit.

Examples, Generator & More
mp_fraglimit <Limit>
mp_halftime

This command sets whether or not teams are switched at half time. Default is 1, which is enabled.

Examples, Generator & More
mp_halftime <0 / 1>
mp_halftime_duration

This command sets the duration of half time, in seconds.

Examples, Generator & More
mp_halftime_duration <Seconds>
mp_retake_ct_loadout_bonus_card

Specifies the Counter-Terrorist bonus card for a full buy round during a bomb site retake scenario in Retake mode.

Examples, Generator & More
mp_retake_ct_loadout_bonus_card <Card name, Primary weapon quantity, Secondary weapon quantity, Equipment code>
mp_retake_ct_loadout_bonus_card_availability

Adjusts the availability pattern of CT bonus cards for full buy rounds during bomb site retake scenarios.

Examples, Generator & More
mp_retake_ct_loadout_bonus_card_availability <1,2>
mp_retake_ct_loadout_enemy_card

Determines the Counter-Terrorist (CT) enemy card for full buy rounds during bomb site retake scenarios in the game.

Examples, Generator & More
mp_retake_ct_loadout_enemy_card <Loadout Description>
mp_retake_t_loadout_bonus_card

Defines the Terrorist (T) bonus card loadout for a full buy round during bomb site retake scenarios in Counter-Strike 2.

Examples, Generator & More
mp_retake_t_loadout_bonus_card <Bonus Card Config>
mp_retake_t_loadout_bonus_card_availability

Configures the availability pattern for Terrorist bonus cards in full buy rounds during bomb site retake scenarios.

Examples, Generator & More
mp_retake_t_loadout_bonus_card_availability <T Loadout Bonus Card Availability Pattern>
mp_retake_t_loadout_enemy_card

Configures the Terrorist (T) enemy card loadout for a full buy round in the Retake game mode, detailing specific gear and weapons.

Examples, Generator & More
mp_retake_t_loadout_enemy_card <Card Identifier><Unknown Parameter><Rifle Card Quantity><Grenade Card Quantity>
mp_shorthanded_cash_bonus_ignore_kicked

This command determines whether or not the game includes players that have been kicked when calculating if a team is short-handed for the purpose of giving a cash bonus.

Examples, Generator & More
mp_shorthanded_cash_bonus_ignore_kicked <0 / 1>